forked from mico/idle_moloch
add tavern keeper quotes
This commit is contained in:
parent
8abb460815
commit
6d8caeae7c
@ -1,51 +1,138 @@
|
||||
import { useState, useEffect, useRef } from "react";
|
||||
import styles from "../styles/Army.module.css"
|
||||
import { usePlayer } from "../providers/PlayerProvider";
|
||||
import styles from "../styles/Army.module.css";
|
||||
|
||||
const tavernerQuotes = [
|
||||
// Quote categories based on total minted GELD
|
||||
const PROGRESSION_TIERS = {
|
||||
BEGINNER: BigInt(1000000),
|
||||
NOVICE: BigInt(10000000),
|
||||
INTERMEDIATE: BigInt(100000000),
|
||||
EXPERIENCED: BigInt(1000000000),
|
||||
EXPERT: BigInt(10000000000),
|
||||
MASTER: BigInt(100000000000),
|
||||
LEGENDARY: BigInt(1000000000000),
|
||||
};
|
||||
|
||||
const quotes = {
|
||||
BEGINNER: [
|
||||
"Well, well... another fresh face looking to be a hero. At least you're holding your weapon the right way up.",
|
||||
"Ha! Your armor's so shiny I can see my reflection. Give it a week, rookie.",
|
||||
"Another raider? The rats in the cellar are trembling... with laughter.",
|
||||
"Don't worry, we keep the bandages cheap for newcomers like yourself.",
|
||||
"The practice dummy out back is taking bets against you. Just thought you should know.",
|
||||
],
|
||||
NOVICE: [
|
||||
"Back again? You're lasting longer than most of the fresh blood.",
|
||||
"You're developing some calluses finally. Good, you'll need them.",
|
||||
"Starting to walk with a bit of confidence, eh? Don't let it go to your head.",
|
||||
"The local wolves don't laugh quite as hard when they see you coming now.",
|
||||
"The raiders have stopped taking bets on when you'll quit. Progress!",
|
||||
],
|
||||
INTERMEDIATE: [
|
||||
"Now there's a familiar face that's earned their drink!",
|
||||
"The usual? You've been around long enough to have a usual!",
|
||||
"Looking more battle-worn these days. It suits you.",
|
||||
"Your reputation's growing. Heard some kids playing 'mighty raider' in the street.",
|
||||
"Those monsters in the forest? They're starting to learn your name.",
|
||||
],
|
||||
EXPERIENCED: [
|
||||
"Honor to serve you, friend. Your exploits bring customers to my humble establishment.",
|
||||
"The bards are starting to write songs about you. Decent ones, too!",
|
||||
"Ah, the hero of the hour! Your usual table awaits.",
|
||||
"Your presence honors us. What tales will you bring today?",
|
||||
"They say you've met Moloch face to face. Now that's a tale worth hearing!",
|
||||
],
|
||||
EXPERT: [
|
||||
"My most esteemed patron! The usual bottle of our finest?",
|
||||
"Blessed are we to host a hero of your caliber!",
|
||||
"The stuff of legends walks among us, friends!",
|
||||
"They say you've slain dragons now. Dragons! In my tavern!",
|
||||
"Even the ancient raiders speak of your deeds with reverence.",
|
||||
],
|
||||
MASTER: [
|
||||
"You humble us with your magnificent presence!",
|
||||
"Champions and heroes seek you out for guidance now. How far you've come!",
|
||||
"They say your name in whispers in the dark kingdoms of Moloch. In fear.",
|
||||
"To think, I've watched you grow from newcomer to living legend!",
|
||||
"The ancient prophecies speak of one such as you...",
|
||||
],
|
||||
LEGENDARY: [
|
||||
"The greatest raider of our age graces us! All hail!",
|
||||
"Let it be known - a living legend walks among us!",
|
||||
"Champion of champions! Slayer of the Moloch!",
|
||||
"The Moloch speaks your name in terror!",
|
||||
"Even the gods watch your journey with interest!",
|
||||
],
|
||||
};
|
||||
|
||||
const EARLY_GAME_QUOTES = [
|
||||
"There is always Moloch to be slain here...",
|
||||
"We prioritize Shipping at All Costs!",
|
||||
"Get out there RAIDER, Moloch won't Slay Himself!",
|
||||
];
|
||||
|
||||
function PixelatedQuote() {
|
||||
const { player } = usePlayer();
|
||||
const [isShown, setIsShown] = useState(true);
|
||||
const [currentQuote, setCurrentQuote] = useState(
|
||||
"Welcome to the Dark Forest!"
|
||||
);
|
||||
const intervalIdRef = useRef<NodeJS.Timeout | null>(null); // Define the type for Node environment compatibility
|
||||
const [currentQuote, setCurrentQuote] = useState("Welcome to the Dark Forest!");
|
||||
const intervalIdRef = useRef<NodeJS.Timeout | null>(null);
|
||||
const hasShownWelcome = useRef(false);
|
||||
|
||||
// Determine which tier of quotes to use based on total minted
|
||||
const getQuoteTier = (totalMinted: bigint) => {
|
||||
if (totalMinted >= PROGRESSION_TIERS.LEGENDARY) return "LEGENDARY";
|
||||
if (totalMinted >= PROGRESSION_TIERS.MASTER) return "MASTER";
|
||||
if (totalMinted >= PROGRESSION_TIERS.EXPERT) return "EXPERT";
|
||||
if (totalMinted >= PROGRESSION_TIERS.EXPERIENCED) return "EXPERIENCED";
|
||||
if (totalMinted >= PROGRESSION_TIERS.INTERMEDIATE) return "INTERMEDIATE";
|
||||
if (totalMinted >= PROGRESSION_TIERS.NOVICE) return "NOVICE";
|
||||
return "BEGINNER";
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (intervalIdRef.current !== null) {
|
||||
clearInterval(intervalIdRef.current);
|
||||
} // Clear interval if it exists
|
||||
}
|
||||
|
||||
// Set up an interval to show the toast every 10 seconds
|
||||
intervalIdRef.current = setInterval(() => {
|
||||
setCurrentQuote(
|
||||
tavernerQuotes[Math.floor(Math.random() * tavernerQuotes.length)]
|
||||
);
|
||||
const totalMinted = player?.total_minted ?? BigInt(0);
|
||||
|
||||
// Show welcome message only once at the start
|
||||
if (!hasShownWelcome.current) {
|
||||
setCurrentQuote("Welcome to the Dark Forest!");
|
||||
hasShownWelcome.current = true;
|
||||
} else if (totalMinted < PROGRESSION_TIERS.BEGINNER) {
|
||||
// Show early game quotes until player reaches beginner level
|
||||
setCurrentQuote(
|
||||
EARLY_GAME_QUOTES[Math.floor(Math.random() * EARLY_GAME_QUOTES.length)]
|
||||
);
|
||||
} else {
|
||||
const tier = getQuoteTier(totalMinted);
|
||||
const tierQuotes = quotes[tier];
|
||||
setCurrentQuote(
|
||||
tierQuotes[Math.floor(Math.random() * tierQuotes.length)]
|
||||
);
|
||||
}
|
||||
setIsShown(true);
|
||||
|
||||
// Hide the toast after 4 seconds
|
||||
setTimeout(() => {
|
||||
setIsShown(false);
|
||||
}, 4000);
|
||||
}, 6000);
|
||||
|
||||
// Clean up the interval on component unmount
|
||||
return () => {
|
||||
if (intervalIdRef.current !== null) {
|
||||
clearInterval(intervalIdRef.current); // Clear interval using correct reference
|
||||
clearInterval(intervalIdRef.current);
|
||||
intervalIdRef.current = null;
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
}, [player?.total_minted]);
|
||||
|
||||
return (
|
||||
<div>
|
||||
<div
|
||||
className={`pixel-borders pixel-borders--2 pixelFont ${styles.pixelQuote}`}
|
||||
style={{ opacity: isShown ? 1 : 0 /* Control visibility with opacity */ }}
|
||||
style={{ opacity: isShown ? 1 : 0 }}
|
||||
>
|
||||
{currentQuote}
|
||||
</div>
|
||||
|
||||
Loading…
Reference in New Issue
Block a user