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forked from mico/idle_moloch

Added tests and fixed code for calculating profits and costs

This commit is contained in:
mic0 2024-10-22 23:04:31 +02:00
parent 38644f52c1
commit 684d752b08
Signed by: mico
GPG Key ID: A3F8023524CF1C8D
3 changed files with 112 additions and 79 deletions

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@ -2,7 +2,8 @@
pragma solidity ^0.8.13;
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/access/ownable.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import { RaidGeldUtils } from "../src/RaidGeldUtils.sol";
struct Raider {
uint16 level;
@ -13,6 +14,7 @@ struct Army {
Raider apprentice;
Raider annointed;
Raider champion;
uint256 profit_per_second;
}
struct Player {
@ -52,7 +54,8 @@ contract RaidGeld is ERC20, Ownable {
moloch_denier: Raider({level: 0}),
apprentice: Raider({level: 0}),
annointed: Raider({level: 0}),
champion: Raider({level: 0})
champion: Raider({level: 0}),
profit_per_second: 0
});
}
@ -69,8 +72,9 @@ contract RaidGeld is ERC20, Ownable {
// Manual minting for itchy fingers
function raid() external onlyPlayer {
require(block.timestamp >= players[msg.sender].last_raided_at + RAID_WAIT, "Tried minting too soon");
// TODO: Make real calculation based on army
uint256 new_geld = 50 * 10 ** decimals();
uint256 time_past = block.timestamp - players[msg.sender].last_raided_at;
uint256 new_geld = armies[msg.sender].profit_per_second * time_past * 10 ** decimals();
// TODO: Pink noise, make it so sometimes its better than expected
@ -98,24 +102,43 @@ contract RaidGeld is ERC20, Ownable {
function addUnit(uint8 unit, uint16 n_units) external onlyPlayer {
require(unit <= 3, "Unknown unit");
// TODO: Calculate actual price
uint256 price = 1 * 10 ** decimals();
uint256 cost = price * n_units;
require(balanceOf(msg.sender) > cost, "Not enough GELD to add that many units");
Army storage army = armies[msg.sender];
uint16 currentLevel = 0;
if (unit == 0) {
// moloch_denier
currentLevel = army.moloch_denier.level;
} else if (unit == 1) {
// apprentice
currentLevel = army.apprentice.level;
} else if (unit == 2) {
// annointed
currentLevel = army.annointed.level;
} else if (unit == 3) {
// champion
currentLevel = army.champion.level;
}
uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
require(balanceOf(msg.sender) > cost, "Not enough GELD to add this much");
_burn(msg.sender, cost);
Army storage army = armies[msg.sender];
// Increase level
if (unit == 0) { // moloch_denier
army.moloch_denier.level += n_units;
} else if (unit == 1) { // apprentice
army.apprentice.level += n_units;
} else if (unit == 2) { // annointed
army.annointed.level += n_units;
} else if (unit == 3) { // champion
army.champion.level += n_units;
if (unit == 0) {
// moloch_denier
army.moloch_denier.level += n_units;
} else if (unit == 1) {
// apprentice
army.apprentice.level += n_units;
} else if (unit == 2) {
// annointed
army.annointed.level += n_units;
} else if (unit == 3) {
// champion
army.champion.level += n_units;
}
// update profite per second
army.profit_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
}
receive() external payable {

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@ -1,28 +1,31 @@
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.13;
import {Army} from "../src/RaidGeld.sol"
import {Army} from "../src/RaidGeld.sol";
library RaidGeldUtils {
function calculateUnitPrice(uint8 unit, uint16 units) internal pure returns (uint256) {
require(unit <= 3, "No matching unit found");
uint256 price = uint256(unit);
uint256 unitsAlready = uint256(units);
function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
require(unit <= 3, "No matching unit found");
uint256 rollingPriceCalculation = uint256(unit) * 38;
uint256 price = 0;
// Each level costs 15% more than previous
uint256 PERCENT_INCREASE = 115;
for (uint256 i = 0; i < n; i++) {
newPrice = newPrice * PERCENT_INCREASE / 100;
// Each level costs 15% more than previous
uint256 PERCENT_INCREASE = 115;
for (uint256 i = 1; i < currentLevel + units; i++) {
rollingPriceCalculation = rollingPriceCalculation * PERCENT_INCREASE / 100;
if (i > currentLevel) {
price += rollingPriceCalculation;
}
}
return price;
}
return unitBaseCost + (unitBaseCost * 15 / 100);
}
function calculateProfitsPerSecond(Army army) internal pure returns (uint256) {
// Each next unit scales progressivelly better
uint256 moloch_denier_profit = army.moloch_denier.level;
uint256 apprentice_profit = army.apprentice.level * 61 / 10;
uint256 annointed_profit = army.annointed.level * 6 * 64 / 10;
uint256 champion_profit = army.champion.level * 61 / 10 * 64 / 10 * 67 / 10;
return moloch_denier_profit + apprentice_profit + annointed_profit + champion_profit;
}
function calculateProfitsPerSecond(Army memory army) internal pure returns (uint256) {
// Each next unit scales progressivelly better
uint256 moloch_denier_profit = army.moloch_denier.level;
uint256 apprentice_profit = army.apprentice.level * 61 / 10;
uint256 annointed_profit = army.annointed.level * 6 * 64 / 10;
uint256 champion_profit = army.champion.level * 61 / 10 * 64 / 10 * 67 / 10;
return moloch_denier_profit + apprentice_profit + annointed_profit + champion_profit;
}
}

View File

@ -28,7 +28,7 @@ contract raid_geldTest is Test {
function test_00_no_fallback() public {
vm.expectRevert();
// Send Ether with some data to trigger fallback
address(raid_geld).call{value: 0.1 ether}("0x1234");
(bool success, ) = address(raid_geld).call{value: 0.1 ether}("0x1234");
}
function test_01_no_receive() public {
@ -65,7 +65,7 @@ contract raid_geldTest is Test {
assertEq(army.champion.level, 0);
}
function test_03_fundsCanBeWithdrawn() public {
function test_03_funds_can_be_withdrawn() public {
uint256 initialBalance = owner.balance;
// Switch to Player 1 and register it
@ -84,7 +84,7 @@ contract raid_geldTest is Test {
assertEq(newBalance, initialBalance + raid_geld.BUY_IN_AMOUNT());
}
function test_04_onlyOwnerCanWithdraw() public {
function test_04_only_owner_can_withdraw() public {
// Register player 1
vm.startPrank(player1);
registerPlayer();
@ -94,13 +94,58 @@ contract raid_geldTest is Test {
raid_geld.withdraw();
}
function test_05_raid() public {
function test_05_is_registered() public {
bool is_registered = raid_geld.isRegistered(player1);
assertEq(is_registered, false);
vm.startPrank(player1);
registerPlayer();
is_registered = raid_geld.isRegistered(player1);
assertEq(is_registered, true);
}
function test_06_add_unit() public {
vm.startPrank(player1);
registerPlayer();
vm.expectRevert();
// units should be in range
raid_geld.addUnit(100, 1);
// Player should have enough tokens to burn to get units
vm.expectRevert();
raid_geld.addUnit(1, 100);
// Add 2 units
Army memory army = raid_geld.getArmy(player1);
uint256 unit_level = army.annointed.level;
uint256 balance = raid_geld.balanceOf(player1);
uint256 income_per_sec = army.profit_per_second;
raid_geld.addUnit(0, 2);
// TODO: maybe try to test against exact values we want here
// Check that those tokens were burnt
uint256 newBalance = raid_geld.balanceOf(player1);
assertGt(newBalance, balance - 2 * 10 ** 4);
army = raid_geld.getArmy(player1);
// Check that unit level increased
uint256 new_unit_level = army.moloch_denier.level;
assertEq(new_unit_level, unit_level + 2);
// Check that user income per second increased
uint256 new_income_per_sec = army.profit_per_second;
assertLt(income_per_sec, new_income_per_sec);
}
function test_07_raid() public {
// Let some time pass so we dont start at block timestamp 0
vm.warp(120);
// Register player 1
vm.startPrank(player1);
registerPlayer();
raid_geld.addUnit(1, 2);
uint256 balance = raid_geld.balanceOf(player1);
@ -128,42 +173,4 @@ contract raid_geldTest is Test {
assertLt(newBalance, newestBalance);
assertLt(last_raided_at, last_raided_at_2);
}
function test_06_is_registered() public {
bool is_registered = raid_geld.isRegistered(player1);
assertEq(is_registered, false);
vm.startPrank(player1);
registerPlayer();
is_registered = raid_geld.isRegistered(player1);
assertEq(is_registered, true);
}
function test_07_add_unit() public {
vm.startPrank(player1);
registerPlayer();
vm.expectRevert();
// units should be in range
raid_geld.addUnit(100, 1);
// Player should have enough tokens to burn to get units
vm.expectRevert();
raid_geld.addUnit(1, 100);
// Add 2 units
Army memory army = raid_geld.getArmy(player1);
uint256 unit_level = army.annointed.level;
uint256 balance = raid_geld.balanceOf(player1);
raid_geld.addUnit(2, 2);
// Check that those tokens were burnt
// TODO: Correct price
uint256 newBalance = raid_geld.balanceOf(player1);
assertEq(newBalance, balance - 2 * 10 ** 4);
army = raid_geld.getArmy(player1);
// Check that unit level increased
uint256 new_unit_level = army.annointed.level;
assertEq(new_unit_level, unit_level + 2);
}
}