forked from mico/idle_moloch
Ran forge fmt + solved client bug with amounts being much too high due to change in contract calculations
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@ -8,14 +8,12 @@ const calculateBalance = (balance: bigint, perSecond: bigint, lastRaidedAt: bigi
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(new Date()).getTime() - parseInt(lastRaidedAt.toString()) * 1000;
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return (
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balance +
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(BigInt(millisecondsSinceLastRaid) * (perSecond * BigInt(10000) /* decimals */)
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(BigInt(millisecondsSinceLastRaid) * perSecond
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/ BigInt(1000) /* deduct milliseconds*/))
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}
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export const toReadable = (value: bigint, applyTokenDivision?: boolean) => {
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if (applyTokenDivision) {
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export const toReadable = (value: bigint) => {
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value = value / BigInt(10000);
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}
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const suffixes = [
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{ value: BigInt('1000'), suffix: 'thousand' },
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{ value: BigInt('1000000'), suffix: 'million' },
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@ -64,8 +62,8 @@ const Counter = () => {
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balance,
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army?.profit_per_second ?? BigInt(0),
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player?.last_raided_at ?? BigInt(0)
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), true);
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availableBalance.current = toReadable(balance, true);
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));
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availableBalance.current = toReadable(balance);
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render();
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}, 100);
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return () => clearInterval(tickInterval)
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@ -91,7 +91,7 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
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}
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});
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console.log(player)
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console.log(player, army)
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const register = useCallback(() => {
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writeContract({
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@ -1,8 +1,6 @@
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// SPDX-License-Identifier: MIT
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pragma solidity ^0.8.13;
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struct Raider {
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uint16 level;
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}
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@ -4,15 +4,12 @@ pragma solidity ^0.8.13;
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import {Army} from "../src/RaidGeldStructs.sol";
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library RaidGeldUtils {
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uint256 public constant PRECISION = 10000;
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uint256 constant BASE_PRICE = 380000;
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uint256 constant PRICE_FACTOR = 11500;
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uint256 constant APPRENTICE_PROFIT = 61000;
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uint256 constant ANOINTED_PROFIT = 6 * 64000;
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uint256 constant CHAMPION_PROFIT = 67000 * 61000 * 64000/ PRECISION / PRECISION;
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uint256 constant CHAMPION_PROFIT = 67000 * 61000 * 64000 / PRECISION / PRECISION;
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function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
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require(unit <= 3, "No matching unit found");
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@ -6,7 +6,7 @@ import {Army, Raider} from "../src/RaidGeld.sol";
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import "../src/RaidGeldUtils.sol";
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contract raid_geldTest is Test {
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function test_0_unit_price() pure public {
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function test_0_unit_price() public pure {
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// buying 1 unit of moloch_denier
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uint256 basePriceMolochDenier = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
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assertEq(basePriceMolochDenier, RaidGeldUtils.BASE_PRICE);
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@ -30,28 +30,25 @@ contract raid_geldTest is Test {
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function test_1_profits_per_second(uint16 _dLvl, uint16 _apLvl, uint16 _anLvl, uint16 _cLvl) public {
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Army memory army = Army({
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moloch_denier: Raider({ level: 1}),
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apprentice: Raider({ level: 0}),
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anointed: Raider({ level: 0}),
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champion: Raider({ level: 0}),
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moloch_denier: Raider({level: 1}),
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apprentice: Raider({level: 0}),
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anointed: Raider({level: 0}),
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champion: Raider({level: 0}),
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profit_per_second: 0 // irrelevant for this test
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});
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uint256 profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
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assertEq(profits_per_second, RaidGeldUtils.PRECISION);
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army = Army({
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moloch_denier: Raider({ level: _dLvl}),
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apprentice: Raider({ level: _apLvl}),
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anointed: Raider({ level: _anLvl}),
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champion: Raider({ level: _cLvl}),
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moloch_denier: Raider({level: _dLvl}),
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apprentice: Raider({level: _apLvl}),
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anointed: Raider({level: _anLvl}),
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champion: Raider({level: _cLvl}),
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profit_per_second: 0 // irrelevant for this test
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});
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profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
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uint256 expected =
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_dLvl * RaidGeldUtils.PRECISION +
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_apLvl * RaidGeldUtils.APPRENTICE_PROFIT +
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_anLvl * RaidGeldUtils.ANOINTED_PROFIT +
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_cLvl * RaidGeldUtils.CHAMPION_PROFIT;
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uint256 expected = _dLvl * RaidGeldUtils.PRECISION + _apLvl * RaidGeldUtils.APPRENTICE_PROFIT
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+ _anLvl * RaidGeldUtils.ANOINTED_PROFIT + _cLvl * RaidGeldUtils.CHAMPION_PROFIT;
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assertEq(profits_per_second, expected);
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}
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}
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