Initial Commit
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@ -1,63 +1,33 @@
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type Approval @entity(immutable: true) {
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id: Bytes!
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owner: Bytes! # address
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spender: Bytes! # address
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value: BigInt! # uint256
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blockNumber: BigInt!
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blockTimestamp: BigInt!
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transactionHash: Bytes!
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type Player @entity {
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id: ID! # player address
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createdAt: BigInt!
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lastRaidedAt: BigInt!
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totalMinted: BigInt!
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currentBalance: BigInt!
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numberOfRaids: Int!
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army: Army! @derivedFrom(field: "player")
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armyStrength: BigInt! # Calculated field for total army power
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rank: Int # Position in leaderboard, can be updated periodically
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}
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type OwnershipTransferred @entity(immutable: true) {
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id: Bytes!
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previousOwner: Bytes! # address
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newOwner: Bytes! # address
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blockNumber: BigInt!
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blockTimestamp: BigInt!
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transactionHash: Bytes!
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type Army @entity {
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id: ID! # player address
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player: Player!
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molochDenierLevel: Int!
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apprenticeLevel: Int!
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anointedLevel: Int!
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championLevel: Int!
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profitPerSecond: BigInt!
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projectedDailyEarnings: BigInt! # Derived from profitPerSecond
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totalUnitsPurchased: Int!
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lastUnitPurchaseTime: BigInt
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}
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type PlayerRegistered @entity(immutable: true) {
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id: Bytes!
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player: Bytes! # address
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initialGeld: BigInt! # uint256
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blockNumber: BigInt!
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blockTimestamp: BigInt!
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transactionHash: Bytes!
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}
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type RaidPerformed @entity(immutable: true) {
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id: Bytes!
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player: Bytes! # address
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totalMinted: BigInt! # uint256
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geldBalance: BigInt! # uint256
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blockNumber: BigInt!
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blockTimestamp: BigInt!
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transactionHash: Bytes!
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}
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type Transfer @entity(immutable: true) {
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id: Bytes!
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from: Bytes! # address
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to: Bytes! # address
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value: BigInt! # uint256
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blockNumber: BigInt!
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blockTimestamp: BigInt!
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transactionHash: Bytes!
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}
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type UnitAdded @entity(immutable: true) {
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id: Bytes!
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player: Bytes! # address
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unitType: Int! # uint8
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nUnits: Int! # uint16
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cost: BigInt! # uint256
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geldBalance: BigInt! # uint256
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molochDenierLevel: Int! # uint16
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apprenticeLevel: Int! # uint16
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anointedLevel: Int! # uint16
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championLevel: Int! # uint16
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blockNumber: BigInt!
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blockTimestamp: BigInt!
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transactionHash: Bytes!
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}
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type GlobalStat @entity {
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id: ID! # Can be "1" as we only need one instance
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totalPlayers: Int!
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totalGeldMinted: BigInt!
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totalArmyUnits: Int!
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lastUpdateTime: BigInt!
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topEarnerProfit: BigInt! # Track highest profit per second
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}
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230
src/raid-geld.ts
230
src/raid-geld.ts
@ -1,112 +1,164 @@
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import {
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Approval as ApprovalEvent,
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OwnershipTransferred as OwnershipTransferredEvent,
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PlayerRegistered as PlayerRegisteredEvent,
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RaidPerformed as RaidPerformedEvent,
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Transfer as TransferEvent,
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UnitAdded as UnitAddedEvent
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} from "../generated/RaidGeld/RaidGeld"
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import {
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Approval,
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OwnershipTransferred,
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PlayerRegistered,
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RaidPerformed,
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Transfer,
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UnitAdded
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} from "../generated/schema"
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} from "../generated/RaidGeld/RaidGeld"
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import { Player, Army, GlobalStat } from "../generated/schema"
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import { BigInt } from "@graphprotocol/graph-ts"
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export function handleApproval(event: ApprovalEvent): void {
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let entity = new Approval(
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event.transaction.hash.concatI32(event.logIndex.toI32())
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)
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entity.owner = event.params.owner
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entity.spender = event.params.spender
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entity.value = event.params.value
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// Constants from RaidGeldUtils
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const PRECISION = BigInt.fromI32(10000)
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const PRICE_FACTOR = BigInt.fromI32(11500)
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entity.blockNumber = event.block.number
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entity.blockTimestamp = event.block.timestamp
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entity.transactionHash = event.transaction.hash
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// Unit profits
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const MOLOCH_DENIER_PROFIT = BigInt.fromI32(2533)
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const APPRENTICE_PROFIT = BigInt.fromI32(27863)
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const ANOINTED_PROFIT = BigInt.fromI32(306493)
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const CHAMPION_PROFIT = BigInt.fromI32(3371423)
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entity.save()
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// Base costs (not used in profit calculation but useful for reference)
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const MOLOCH_DENIER_BASE_COST = BigInt.fromI32(380000)
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const APPRENTICE_BASE_COST = BigInt.fromI32(3420000)
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const ANOINTED_BASE_COST = BigInt.fromI32(30096000)
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const CHAMPION_BASE_COST = BigInt.fromI32(255816000)
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function calculateProfitPerSecond(
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molochLevel: i32,
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apprenticeLevel: i32,
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anointedLevel: i32,
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championLevel: i32
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): BigInt {
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// Exactly matching the RaidGeldUtils calculation
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let molochDenierProfit = MOLOCH_DENIER_PROFIT.times(BigInt.fromI32(molochLevel))
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let apprenticeProfit = APPRENTICE_PROFIT.times(BigInt.fromI32(apprenticeLevel))
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let anointedProfit = ANOINTED_PROFIT.times(BigInt.fromI32(anointedLevel))
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let championProfit = CHAMPION_PROFIT.times(BigInt.fromI32(championLevel))
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return molochDenierProfit
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.plus(apprenticeProfit)
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.plus(anointedProfit)
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.plus(championProfit)
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}
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export function handleOwnershipTransferred(
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event: OwnershipTransferredEvent
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): void {
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let entity = new OwnershipTransferred(
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event.transaction.hash.concatI32(event.logIndex.toI32())
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)
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entity.previousOwner = event.params.previousOwner
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entity.newOwner = event.params.newOwner
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entity.blockNumber = event.block.number
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entity.blockTimestamp = event.block.timestamp
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entity.transactionHash = event.transaction.hash
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entity.save()
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function getOrCreateGlobalStats(): GlobalStat {
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let stats = GlobalStat.load("1")
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if (!stats) {
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stats = new GlobalStat("1")
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stats.totalPlayers = 0
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stats.totalGeldMinted = BigInt.fromI32(0)
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stats.totalArmyUnits = 0
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stats.lastUpdateTime = BigInt.fromI32(0)
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stats.topEarnerProfit = BigInt.fromI32(0)
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}
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return stats
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}
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export function handlePlayerRegistered(event: PlayerRegisteredEvent): void {
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let entity = new PlayerRegistered(
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event.transaction.hash.concatI32(event.logIndex.toI32())
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function calculateArmyStrength(army: Army): BigInt {
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// Using the exact same profit calculation for army strength
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return calculateProfitPerSecond(
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army.molochDenierLevel,
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army.apprenticeLevel,
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army.anointedLevel,
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army.championLevel
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)
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entity.player = event.params.player
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entity.initialGeld = event.params.initialGeld
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entity.blockNumber = event.block.number
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entity.blockTimestamp = event.block.timestamp
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entity.transactionHash = event.transaction.hash
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entity.save()
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}
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export function handleRaidPerformed(event: RaidPerformedEvent): void {
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let entity = new RaidPerformed(
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event.transaction.hash.concatI32(event.logIndex.toI32())
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)
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entity.player = event.params.player
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entity.totalMinted = event.params.totalMinted
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entity.geldBalance = event.params.geldBalance
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entity.blockNumber = event.block.number
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entity.blockTimestamp = event.block.timestamp
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entity.transactionHash = event.transaction.hash
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entity.save()
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function calculateProjectedDailyEarnings(profitPerSecond: BigInt): BigInt {
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return profitPerSecond.times(BigInt.fromI32(86400)) // 86400 seconds in a day
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}
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export function handleTransfer(event: TransferEvent): void {
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let entity = new Transfer(
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event.transaction.hash.concatI32(event.logIndex.toI32())
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)
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entity.from = event.params.from
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entity.to = event.params.to
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entity.value = event.params.value
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export function handlePlayerRegistered(event: PlayerRegistered): void {
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let player = new Player(event.params.player.toHexString())
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player.createdAt = event.block.timestamp
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player.lastRaidedAt = event.block.timestamp
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player.totalMinted = event.params.initialGeld
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player.currentBalance = event.params.initialGeld
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player.numberOfRaids = 0
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player.armyStrength = BigInt.fromI32(0)
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player.rank = 0
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player.save()
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entity.blockNumber = event.block.number
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entity.blockTimestamp = event.block.timestamp
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entity.transactionHash = event.transaction.hash
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let army = new Army(event.params.player.toHexString())
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army.player = player.id
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army.molochDenierLevel = 0
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army.apprenticeLevel = 0
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army.anointedLevel = 0
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army.championLevel = 0
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army.profitPerSecond = BigInt.fromI32(0)
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army.projectedDailyEarnings = BigInt.fromI32(0)
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army.totalUnitsPurchased = 0
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army.lastUnitPurchaseTime = event.block.timestamp
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army.save()
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entity.save()
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let stats = getOrCreateGlobalStats()
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stats.totalPlayers += 1
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stats.totalGeldMinted = stats.totalGeldMinted.plus(event.params.initialGeld)
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stats.lastUpdateTime = event.block.timestamp
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stats.save()
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}
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export function handleUnitAdded(event: UnitAddedEvent): void {
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let entity = new UnitAdded(
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event.transaction.hash.concatI32(event.logIndex.toI32())
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)
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entity.player = event.params.player
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entity.unitType = event.params.unitType
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entity.nUnits = event.params.nUnits
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entity.cost = event.params.cost
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entity.geldBalance = event.params.geldBalance
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entity.molochDenierLevel = event.params.molochDenierLevel
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entity.apprenticeLevel = event.params.apprenticeLevel
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entity.anointedLevel = event.params.anointedLevel
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entity.championLevel = event.params.championLevel
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export function handleRaidPerformed(event: RaidPerformed): void {
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let player = Player.load(event.params.player.toHexString())
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if (!player) return
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entity.blockNumber = event.block.number
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entity.blockTimestamp = event.block.timestamp
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entity.transactionHash = event.transaction.hash
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// Calculate new GELD minted in this raid
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let newGeldMinted = event.params.totalMinted.minus(player.totalMinted)
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player.totalMinted = event.params.totalMinted
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player.currentBalance = event.params.geldBalance
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player.lastRaidedAt = event.block.timestamp
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player.numberOfRaids += 1
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player.save()
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entity.save()
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let stats = getOrCreateGlobalStats()
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stats.totalGeldMinted = stats.totalGeldMinted.plus(newGeldMinted)
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stats.lastUpdateTime = event.block.timestamp
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stats.save()
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}
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export function handleUnitAdded(event: UnitAdded): void {
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let army = Army.load(event.params.player.toHexString())
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if (!army) return
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// Update army levels based on the event
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if (event.params.unitType == 0) {
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army.molochDenierLevel = event.params.molochDenierLevel
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} else if (event.params.unitType == 1) {
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army.apprenticeLevel = event.params.apprenticeLevel
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} else if (event.params.unitType == 2) {
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army.anointedLevel = event.params.anointedLevel
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} else if (event.params.unitType == 3) {
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army.championLevel = event.params.championLevel
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}
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// Calculate new profit per second using exact RaidGeldUtils values
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let profitPerSecond = calculateProfitPerSecond(
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army.molochDenierLevel,
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army.apprenticeLevel,
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army.anointedLevel,
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army.championLevel
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)
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army.profitPerSecond = profitPerSecond
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army.projectedDailyEarnings = calculateProjectedDailyEarnings(profitPerSecond)
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army.totalUnitsPurchased += event.params.nUnits
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army.lastUnitPurchaseTime = event.block.timestamp
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army.save()
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// Update player's army strength and balance
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let player = Player.load(event.params.player.toHexString())
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if (!player) return
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player.currentBalance = event.params.geldBalance
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player.armyStrength = calculateArmyStrength(army)
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player.save()
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// Update global stats
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let stats = getOrCreateGlobalStats()
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stats.totalArmyUnits += event.params.nUnits
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if (profitPerSecond > stats.topEarnerProfit) {
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stats.topEarnerProfit = profitPerSecond
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}
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stats.lastUpdateTime = event.block.timestamp
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stats.save()
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}
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@ -26,16 +26,10 @@ dataSources:
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- name: RaidGeld
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file: ./abis/RaidGeld.json
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eventHandlers:
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- event: Approval(indexed address,indexed address,uint256)
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handler: handleApproval
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- event: OwnershipTransferred(indexed address,indexed address)
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handler: handleOwnershipTransferred
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- event: PlayerRegistered(indexed address,uint256)
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handler: handlePlayerRegistered
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- event: RaidPerformed(indexed address,uint256,uint256)
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handler: handleRaidPerformed
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- event: Transfer(indexed address,indexed address,uint256)
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handler: handleTransfer
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- event: UnitAdded(indexed address,uint8,uint16,uint256,uint256,uint16,uint16,uint16,uint16)
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handler: handleUnitAdded
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file: ./src/raid-geld.ts
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