// SPDX-License-Identifier: MIT pragma solidity ^0.8.13; import "@openzeppelin/contracts/token/ERC20/ERC20.sol"; import "@openzeppelin/contracts/access/Ownable.sol"; import {RaidGeldUtils} from "../src/RaidGeldUtils.sol"; import {Army, Player, Raider} from "../src/RaidGeldStructs.sol"; contract RaidGeld is ERC20, Ownable { uint256 public constant MANTISSA = 1e4; uint256 public constant BUY_IN_AMOUNT = 0.00005 ether; uint256 public constant INITIAL_GELD = 50 * MANTISSA; mapping(address => Player) private players; mapping(address => Army) private armies; // Events event PlayerRegistered(address indexed player, uint256 initialGeld); event RaidPerformed( address indexed player, uint256 totalMinted, uint256 geldBalance ); event UnitAdded( address indexed player, uint8 unitType, uint16 nUnits, uint256 cost, uint256 geldBalance, uint16 molochDenierLevel, uint16 apprenticeLevel, uint16 anointedLevel, uint16 championLevel ); // Modifier for functions that should only be available to registered players modifier onlyPlayer() { require(players[msg.sender].created_at != 0, "Not an initiated player"); _; } constructor() ERC20("Raid Geld", "GELD") Ownable(msg.sender) {} // This effectively registers the user function register() external payable { require( players[msg.sender].created_at == 0, "Whoops, player already exists :)" ); require(msg.value == BUY_IN_AMOUNT, "Incorrect buy in amount"); // Mint some starting tokens to the player _mint(msg.sender, INITIAL_GELD); // Set initial states players[msg.sender] = Player({ total_minted: INITIAL_GELD, created_at: block.timestamp, last_raided_at: block.timestamp }); armies[msg.sender] = Army({ moloch_denier: Raider({level: 0}), apprentice: Raider({level: 0}), anointed: Raider({level: 0}), champion: Raider({level: 0}), profit_per_second: 0 }); // Emit event emit PlayerRegistered(msg.sender, INITIAL_GELD); } // Override for default number of decimals function decimals() public view virtual override returns (uint8) { return 4; } // Allows the owner to withdraw function withdraw() external onlyOwner { payable(owner()).transfer(address(this).balance); } // Manual minting for itchy fingers function raid() external onlyPlayer { uint256 totalMinted = performRaid(msg.sender); // Emit event emit RaidPerformed(msg.sender, totalMinted, balanceOf(msg.sender)); } // Helper so we can use it when buying units too function performRaid(address player) private returns (uint256) { uint256 time_past = block.timestamp - players[player].last_raided_at; uint256 new_geld = armies[player].profit_per_second * time_past; // TODO: Pink noise, make it so sometimes its better than expected _mint(player, new_geld); players[player].last_raided_at = block.timestamp; players[player].total_minted += new_geld; return players[player].total_minted; } // Function to get Player struct function getPlayer(address addr) public view returns (Player memory) { return players[addr]; } // Function to get Army struct function getArmy(address addr) public view returns (Army memory) { return armies[addr]; } // Quick fn to check if user is registered function isRegistered(address addr) public view returns (bool) { return players[addr].created_at != 0; } // Add a unit to your army function addUnit(uint8 unit, uint16 n_units) external onlyPlayer { require(unit <= 3, "Unknown unit"); Army storage army = armies[msg.sender]; uint16 currentLevel = 0; if (unit == 0) { // moloch_denier currentLevel = army.moloch_denier.level; } else if (unit == 1) { // apprentice currentLevel = army.apprentice.level; } else if (unit == 2) { // anointed currentLevel = army.anointed.level; } else if (unit == 3) { // champion currentLevel = army.champion.level; } uint256 cost = RaidGeldUtils.calculateUnitPrice( unit, currentLevel, n_units ); // First trigger a raid so player receives what he is due at to this moment uint256 time_past = block.timestamp - players[msg.sender].last_raided_at; uint256 new_geld = armies[msg.sender].profit_per_second * time_past; require( balanceOf(msg.sender) + new_geld >= cost, "Not enough GELD to add this unit" ); uint256 totalMinted = performRaid(msg.sender); // Emit event emit RaidPerformed(msg.sender, totalMinted, balanceOf(msg.sender)); // TODO: Since we are first minting then burning the token, this could be simplified // by first calculating the difference and then minting / burning in just one operation // then burn the cost of the new army _burn(msg.sender, cost); // Increase level if (unit == 0) { // moloch_denier army.moloch_denier.level += n_units; } else if (unit == 1) { // apprentice army.apprentice.level += n_units; } else if (unit == 2) { // anointed army.anointed.level += n_units; } else if (unit == 3) { // champion army.champion.level += n_units; } // update profite per second army.profit_per_second = RaidGeldUtils.calculateProfitsPerSecond(army); // Emit event emit UnitAdded( msg.sender, unit, n_units, cost, balanceOf(msg.sender), army.moloch_denier.level, army.apprentice.level, army.anointed.level, army.champion.level ); } receive() external payable { revert( "No plain Ether accepted, use register() function to check in :)" ); } // Revert any non-function-call Ether transfers or calls to non-existent functions fallback() external payable { revert("No fallback calls accepted"); } }