forked from mico/idle_moloch
Added utils for calculating price and unit cost
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pragma solidity ^0.8.13;
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import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
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import "@openzeppelin/contracts/access/Ownable.sol";
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import "@openzeppelin/contracts/access/ownable.sol";
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struct Raider {
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uint16 level;
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28
src/RaidGeldUtils.sol
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28
src/RaidGeldUtils.sol
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// SPDX-License-Identifier: MIT
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pragma solidity ^0.8.13;
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import {Army} from "../src/RaidGeld.sol"
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library RaidGeldUtils {
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function calculateUnitPrice(uint8 unit, uint16 units) internal pure returns (uint256) {
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require(unit <= 3, "No matching unit found");
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uint256 price = uint256(unit);
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uint256 unitsAlready = uint256(units);
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// Each level costs 15% more than previous
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uint256 PERCENT_INCREASE = 115;
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for (uint256 i = 0; i < n; i++) {
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newPrice = newPrice * PERCENT_INCREASE / 100;
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}
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return unitBaseCost + (unitBaseCost * 15 / 100);
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}
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function calculateProfitsPerSecond(Army army) internal pure returns (uint256) {
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// Each next unit scales progressivelly better
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uint256 moloch_denier_profit = army.moloch_denier.level;
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uint256 apprentice_profit = army.apprentice.level * 61 / 10;
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uint256 annointed_profit = army.annointed.level * 6 * 64 / 10;
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uint256 champion_profit = army.champion.level * 61 / 10 * 64 / 10 * 67 / 10;
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return moloch_denier_profit + apprentice_profit + annointed_profit + champion_profit;
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}
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}
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