diff --git a/app/src/components/BossInfo.tsx b/app/src/components/BossInfo.tsx index eb36b23..a771a27 100644 --- a/app/src/components/BossInfo.tsx +++ b/app/src/components/BossInfo.tsx @@ -46,13 +46,13 @@ const bossToChance: Record = { } const bossToBossPower: Record = { - 0: BigInt("9000000"), - 1: BigInt("90000000"), - 2: BigInt("900000000"), - 3: BigInt("9000000000"), - 4: BigInt("90000000000"), - 5: BigInt("900000000000"), - 6: BigInt("9000000000000"), + 0: BigInt("3000000"), + 1: BigInt("30000000"), + 2: BigInt("300000000"), + 3: BigInt("3000000000"), + 4: BigInt("30000000000"), + 5: BigInt("300000000000"), + 6: BigInt("3000000000000"), } const getBossChanceToDefeat = (bossLevel: BossLevel, geld_balance: bigint) => { diff --git a/src/RaidGeldUtils.sol b/src/RaidGeldUtils.sol index b327489..f167959 100644 --- a/src/RaidGeldUtils.sol +++ b/src/RaidGeldUtils.sol @@ -26,13 +26,13 @@ library RaidGeldUtils { function getBossPower(uint8 level) internal pure returns (uint256 power) { require(level <= 7, "Bosses only go to level 7"); - if (level == 0) return 9000000; - else if (level == 1) return 90000000; - else if (level == 2) return 900000000; - else if (level == 3) return 9000000000; - else if (level == 4) return 90000000000; - else if (level == 5) return 900000000000; - else if (level == 6) return 9000000000000; + if (level == 0) return 3000000; + else if (level == 1) return 30000000; + else if (level == 2) return 300000000; + else if (level == 3) return 3000000000; + else if (level == 4) return 30000000000; + else if (level == 5) return 300000000000; + else if (level == 6) return 3000000000000; } function getBossCumulativeChance(uint8 level) internal pure returns (uint256 chance) {