forked from mico/idle_moloch
47 lines
1.6 KiB
Solidity
47 lines
1.6 KiB
Solidity
// SPDX-License-Identifier: MIT
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pragma solidity ^0.8.13;
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import {Army} from "../src/RaidGeldStructs.sol";
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library RaidGeldUtils {
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uint256 public constant PRECISION = 10000;
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uint256 constant BASE_PRICE = 380000;
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uint256 constant PRICE_FACTOR = 11500;
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uint256 constant APPRENTICE_PROFIT = 61000;
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uint256 constant ANOINTED_PROFIT = 6 * 64000;
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uint256 constant CHAMPION_PROFIT = 67000 * 61000 * 64000/ PRECISION / PRECISION;
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function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
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require(unit <= 3, "No matching unit found");
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uint256 rollingPriceCalculation = uint256(unit + 1) * BASE_PRICE;
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uint256 price = rollingPriceCalculation;
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// Each level costs 15% more than previous
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for (uint256 i = 1; i < currentLevel + units; i++) {
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rollingPriceCalculation = rollingPriceCalculation * PRICE_FACTOR / PRECISION;
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if (i >= currentLevel) {
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price += rollingPriceCalculation;
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}
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}
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return price;
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}
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function calculateProfitsPerSecond(Army memory army) internal pure returns (uint256) {
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// Each next unit scales progressivelly better
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uint256 moloch_denier_profit = army.moloch_denier.level * PRECISION;
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uint256 apprentice_profit = army.apprentice.level * APPRENTICE_PROFIT;
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uint256 anointed_profit = army.anointed.level * ANOINTED_PROFIT;
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uint256 champion_profit = army.champion.level * CHAMPION_PROFIT;
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return moloch_denier_profit + apprentice_profit + anointed_profit + champion_profit;
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}
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}
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