forked from mico/idle_moloch
Merge branch 'main' into dao-inegration
This commit is contained in:
commit
07f6b3cefe
@ -1,26 +1,177 @@
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|||||||
import { usePlayer } from '../providers/PlayerProvider';
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
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import { UnitType, usePlayer } from '../providers/PlayerProvider';
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import styles from '../styles/Army.module.css';
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import styles from '../styles/Army.module.css';
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import { calculateBalance, toReadable } from './Counter';
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|
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const Army = () => {
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const PRECISION = BigInt(10000);
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const { army, addUnit, isRegistered } = usePlayer()
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const PRICE_FACTOR = BigInt(11500);
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return <div className="styles.armyGathering">
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<div className={`${styles.tavern_keeper} ${styles.person} ${styles.static}`} />
|
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{isRegistered && <>
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||||||
<div onClick={() => addUnit(0)} className={`${styles.scribe} ${styles.person} ${styles.moloch_denier} ${styles.static}`}>
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||||||
<div className={styles.supply}>Moloch denier: {army?.moloch_denier.level}</div>
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</div>
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<div onClick={() => addUnit(1)} className={`${styles.druid} ${styles.person} ${styles.apprentice} ${styles.static}`} >
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<div className={styles.supply}>Apprentice: {army?.apprentice.level}</div>
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</div>
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<div onClick={() => addUnit(2)} className={`${styles.ranger} ${styles.person} ${styles.anointed} ${styles.static}`} >
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<div className={styles.supply}>Anointed: {army?.anointed.level}</div>
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</div>
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<div onClick={() => addUnit(3)} className={`${styles.warrior} ${styles.person} ${styles.champion} ${styles.static}`} >
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<div className={styles.supply}>Champion: {army?.champion.level}</div>
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</div>
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</>}
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const base_cost: Record<UnitType, bigint> = {
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0: BigInt(380000),
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1: BigInt(3420000),
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2: BigInt(30096000),
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3: BigInt(255816000),
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|
}
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const profits: Record<UnitType, bigint> = {
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0: BigInt(2533),
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1: BigInt(27863),
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2: BigInt(306493),
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|
3: BigInt(3371423),
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|
}
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function calculateUnitPrice(unit: UnitType, currentLevel: number, units: number) {
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let rollingPriceCalculation = base_cost[unit];
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let price = BigInt(0);
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// Each level costs 15% more than previous
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for (let i = 0; i < currentLevel + units; i++) {
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|
if (i >= currentLevel) {
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price += rollingPriceCalculation;
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|
}
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rollingPriceCalculation = rollingPriceCalculation * PRICE_FACTOR / PRECISION;
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|
}
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return price;
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}
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function calculateProfitPerSecond(unit: UnitType, level: number) {
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// Each next unit scales progressivelly better
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return BigInt(level) * profits[unit]
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|
}
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const unitTypeToCss: Record<UnitType, string> = {
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0: styles.moloch_denier,
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1: styles.apprentice,
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|
2: styles.anointed,
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3: styles.champion
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||||||
|
}
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const unitTypeToName: Record<UnitType, string> = {
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0: "Moloch denier",
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1: "Apprentice",
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2: "Anointed",
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3: "Champion"
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||||||
|
}
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||||||
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const defaultAvailabilityMap: Record<UnitType, boolean> = {
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0: false,
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1: false,
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2: false,
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||||||
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3: false
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||||||
|
}
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const unitDiscoveredAt: Record<UnitType, bigint> = {
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0: BigInt(0),
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1: BigInt(300_0000),
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2: BigInt(2800_0000),
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3: BigInt(24000_0000)
|
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|
}
|
||||||
|
const unitAvailableToDiscoverAt: Record<UnitType, bigint> = {
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0: BigInt(0),
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1: BigInt(200_0000),
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2: BigInt(2000_0000),
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||||||
|
3: BigInt(25000_0000),
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||||||
|
}
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interface UnitProps {
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addUnit: (unitType: UnitType) => void;
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unitType: UnitType;
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canPurchase: boolean;
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isShrouded: boolean;
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n_units: number
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|
}
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const Unit = ({ addUnit, unitType, canPurchase, isShrouded, n_units }: UnitProps) => {
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const [unitPrice, unitProfit] = useMemo(() => {
|
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|
return [
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toReadable(calculateUnitPrice(unitType, n_units, 1)),
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toReadable(calculateProfitPerSecond(unitType, n_units))
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]
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}, [n_units, unitType]);
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return <div onClick={() => addUnit(unitType)} className={`${styles.armyUnit} ${canPurchase ? "" : styles.isUnavailable}`}>
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<div className={`
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|
${unitTypeToCss[unitType]}
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${styles.person}
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${styles.static}
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${isShrouded ? styles.isShrouded : ""}
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`} />
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<span className={`${styles.unitName} ${styles.uiElement}`}>{isShrouded ? "???????" : unitTypeToName[unitType]}</span>
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{isShrouded ? null : <span className={`${styles.unitPrice} ${styles.uiElement}`}>{unitPrice} <small>GELD</small></span>}
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{n_units > 0 ? <span className={`${styles.unitSupply} ${styles.uiElement}`}>{n_units}</span> : null}
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{n_units > 0 ? <span className={`${styles.unitProfit} ${styles.uiElement}`}>{unitProfit} <small>per sec</small></span> : null}
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</div>
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</div>
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}
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}
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const Army = () => {
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const { army, addUnit, isRegistered, player, balance } = usePlayer()
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const [canPurchase, setCanPurchase] = useState<Record<UnitType, boolean>>(defaultAvailabilityMap);
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const [isShrouded, setIsShrouded] = useState<Record<UnitType, boolean>>(defaultAvailabilityMap);
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const [canKnowAbout, setCanKnowAbout] = useState<Record<UnitType, boolean>>(defaultAvailabilityMap);
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const balanceCount = useRef(BigInt(balance ?? 0))
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|
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const setAvailabilities = useCallback(() => {
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if (isRegistered) {
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const totalMinted = (player?.total_minted ?? BigInt(0)) + (balanceCount.current - (balance ?? BigInt(0)));
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const n_units: Record<UnitType, number> = {
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0: army?.moloch_denier.level ?? 0,
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1: army?.apprentice.level ?? 0,
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2: army?.anointed.level ?? 0,
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3: army?.champion.level ?? 0,
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}
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const inShroud = {
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0: totalMinted < unitDiscoveredAt[0],
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1: totalMinted < unitDiscoveredAt[1],
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2: totalMinted < unitDiscoveredAt[2],
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3: totalMinted < unitDiscoveredAt[3],
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||||||
|
}
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const isKnown = {
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0: totalMinted >= unitAvailableToDiscoverAt[0],
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1: totalMinted >= unitAvailableToDiscoverAt[1],
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2: totalMinted >= unitAvailableToDiscoverAt[2],
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3: totalMinted >= unitAvailableToDiscoverAt[3],
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|
}
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const canActuallyBuy = {
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0: balanceCount.current >= calculateUnitPrice(0, n_units[0], 1) && isKnown[0] && !inShroud[0],
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1: balanceCount.current >= calculateUnitPrice(1, n_units[1], 1) && isKnown[1] && !inShroud[1],
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2: balanceCount.current >= calculateUnitPrice(2, n_units[2], 1) && isKnown[2] && !inShroud[2],
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3: balanceCount.current >= calculateUnitPrice(3, n_units[3], 1) && isKnown[3] && !inShroud[3],
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};
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setCanPurchase(canActuallyBuy)
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setIsShrouded(inShroud)
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setCanKnowAbout(isKnown)
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} else {
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setCanPurchase(defaultAvailabilityMap)
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setIsShrouded(defaultAvailabilityMap)
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setCanKnowAbout(defaultAvailabilityMap)
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}
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}, [
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army,
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balance,
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isRegistered,
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player?.total_minted
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])
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useEffect(() => {
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const tickInterval = setInterval(() => {
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balanceCount.current = calculateBalance(
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balance ?? BigInt(0),
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army?.profit_per_second ?? BigInt(0),
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player?.last_raided_at ?? BigInt(0)
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|
);
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setAvailabilities()
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}, 100);
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return () => clearInterval(tickInterval)
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}, [balance, army?.profit_per_second, player?.last_raided_at, setAvailabilities])
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|
return <>
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<div className={`${styles.tavern_keeper} ${styles.person} ${styles.static}`} />
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<div className={styles.armyUnits}>
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{canKnowAbout[0] && <Unit n_units={army?.moloch_denier.level ?? 0} addUnit={addUnit} unitType={0} canPurchase={canPurchase[0]} isShrouded={isShrouded[0]} />}
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{canKnowAbout[1] && <Unit n_units={army?.apprentice.level ?? 0} addUnit={addUnit} unitType={1} canPurchase={canPurchase[1]} isShrouded={isShrouded[1]} />}
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{canKnowAbout[2] && <Unit n_units={army?.anointed.level ?? 0} addUnit={addUnit} unitType={2} canPurchase={canPurchase[2]} isShrouded={isShrouded[2]} />}
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{canKnowAbout[3] && <Unit n_units={army?.champion.level ?? 0} addUnit={addUnit} unitType={3} canPurchase={canPurchase[3]} isShrouded={isShrouded[3]} />}
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|
</div>
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|
</>
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}
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|
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export default Army
|
export default Army
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@ -1,8 +1,9 @@
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import { useEffect, useReducer, useRef } from "react";
|
import { useEffect, useReducer, useRef } from "react";
|
||||||
import { usePlayer } from "../providers/PlayerProvider"
|
import { usePlayer } from "../providers/PlayerProvider"
|
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import styles from "../styles/Header.module.css"
|
import styles from "../styles/Header.module.css"
|
||||||
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import { formatUnits } from "viem";
|
||||||
|
|
||||||
const calculateBalance = (balance: bigint, perSecond: bigint, lastRaidedAt: bigint) => {
|
export const calculateBalance = (balance: bigint, perSecond: bigint, lastRaidedAt: bigint) => {
|
||||||
// convert to milliseconds trick so we get a more smooth counter
|
// convert to milliseconds trick so we get a more smooth counter
|
||||||
const millisecondsSinceLastRaid =
|
const millisecondsSinceLastRaid =
|
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(new Date()).getTime() - parseInt(lastRaidedAt.toString()) * 1000;
|
(new Date()).getTime() - parseInt(lastRaidedAt.toString()) * 1000;
|
||||||
@ -12,8 +13,8 @@ const calculateBalance = (balance: bigint, perSecond: bigint, lastRaidedAt: bigi
|
|||||||
/ BigInt(1000) /* deduct milliseconds*/))
|
/ BigInt(1000) /* deduct milliseconds*/))
|
||||||
}
|
}
|
||||||
|
|
||||||
export const toReadable = (value: bigint) => {
|
export const toReadable = (rawValue: bigint) => {
|
||||||
value = value / BigInt(10000);
|
const value = rawValue / BigInt(10000);
|
||||||
const suffixes = [
|
const suffixes = [
|
||||||
{ value: BigInt('1000'), suffix: 'thousand' },
|
{ value: BigInt('1000'), suffix: 'thousand' },
|
||||||
{ value: BigInt('1000000'), suffix: 'million' },
|
{ value: BigInt('1000000'), suffix: 'million' },
|
||||||
@ -38,10 +39,10 @@ export const toReadable = (value: bigint) => {
|
|||||||
for (let i = 0; i < suffixes.length; i++) {
|
for (let i = 0; i < suffixes.length; i++) {
|
||||||
if (value < suffixes[i].value) {
|
if (value < suffixes[i].value) {
|
||||||
if (i == 0) {
|
if (i == 0) {
|
||||||
return value.toString();
|
return formatUnits(rawValue, 4);
|
||||||
} else {
|
} else {
|
||||||
const divided = value / suffixes[i - 1].value;
|
const divided = value / suffixes[i - 1].value;
|
||||||
const numStr = (value % suffixes[i - 0].value).toString().slice(0, 3);
|
const numStr = (value % suffixes[i - 1].value).toString().slice(0, 3);
|
||||||
const remainder = parseInt(numStr.replace(/0+$/, ''), 10);
|
const remainder = parseInt(numStr.replace(/0+$/, ''), 10);
|
||||||
return `${divided.toString()}.${remainder.toString()} ${suffixes[i - 1].suffix}`;
|
return `${divided.toString()}.${remainder.toString()} ${suffixes[i - 1].suffix}`;
|
||||||
}
|
}
|
||||||
@ -73,7 +74,7 @@ const Counter = () => {
|
|||||||
<p className={styles.counter}>
|
<p className={styles.counter}>
|
||||||
{balanceCount.current} GELD
|
{balanceCount.current} GELD
|
||||||
</p>
|
</p>
|
||||||
<p className={styles.counter_available}>available on chain: {availableBalance.current} GELD</p>
|
<p className={styles.counter_available}>in wallet: {availableBalance.current} GELD</p>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
import React, { useCallback, useMemo } from "react"
|
import React, { useCallback, useMemo } from "react"
|
||||||
import styles from "../styles/Header.module.css"
|
import styles from "../styles/Header.module.css"
|
||||||
|
import bgStyles from "../styles/Background.module.css"
|
||||||
import { usePlayer } from "../providers/PlayerProvider";
|
import { usePlayer } from "../providers/PlayerProvider";
|
||||||
import { useAccount } from 'wagmi';
|
import { useAccount } from 'wagmi';
|
||||||
import dynamic from "next/dynamic";
|
import dynamic from "next/dynamic";
|
||||||
@ -36,7 +37,7 @@ const Header = () => {
|
|||||||
}, [isRegistered, register])
|
}, [isRegistered, register])
|
||||||
|
|
||||||
return <header onClick={onRegister} className={styles.header}>
|
return <header onClick={onRegister} className={styles.header}>
|
||||||
<h1 className={styles.title}>{title}</h1>
|
<h1 className={`${styles.title} ${isConnected && !isRegistered ? bgStyles.excited : ""}`}>{title}</h1>
|
||||||
{subtitle}
|
{subtitle}
|
||||||
{perSecondParagraph}
|
{perSecondParagraph}
|
||||||
</header>
|
</header>
|
||||||
|
|||||||
52
app/src/components/MusicPlayer.tsx
Normal file
52
app/src/components/MusicPlayer.tsx
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
import { useState, useEffect, useRef, useCallback } from 'react';
|
||||||
|
import styles from '../styles/Background.module.css';
|
||||||
|
|
||||||
|
const MusicPlayer = ({ onReady }: { onReady: (unmute: () => void) => void }) => {
|
||||||
|
const [isMuted, setIsMuted] = useState(false);
|
||||||
|
const audioRef = useRef<HTMLAudioElement | null>(null);
|
||||||
|
|
||||||
|
const play = useCallback(() => {
|
||||||
|
if (audioRef.current) {
|
||||||
|
audioRef.current.play().catch(error => console.log("Audio play failed:", error));
|
||||||
|
}
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const unmute = useCallback(() => {
|
||||||
|
if (audioRef.current) {
|
||||||
|
audioRef.current.muted = false;
|
||||||
|
setIsMuted(false);
|
||||||
|
play();
|
||||||
|
}
|
||||||
|
}, [play]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (audioRef.current) {
|
||||||
|
audioRef.current.volume = 0.5;
|
||||||
|
audioRef.current.loop = true;
|
||||||
|
audioRef.current.muted = true;
|
||||||
|
play();
|
||||||
|
onReady(unmute);
|
||||||
|
}
|
||||||
|
}, [play, onReady, unmute]);
|
||||||
|
|
||||||
|
const toggleMute = () => {
|
||||||
|
if (audioRef.current) {
|
||||||
|
audioRef.current.muted = !isMuted;
|
||||||
|
setIsMuted(!isMuted);
|
||||||
|
if (!isMuted) {
|
||||||
|
play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
return (
|
||||||
|
<>
|
||||||
|
<audio ref={audioRef} src="https://olive-fashionable-swallow-983.mypinata.cloud/ipfs/QmT74A6AVYTXywz7SGGuvqSqgoidV2SDCn9jGW5KEiRYtR" />
|
||||||
|
<button onClick={toggleMute} className={styles.musicButton}>
|
||||||
|
{isMuted ? '🔇' : '🔊'}
|
||||||
|
</button>
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export default MusicPlayer;
|
||||||
@ -1,10 +1,19 @@
|
|||||||
import React from "react"
|
import React, { useCallback } from "react"
|
||||||
import styles from '../styles/Background.module.css';
|
import styles from '../styles/Background.module.css';
|
||||||
import Tower from "./Tower";
|
import Tower from "./Tower";
|
||||||
import Army from "./Army";
|
import Army from "./Army";
|
||||||
import MarchingBand from "./MarchingBand";
|
import MarchingBand from "./MarchingBand";
|
||||||
|
import MusicPlayer from "./MusicPlayer";
|
||||||
|
import { usePlayer } from "../providers/PlayerProvider";
|
||||||
|
|
||||||
const Scene = () => {
|
const Scene = () => {
|
||||||
|
const { isRegistered } = usePlayer();
|
||||||
|
const handleMusicReady = useCallback((unmute: () => void) => {
|
||||||
|
if (isRegistered) {
|
||||||
|
unmute();
|
||||||
|
}
|
||||||
|
}, [isRegistered]);
|
||||||
|
|
||||||
return <div className={styles.frame}>
|
return <div className={styles.frame}>
|
||||||
<div className={`${styles.air} ${styles.background_asset}`} />
|
<div className={`${styles.air} ${styles.background_asset}`} />
|
||||||
<div className={`${styles.clouds_small} ${styles.background_asset}`} />
|
<div className={`${styles.clouds_small} ${styles.background_asset}`} />
|
||||||
@ -15,6 +24,7 @@ const Scene = () => {
|
|||||||
<MarchingBand />
|
<MarchingBand />
|
||||||
<div className={`${styles.bonfire} ${styles.background_asset}`} />
|
<div className={`${styles.bonfire} ${styles.background_asset}`} />
|
||||||
<Army />
|
<Army />
|
||||||
|
<MusicPlayer onReady={handleMusicReady} />
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -6,6 +6,8 @@ import contractAddress from '../../contract_address'
|
|||||||
|
|
||||||
const abi = contractAbi.abi
|
const abi = contractAbi.abi
|
||||||
|
|
||||||
|
export type UnitType = 0 | 1 | 2 | 3
|
||||||
|
|
||||||
export interface Player {
|
export interface Player {
|
||||||
created_at: bigint,
|
created_at: bigint,
|
||||||
last_raided_at: bigint,
|
last_raided_at: bigint,
|
||||||
@ -26,7 +28,7 @@ export interface PlayerContextType {
|
|||||||
balance: bigint,
|
balance: bigint,
|
||||||
register: () => void,
|
register: () => void,
|
||||||
raid: () => void,
|
raid: () => void,
|
||||||
addUnit: (unit: number) => void
|
addUnit: (unit: UnitType) => void
|
||||||
}
|
}
|
||||||
|
|
||||||
const PlayerContext = createContext<PlayerContextType>({
|
const PlayerContext = createContext<PlayerContextType>({
|
||||||
@ -91,7 +93,7 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
console.log(player, army)
|
console.log(balance, player, army)
|
||||||
|
|
||||||
const register = useCallback(() => {
|
const register = useCallback(() => {
|
||||||
writeContract({
|
writeContract({
|
||||||
@ -110,7 +112,7 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
})
|
})
|
||||||
}, [writeContract])
|
}, [writeContract])
|
||||||
|
|
||||||
const addUnit = useCallback((unit: number) => {
|
const addUnit = useCallback((unit: UnitType) => {
|
||||||
writeContract({
|
writeContract({
|
||||||
abi,
|
abi,
|
||||||
address: contractAddress,
|
address: contractAddress,
|
||||||
|
|||||||
@ -108,6 +108,78 @@
|
|||||||
.hunter {
|
.hunter {
|
||||||
background-image: url("/roles/hunter.svg");
|
background-image: url("/roles/hunter.svg");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.moloch_denier {
|
||||||
|
filter: sepia(0.1);
|
||||||
|
}
|
||||||
|
.apprentice {
|
||||||
|
}
|
||||||
|
.anointed {
|
||||||
|
filter: saturate(1.1);
|
||||||
|
}
|
||||||
|
.champion {
|
||||||
|
filter: saturate(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
.armyUnits {
|
||||||
|
position: absolute;
|
||||||
|
bottom: 22px;
|
||||||
|
left: 22px;
|
||||||
|
right: 22px;
|
||||||
|
height: 180px;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
.armyUnit {
|
||||||
|
position: relative;
|
||||||
|
height: 100%;
|
||||||
|
width: 120px;
|
||||||
|
margin-right: 20px;
|
||||||
|
.person {
|
||||||
|
&.isShrouded {
|
||||||
|
filter: brightness(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
&.isUnavailable {
|
||||||
|
filter: sepia(1);
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
&:hover {
|
||||||
|
.unitProfit {
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.uiElement {
|
||||||
|
position: absolute;
|
||||||
|
border-radius: 10px;
|
||||||
|
background: rgba(0, 0, 0, 0.89);
|
||||||
|
padding: 0.1rem 1rem;
|
||||||
|
font-size: 0.8rem;
|
||||||
|
user-select: none;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.unitSupply {
|
||||||
|
top: 0;
|
||||||
|
right: 0;
|
||||||
|
}
|
||||||
|
.unitName {
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 45px;
|
||||||
|
}
|
||||||
|
.unitPrice {
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 25px;
|
||||||
|
}
|
||||||
|
.unitProfit {
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 5px;
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
.static {
|
.static {
|
||||||
width: 110px;
|
width: 110px;
|
||||||
height: 110px;
|
height: 110px;
|
||||||
@ -129,47 +201,18 @@
|
|||||||
height: 90px;
|
height: 90px;
|
||||||
}
|
}
|
||||||
.static.moloch_denier {
|
.static.moloch_denier {
|
||||||
left: calc(20% - 60px);
|
|
||||||
bottom: 70px;
|
|
||||||
background-image: url("/roles/scribe2.png");
|
background-image: url("/roles/scribe2.png");
|
||||||
}
|
}
|
||||||
.static.apprentice {
|
.static.apprentice {
|
||||||
left: calc(36% - 60px);
|
|
||||||
background-image: url("/roles/druid2.png");
|
background-image: url("/roles/druid2.png");
|
||||||
bottom: 72px;
|
|
||||||
}
|
}
|
||||||
.static.anointed {
|
.static.anointed {
|
||||||
left: calc(50% - 60px);
|
|
||||||
bottom: 64px;
|
|
||||||
background-image: url("/roles/ranger2.png");
|
background-image: url("/roles/ranger2.png");
|
||||||
}
|
}
|
||||||
.static.champion {
|
.static.champion {
|
||||||
left: calc(64% - 60px);
|
|
||||||
bottom: 66px;
|
|
||||||
background-image: url("/roles/warrior2.png");
|
background-image: url("/roles/warrior2.png");
|
||||||
}
|
}
|
||||||
|
|
||||||
.moloch_denier {
|
|
||||||
filter: sepia(0.1);
|
|
||||||
}
|
|
||||||
.apprentice {
|
|
||||||
}
|
|
||||||
.anointed {
|
|
||||||
filter: saturate(1.1);
|
|
||||||
}
|
|
||||||
.champion {
|
|
||||||
filter: saturate(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
.supply {
|
|
||||||
position: absolute;
|
|
||||||
bottom: -40px;
|
|
||||||
background: rgba(0, 0, 0, 0.89);
|
|
||||||
padding: 0.5rem 1rem;
|
|
||||||
font-size: 0.8rem;
|
|
||||||
user-select: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
@keyframes marching {
|
@keyframes marching {
|
||||||
0% {
|
0% {
|
||||||
transform: translate(-100px, -84px);
|
transform: translate(-100px, -84px);
|
||||||
|
|||||||
@ -48,7 +48,7 @@
|
|||||||
background-image: url("/background/tower.png");
|
background-image: url("/background/tower.png");
|
||||||
width: 218px;
|
width: 218px;
|
||||||
height: 240px;
|
height: 240px;
|
||||||
top: 200px;
|
top: 150px;
|
||||||
animation: thunder_hue_hard 12s linear infinite;
|
animation: thunder_hue_hard 12s linear infinite;
|
||||||
transition: all 0.1s cubic-bezier(0.265, 1.4, 0.68, 1.65);
|
transition: all 0.1s cubic-bezier(0.265, 1.4, 0.68, 1.65);
|
||||||
transform-origin: bottom center;
|
transform-origin: bottom center;
|
||||||
@ -82,7 +82,10 @@
|
|||||||
}
|
}
|
||||||
.tower::after {
|
.tower::after {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
content: "RAID";
|
content: "RAID\A(collect to wallet)";
|
||||||
|
text-align: center;
|
||||||
|
white-space: pre;
|
||||||
|
word-wrap: break-word;
|
||||||
left: 50px;
|
left: 50px;
|
||||||
top: 22px;
|
top: 22px;
|
||||||
}
|
}
|
||||||
@ -110,6 +113,18 @@
|
|||||||
bonfire 12s linear infinite,
|
bonfire 12s linear infinite,
|
||||||
bonfire_skew 5s infinite linear;
|
bonfire_skew 5s infinite linear;
|
||||||
}
|
}
|
||||||
|
.musicButton {
|
||||||
|
position: absolute;
|
||||||
|
top: 30px;
|
||||||
|
left: 30px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.5);
|
||||||
|
color: white;
|
||||||
|
border: none;
|
||||||
|
padding: 10px;
|
||||||
|
border-radius: 5px;
|
||||||
|
cursor: pointer;
|
||||||
|
z-index: 1000;
|
||||||
|
}
|
||||||
@keyframes scrollBackground {
|
@keyframes scrollBackground {
|
||||||
0% {
|
0% {
|
||||||
background-position: 0 0;
|
background-position: 0 0;
|
||||||
@ -225,6 +240,10 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.excited {
|
||||||
|
animation: excited 0.5s infinite linear;
|
||||||
|
}
|
||||||
|
|
||||||
@keyframes excited {
|
@keyframes excited {
|
||||||
0%,
|
0%,
|
||||||
100% {
|
100% {
|
||||||
|
|||||||
@ -13,7 +13,6 @@ contract RaidGeld is ERC20, Ownable {
|
|||||||
uint256 public immutable BUY_IN_DAO_TOKEN_AMOUNT;
|
uint256 public immutable BUY_IN_DAO_TOKEN_AMOUNT;
|
||||||
|
|
||||||
uint256 public constant INITIAL_GELD = 50 * MANTISSA;
|
uint256 public constant INITIAL_GELD = 50 * MANTISSA;
|
||||||
uint256 public constant RAID_WAIT = 15 seconds;
|
|
||||||
|
|
||||||
mapping(address => Player) private players;
|
mapping(address => Player) private players;
|
||||||
mapping(address => Army) private armies;
|
mapping(address => Army) private armies;
|
||||||
@ -81,21 +80,19 @@ contract RaidGeld is ERC20, Ownable {
|
|||||||
|
|
||||||
// Manual minting for itchy fingers
|
// Manual minting for itchy fingers
|
||||||
function raid() external onlyPlayer {
|
function raid() external onlyPlayer {
|
||||||
require(block.timestamp >= players[msg.sender].last_raided_at + RAID_WAIT, "Tried minting too soon");
|
|
||||||
performRaid(msg.sender);
|
performRaid(msg.sender);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper so we can use it when buying units too
|
// Helper so we can use it when buying units too
|
||||||
function performRaid(address player) private {
|
function performRaid(address player) private {
|
||||||
uint256 time_past = block.timestamp - players[player].last_raided_at;
|
uint256 time_past = block.timestamp - players[player].last_raided_at;
|
||||||
|
|
||||||
uint256 new_geld = armies[player].profit_per_second * time_past;
|
uint256 new_geld = armies[player].profit_per_second * time_past;
|
||||||
|
|
||||||
// TODO: Pink noise, make it so sometimes its better than expected
|
// TODO: Pink noise, make it so sometimes its better than expected
|
||||||
|
|
||||||
_mint(player, new_geld);
|
_mint(player, new_geld);
|
||||||
players[player].last_raided_at = block.timestamp;
|
players[player].last_raided_at = block.timestamp;
|
||||||
players[player].total_minted = new_geld;
|
players[player].total_minted += new_geld;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Function to get Player struct
|
// Function to get Player struct
|
||||||
@ -135,8 +132,11 @@ contract RaidGeld is ERC20, Ownable {
|
|||||||
|
|
||||||
uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
|
uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
|
||||||
// First trigger a raid so player receives what he is due at to this moment
|
// First trigger a raid so player receives what he is due at to this moment
|
||||||
|
|
||||||
|
uint256 time_past = block.timestamp - players[msg.sender].last_raided_at;
|
||||||
|
uint256 new_geld = armies[msg.sender].profit_per_second * time_past;
|
||||||
|
require(balanceOf(msg.sender) + new_geld > cost, "Not enough GELD to add this unit");
|
||||||
performRaid(msg.sender);
|
performRaid(msg.sender);
|
||||||
require(balanceOf(msg.sender) > cost, "Not enough GELD to add this much");
|
|
||||||
|
|
||||||
// TODO: Since we are first minting then burning the token, this could be simplified
|
// TODO: Since we are first minting then burning the token, this could be simplified
|
||||||
// by first calculating the difference and then minting / burning in just one operation
|
// by first calculating the difference and then minting / burning in just one operation
|
||||||
|
|||||||
@ -5,24 +5,38 @@ import {Army} from "../src/RaidGeldStructs.sol";
|
|||||||
|
|
||||||
library RaidGeldUtils {
|
library RaidGeldUtils {
|
||||||
uint256 public constant PRECISION = 10000;
|
uint256 public constant PRECISION = 10000;
|
||||||
uint256 constant BASE_PRICE = 380000;
|
|
||||||
uint256 constant PRICE_FACTOR = 11500;
|
uint256 constant PRICE_FACTOR = 11500;
|
||||||
uint256 constant APPRENTICE_PROFIT = 61000;
|
|
||||||
uint256 constant ANOINTED_PROFIT = 6 * 64000;
|
// base price * (0.00666) * 11 per each next unit
|
||||||
uint256 constant CHAMPION_PROFIT = 67000 * 61000 * 64000 / PRECISION / PRECISION;
|
uint256 constant MOLOCH_DENIER_PROFIT = 2533;
|
||||||
|
uint256 constant APPRENTICE_PROFIT = 27863;
|
||||||
|
uint256 constant ANOINTED_PROFIT = 306493;
|
||||||
|
uint256 constant CHAMPION_PROFIT = 3371423;
|
||||||
|
|
||||||
|
// each costs 10 times plus a bit more
|
||||||
|
uint256 constant MOLOCH_DENIER_BASE_COST = 380000;
|
||||||
|
uint256 constant APPRENTICE_BASE_COST = 3420000;
|
||||||
|
uint256 constant ANOINTED_BASE_COST = 30096000;
|
||||||
|
uint256 constant CHAMPION_BASE_COST = 255816000;
|
||||||
|
|
||||||
function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
|
function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
|
||||||
require(unit <= 3, "No matching unit found");
|
require(unit <= 3, "No matching unit found");
|
||||||
|
uint256 rollingPriceCalculation = MOLOCH_DENIER_BASE_COST;
|
||||||
uint256 rollingPriceCalculation = uint256(unit + 1) * BASE_PRICE;
|
uint256 price = 0;
|
||||||
uint256 price = rollingPriceCalculation;
|
if (unit == 1) {
|
||||||
|
rollingPriceCalculation = APPRENTICE_BASE_COST;
|
||||||
|
} else if (unit == 2) {
|
||||||
|
rollingPriceCalculation = ANOINTED_BASE_COST;
|
||||||
|
} else if (unit == 3) {
|
||||||
|
rollingPriceCalculation = CHAMPION_BASE_COST;
|
||||||
|
}
|
||||||
|
|
||||||
// Each level costs 15% more than previous
|
// Each level costs 15% more than previous
|
||||||
for (uint256 i = 1; i < currentLevel + units; i++) {
|
for (uint256 i = 0; i < currentLevel + units; i++) {
|
||||||
rollingPriceCalculation = rollingPriceCalculation * PRICE_FACTOR / PRECISION;
|
|
||||||
if (i >= currentLevel) {
|
if (i >= currentLevel) {
|
||||||
price += rollingPriceCalculation;
|
price += rollingPriceCalculation;
|
||||||
}
|
}
|
||||||
|
rollingPriceCalculation = rollingPriceCalculation * PRICE_FACTOR / PRECISION;
|
||||||
}
|
}
|
||||||
return price;
|
return price;
|
||||||
}
|
}
|
||||||
@ -30,12 +44,9 @@ library RaidGeldUtils {
|
|||||||
function calculateProfitsPerSecond(Army memory army) internal pure returns (uint256) {
|
function calculateProfitsPerSecond(Army memory army) internal pure returns (uint256) {
|
||||||
// Each next unit scales progressivelly better
|
// Each next unit scales progressivelly better
|
||||||
|
|
||||||
uint256 moloch_denier_profit = army.moloch_denier.level * PRECISION;
|
uint256 moloch_denier_profit = army.moloch_denier.level * MOLOCH_DENIER_PROFIT;
|
||||||
|
|
||||||
uint256 apprentice_profit = army.apprentice.level * APPRENTICE_PROFIT;
|
uint256 apprentice_profit = army.apprentice.level * APPRENTICE_PROFIT;
|
||||||
|
|
||||||
uint256 anointed_profit = army.anointed.level * ANOINTED_PROFIT;
|
uint256 anointed_profit = army.anointed.level * ANOINTED_PROFIT;
|
||||||
|
|
||||||
uint256 champion_profit = army.champion.level * CHAMPION_PROFIT;
|
uint256 champion_profit = army.champion.level * CHAMPION_PROFIT;
|
||||||
|
|
||||||
return moloch_denier_profit + apprentice_profit + anointed_profit + champion_profit;
|
return moloch_denier_profit + apprentice_profit + anointed_profit + champion_profit;
|
||||||
|
|||||||
@ -212,11 +212,10 @@ contract raid_geldTest is Test, Constants {
|
|||||||
|
|
||||||
// bought 1 moloch_denier
|
// bought 1 moloch_denier
|
||||||
raid_geld.addUnit(0, 1);
|
raid_geld.addUnit(0, 1);
|
||||||
|
vm.warp(block.timestamp + 15);
|
||||||
|
|
||||||
uint256 balance = raid_geld.balanceOf(player1);
|
uint256 balance = raid_geld.balanceOf(player1);
|
||||||
|
|
||||||
// Warp time a bit so first raid doesnt fail
|
|
||||||
vm.warp(block.timestamp + raid_geld.RAID_WAIT());
|
|
||||||
// Trigger raid funds minting
|
// Trigger raid funds minting
|
||||||
raid_geld.raid();
|
raid_geld.raid();
|
||||||
|
|
||||||
@ -226,12 +225,8 @@ contract raid_geldTest is Test, Constants {
|
|||||||
uint256 last_raided_at = player.last_raided_at;
|
uint256 last_raided_at = player.last_raided_at;
|
||||||
assertLt(balance, newBalance);
|
assertLt(balance, newBalance);
|
||||||
|
|
||||||
// Expect fail if we raid again, we need to wait a bit
|
// After wait time passes raid should bring in profits again
|
||||||
vm.expectRevert();
|
vm.warp(block.timestamp + 15);
|
||||||
raid_geld.raid();
|
|
||||||
|
|
||||||
// After wait time passes raid should work again
|
|
||||||
vm.warp(block.timestamp + raid_geld.RAID_WAIT());
|
|
||||||
raid_geld.raid();
|
raid_geld.raid();
|
||||||
|
|
||||||
// Balance should reflect that
|
// Balance should reflect that
|
||||||
|
|||||||
@ -9,7 +9,7 @@ contract raid_geldTest is Test {
|
|||||||
function test_0_unit_price() public pure {
|
function test_0_unit_price() public pure {
|
||||||
// buying 1 unit of moloch_denier
|
// buying 1 unit of moloch_denier
|
||||||
uint256 basePriceMolochDenier = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
|
uint256 basePriceMolochDenier = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
|
||||||
assertEq(basePriceMolochDenier, RaidGeldUtils.BASE_PRICE);
|
assertEq(basePriceMolochDenier, RaidGeldUtils.MOLOCH_DENIER_BASE_COST);
|
||||||
|
|
||||||
// buying 3 units
|
// buying 3 units
|
||||||
// has to be a bit more than 3 * 38 = 114
|
// has to be a bit more than 3 * 38 = 114
|
||||||
@ -37,7 +37,7 @@ contract raid_geldTest is Test {
|
|||||||
profit_per_second: 0 // irrelevant for this test
|
profit_per_second: 0 // irrelevant for this test
|
||||||
});
|
});
|
||||||
uint256 profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
|
uint256 profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
|
||||||
assertEq(profits_per_second, RaidGeldUtils.PRECISION);
|
assertEq(profits_per_second, RaidGeldUtils.MOLOCH_DENIER_PROFIT);
|
||||||
|
|
||||||
army = Army({
|
army = Army({
|
||||||
moloch_denier: Raider({level: _dLvl}),
|
moloch_denier: Raider({level: _dLvl}),
|
||||||
@ -47,7 +47,7 @@ contract raid_geldTest is Test {
|
|||||||
profit_per_second: 0 // irrelevant for this test
|
profit_per_second: 0 // irrelevant for this test
|
||||||
});
|
});
|
||||||
profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
|
profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
|
||||||
uint256 expected = _dLvl * RaidGeldUtils.PRECISION + _apLvl * RaidGeldUtils.APPRENTICE_PROFIT
|
uint256 expected = _dLvl * RaidGeldUtils.MOLOCH_DENIER_PROFIT + _apLvl * RaidGeldUtils.APPRENTICE_PROFIT
|
||||||
+ _anLvl * RaidGeldUtils.ANOINTED_PROFIT + _cLvl * RaidGeldUtils.CHAMPION_PROFIT;
|
+ _anLvl * RaidGeldUtils.ANOINTED_PROFIT + _cLvl * RaidGeldUtils.CHAMPION_PROFIT;
|
||||||
assertEq(profits_per_second, expected);
|
assertEq(profits_per_second, expected);
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user