forked from mico/idle_moloch
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session-wa
| Author | SHA1 | Date | |
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ef1c242471 |
@ -1,31 +1,22 @@
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import { useEffect, useState } from "react";
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import { useEffect, useState } from 'react'
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import styles from "../styles/Leaderboard.module.css";
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import styles from '../styles/Leaderboard.module.css'
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import {
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import { TopEarnersResponse, TopRaidersResponse } from '../types/leaderboard'
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TopEarnersResponse,
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import { formatUnits } from 'viem'
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TopRaidersResponse,
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PlayerResponse,
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} from "../types/leaderboard";
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import { formatUnits } from "viem";
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const SUBGRAPH_URL =
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const SUBGRAPH_URL = 'https://api.studio.thegraph.com/query/75782/slay-the-moloch-base-sepolia/version/latest'
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"https://api.studio.thegraph.com/query/75782/slay-the-moloch-base-mainnet/version/latest";
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const Leaderboard = () => {
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const Leaderboard = () => {
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const [topEarners, setTopEarners] = useState<TopEarnersResponse>();
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const [topEarners, setTopEarners] = useState<TopEarnersResponse>()
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const [topRaiders, setTopRaiders] = useState<TopRaidersResponse>();
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const [topRaiders, setTopRaiders] = useState<TopRaidersResponse>()
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const [activeTab, setActiveTab] = useState<
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const [activeTab, setActiveTab] = useState<'earners' | 'raiders'>('earners')
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"earners" | "raiders" | "bosses" | "prestige"
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>("earners");
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const [bossesDefeated, setBossesDefeated] = useState<PlayerResponse>();
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const [playerPrestige, setPlayerPrestige] = useState<PlayerResponse>();
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useEffect(() => {
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useEffect(() => {
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const fetchLeaderboards = async () => {
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const fetchLeaderboards = async () => {
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try {
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try {
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// Fetch top earners
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// Fetch top earners
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const earnersResponse = await fetch(SUBGRAPH_URL, {
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const earnersResponse = await fetch(SUBGRAPH_URL, {
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method: "POST",
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method: 'POST',
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headers: { "Content-Type": "application/json" },
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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body: JSON.stringify({
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query: `{
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query: `{
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armies(first: 10, orderBy: profitPerSecond, orderDirection: desc) {
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armies(first: 10, orderBy: profitPerSecond, orderDirection: desc) {
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@ -41,16 +32,16 @@ const Leaderboard = () => {
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anointedLevel
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anointedLevel
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championLevel
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championLevel
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}
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}
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}`,
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}`
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}),
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})
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});
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})
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const earnersData = await earnersResponse.json();
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const earnersData = await earnersResponse.json()
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setTopEarners({ armies: earnersData.data.armies });
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setTopEarners({ armies: earnersData.data.armies })
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// Fetch top raiders
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// Fetch top raiders
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const raidersResponse = await fetch(SUBGRAPH_URL, {
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const raidersResponse = await fetch(SUBGRAPH_URL, {
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method: "POST",
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method: 'POST',
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headers: { "Content-Type": "application/json" },
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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body: JSON.stringify({
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query: `{
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query: `{
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players(first: 10, orderBy: numberOfRaids, orderDirection: desc) {
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players(first: 10, orderBy: numberOfRaids, orderDirection: desc) {
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@ -59,52 +50,20 @@ const Leaderboard = () => {
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totalMinted
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totalMinted
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currentBalance
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currentBalance
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}
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}
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}`,
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}`
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}),
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})
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});
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})
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const raidersData = await raidersResponse.json();
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const raidersData = await raidersResponse.json()
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setTopRaiders({ players: raidersData.data.players });
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setTopRaiders({ players: raidersData.data.players })
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// Fetch bosses defeated
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const bossesDefeatedResponse = await fetch(SUBGRAPH_URL, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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query: `{
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players(first: 10, orderBy: bossesDefeated, orderDirection: desc) {
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id
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bossesDefeated
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}
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}`,
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}),
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});
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const bossesDefeatedData = await bossesDefeatedResponse.json();
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setBossesDefeated({ players: bossesDefeatedData.data.players });
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// Fetch player prestige
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const playerPrestigeResponse = await fetch(SUBGRAPH_URL, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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query: `{
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players(first: 10, orderBy: prestigeLevel, orderDirection: desc) {
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id
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prestigeLevel
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}
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}`,
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}),
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});
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const playerPrestigeData = await playerPrestigeResponse.json();
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setPlayerPrestige({ players: playerPrestigeData.data.players });
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} catch (error) {
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} catch (error) {
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console.error("Error fetching leaderboard:", error);
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console.error('Error fetching leaderboard:', error)
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}
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}
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}
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};
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fetchLeaderboards();
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fetchLeaderboards()
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const interval = setInterval(fetchLeaderboards, 30000); // Refresh every 30 seconds
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const interval = setInterval(fetchLeaderboards, 30000) // Refresh every 30 seconds
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return () => clearInterval(interval);
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return () => clearInterval(interval)
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}, []);
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}, [])
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return (
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return (
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<div className={styles.leaderboard}>
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<div className={styles.leaderboard}>
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@ -112,106 +71,44 @@ const Leaderboard = () => {
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<div className={styles.tabs}>
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<div className={styles.tabs}>
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<button
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<button
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className={`${styles.tab} ${
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className={`${styles.tab} ${activeTab === 'earners' ? styles.active : ''}`}
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activeTab === "earners" ? styles.active : ""
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onClick={() => setActiveTab('earners')}
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}`}
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onClick={() => setActiveTab("earners")}
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>
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>
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Top Earners
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Top Earners
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</button>
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</button>
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<button
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<button
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className={`${styles.tab} ${
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className={`${styles.tab} ${activeTab === 'raiders' ? styles.active : ''}`}
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activeTab === "raiders" ? styles.active : ""
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onClick={() => setActiveTab('raiders')}
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}`}
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onClick={() => setActiveTab("raiders")}
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>
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>
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Top Raiders
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Top Raiders
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</button>
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</button>
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<button
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className={`${styles.tab} ${
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activeTab === "bosses" ? styles.active : ""
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}`}
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onClick={() => setActiveTab("bosses")}
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>
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Top Boss Slayers
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</button>
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<button
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className={`${styles.tab} ${
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activeTab === "prestige" ? styles.active : ""
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}`}
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onClick={() => setActiveTab("prestige")}
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>
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Top Players by Prestige
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</button>
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</div>
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</div>
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{activeTab === "earners" && (
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{activeTab === 'earners' && (
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<div className={styles.list}>
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<div className={styles.list}>
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{topEarners?.armies.map((army, index) => (
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{topEarners?.armies.map((army, index) => (
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<div key={army.player.id} className={styles.item}>
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<div key={army.player.id} className={styles.item}>
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<span className={styles.rank}>#{index + 1}</span>
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<span className={styles.rank}>#{index + 1}</span>
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<span className={styles.address}>
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<span className={styles.address}>{army.player.id.slice(0, 6)}...{army.player.id.slice(-4)}</span>
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{army.player.id.slice(0, 6)}...
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<span className={styles.stat}>{formatUnits(BigInt(army.profitPerSecond), 4)} GELD/s</span>
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{army.player.id.slice(-4)}
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</span>
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<span className={styles.stat}>
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{formatUnits(BigInt(army.profitPerSecond), 4)}{" "}
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GELD/s
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</span>
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</div>
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</div>
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))}
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))}
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</div>
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</div>
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)}
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)}
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{activeTab === "raiders" && (
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{activeTab === 'raiders' && (
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<div className={styles.list}>
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<div className={styles.list}>
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{topRaiders?.players.map((player, index) => (
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{topRaiders?.players.map((player, index) => (
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<div key={player.id} className={styles.item}>
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<div key={player.id} className={styles.item}>
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<span className={styles.rank}>#{index + 1}</span>
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<span className={styles.rank}>#{index + 1}</span>
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<span className={styles.address}>
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<span className={styles.address}>{player.id.slice(0, 6)}...{player.id.slice(-4)}</span>
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{player.id.slice(0, 6)}...{player.id.slice(-4)}
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<span className={styles.stat}>{player.numberOfRaids} raids</span>
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</span>
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<span className={styles.stat}>
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{player.numberOfRaids} raids
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</span>
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</div>
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))}
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</div>
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)}
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{activeTab === "bosses" && (
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<div className={styles.list}>
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{bossesDefeated?.players.map((player, index) => (
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<div key={player.id} className={styles.item}>
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<span className={styles.rank}>#{index + 1}</span>
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<span className={styles.address}>
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{player.id.slice(0, 6)}...{player.id.slice(-4)}
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</span>
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<span className={styles.stat}>
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{player.bossesDefeated} Bosses Slain
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</span>
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</div>
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))}
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</div>
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)}
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{activeTab === "prestige" && (
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<div className={styles.list}>
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{playerPrestige?.players.map((player, index) => (
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<div key={player.id} className={styles.item}>
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<span className={styles.rank}>#{index + 1}</span>
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<span className={styles.address}>
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{player.id.slice(0, 6)}...{player.id.slice(-4)}
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</span>
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<span className={styles.stat}>
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{player.prestigeLevel} Prestige Level
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</span>
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</div>
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</div>
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))}
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))}
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</div>
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</div>
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)}
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)}
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</div>
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</div>
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);
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)
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};
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}
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export default Leaderboard;
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export default Leaderboard
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@ -1,31 +1,25 @@
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export interface Player {
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export interface Player {
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id: string;
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id: string
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totalMinted: string;
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totalMinted: string
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currentBalance: string;
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currentBalance: string
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numberOfRaids: string;
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numberOfRaids: string
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army?: Army;
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army?: Army
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bossesDefeated?: string;
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prestigeLevel: string;
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}
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}
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export interface Army {
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export interface Army {
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player: Player;
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player: Player
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profitPerSecond: string;
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profitPerSecond: string
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projectedDailyEarnings: string;
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projectedDailyEarnings: string
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molochDenierLevel: string;
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molochDenierLevel: string
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apprenticeLevel: string;
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apprenticeLevel: string
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anointedLevel: string;
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anointedLevel: string
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championLevel: string;
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championLevel: string
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}
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}
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export interface TopEarnersResponse {
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export interface TopEarnersResponse {
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armies: Army[];
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armies: Army[]
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}
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}
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export interface TopRaidersResponse {
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export interface TopRaidersResponse {
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players: Player[];
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players: Player[]
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}
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export interface PlayerResponse {
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players: Player[];
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}
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}
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@ -25,6 +25,8 @@ contract RaidGeld is ERC20, Ownable, Constants {
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mapping(address => Boss) private bosses;
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mapping(address => Boss) private bosses;
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mapping(address => LastBossResult) private lastBossResults;
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mapping(address => LastBossResult) private lastBossResults;
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mapping(address => address) private sessionWallets;
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// WETH
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// WETH
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IWETH public immutable weth = IWETH(WETH);
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IWETH public immutable weth = IWETH(WETH);
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// RGCVII token
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// RGCVII token
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@ -92,7 +94,10 @@ contract RaidGeld is ERC20, Ownable, Constants {
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}
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}
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modifier onlyActiveSession() {
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modifier onlyActiveSession() {
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require(players[msg.sender].has_active_session, "Session is not active, you need to buy into the game first");
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address delegatedPlayer = sessionWallets[msg.sender];
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require(
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players[msg.sender].has_active_session ||
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players[delegatedPlayer].has_active_session, "Session is not active, you need to buy into the game first");
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_;
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_;
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}
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}
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@ -200,7 +205,9 @@ contract RaidGeld is ERC20, Ownable, Constants {
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// Manual minting for itchy fingers
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// Manual minting for itchy fingers
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function raid() external onlyActiveSession {
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function raid() external onlyActiveSession {
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performRaid(msg.sender);
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address delegatedPlayer = sessionWallets[msg.sender];
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address player = delegatedPlayer == address(0) ? msg.sender : delegatedPlayer;
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performRaid(player);
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}
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}
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// Helper so we can use it when buying units too
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// Helper so we can use it when buying units too
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@ -240,9 +247,11 @@ contract RaidGeld is ERC20, Ownable, Constants {
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// Add a unit to your army
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// Add a unit to your army
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function addUnit(uint8 unit, uint16 n_units) external onlyActiveSession {
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function addUnit(uint8 unit, uint16 n_units) external onlyActiveSession {
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address delegatedPlayer = sessionWallets[msg.sender];
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address player = delegatedPlayer == address(0) ? msg.sender : delegatedPlayer;
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require(unit <= 3, "Unknown unit");
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require(unit <= 3, "Unknown unit");
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Army storage army = armies[msg.sender];
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Army storage army = armies[player];
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uint16 currentLevel = 0;
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uint16 currentLevel = 0;
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if (unit == 0) {
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if (unit == 0) {
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// moloch_denier
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// moloch_denier
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@ -261,13 +270,13 @@ contract RaidGeld is ERC20, Ownable, Constants {
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uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
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uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
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performRaid(msg.sender);
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performRaid(player);
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// TODO: Since we are first minting then burning the token, this could be simplified
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// TODO: Since we are first minting then burning the token, this could be simplified
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require(balanceOf(msg.sender) >= cost, "Not enough GELD to add this unit");
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require(balanceOf(player) >= cost, "Not enough GELD to add this unit");
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// then burn the cost of the new army
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// then burn the cost of the new army
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_burn(msg.sender, cost);
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_burn(player, cost);
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// Increase level
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// Increase level
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if (unit == 0) {
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if (unit == 0) {
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@ -289,7 +298,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
|
|
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// Emit event
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// Emit event
|
||||||
emit UnitAdded(
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emit UnitAdded(
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msg.sender,
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player,
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unit,
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unit,
|
||||||
n_units,
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n_units,
|
||||||
cost,
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cost,
|
||||||
@ -428,6 +437,12 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
DAO = _dao;
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DAO = _dao;
|
||||||
}
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}
|
||||||
|
|
||||||
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function approveSessionWallet(address _wallet) payable external onlyPlayer {
|
||||||
|
require(!isRegistered(_wallet), "Wallet belongs to other player");
|
||||||
|
sessionWallets[msg.sender] = _wallet;
|
||||||
|
payable(_wallet).call{value: msg.value}("");
|
||||||
|
}
|
||||||
|
|
||||||
receive() external payable {
|
receive() external payable {
|
||||||
revert("No plain Ether accepted, use register() function to check in :)");
|
revert("No plain Ether accepted, use register() function to check in :)");
|
||||||
}
|
}
|
||||||
|
|||||||
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