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broadcast/RaidGeld.s.sol/84532/run-1730194354.json
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68
broadcast/RaidGeld.s.sol/84532/run-1730194354.json
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@ -24,13 +24,30 @@ contract RaidGeld is ERC20, Ownable, Constants {
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address public pool;
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// Uniswap
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ISwapRouter02 private constant router = ISwapRouter02(SWAP_ROUTER);
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// Events
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event PlayerRegistered(address indexed player, uint256 initialGeld);
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event RaidPerformed(
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address indexed player,
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uint256 totalMinted,
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uint256 geldBalance
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);
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event UnitAdded(
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address indexed player,
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uint8 unitType,
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uint16 nUnits,
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uint256 cost,
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uint256 geldBalance,
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uint16 molochDenierLevel,
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uint16 apprenticeLevel,
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uint16 anointedLevel,
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uint16 championLevel
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);
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// Modifier for functions that should only be available to registered players
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modifier onlyPlayer() {
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require(players[msg.sender].created_at != 0, "Not an initiated player");
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_;
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}
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// Modifier for functions that should only be available to non initialized players
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modifier newPlayer() {
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require(players[msg.sender].created_at == 0, "Whoops, player already exists :)");
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@ -47,15 +64,21 @@ contract RaidGeld is ERC20, Ownable, Constants {
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// Mint some starting tokens to the player
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_mint(player, INITIAL_GELD);
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// Set initial states
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players[player] =
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Player({total_minted: INITIAL_GELD, created_at: block.timestamp, last_raided_at: block.timestamp});
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armies[player] = Army({
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players[msg.sender] = Player({
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total_minted: INITIAL_GELD,
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created_at: block.timestamp,
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last_raided_at: block.timestamp
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});
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armies[msg.sender] = Army({
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moloch_denier: Raider({level: 0}),
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apprentice: Raider({level: 0}),
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anointed: Raider({level: 0}),
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champion: Raider({level: 0}),
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profit_per_second: 0
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});
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// Emit event
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emit PlayerRegistered(msg.sender, INITIAL_GELD);
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}
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// New player want to register with ETH
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@ -101,11 +124,14 @@ contract RaidGeld is ERC20, Ownable, Constants {
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// Manual minting for itchy fingers
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function raid() external onlyPlayer {
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performRaid(msg.sender);
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uint256 totalMinted = performRaid(msg.sender);
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// Emit event
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emit RaidPerformed(msg.sender, totalMinted, balanceOf(msg.sender));
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}
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// Helper so we can use it when buying units too
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function performRaid(address player) private {
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function performRaid(address player) private returns (uint256) {
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uint256 time_past = block.timestamp - players[player].last_raided_at;
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uint256 new_geld = armies[player].profit_per_second * time_past;
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@ -114,6 +140,8 @@ contract RaidGeld is ERC20, Ownable, Constants {
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_mint(player, new_geld);
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players[player].last_raided_at = block.timestamp;
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players[player].total_minted += new_geld;
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return players[player].total_minted;
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}
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// Function to get Player struct
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@ -151,13 +179,24 @@ contract RaidGeld is ERC20, Ownable, Constants {
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currentLevel = army.champion.level;
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}
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uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
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uint256 cost = RaidGeldUtils.calculateUnitPrice(
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unit,
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currentLevel,
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n_units
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);
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// First trigger a raid so player receives what he is due at to this moment
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uint256 time_past = block.timestamp - players[msg.sender].last_raided_at;
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uint256 time_past = block.timestamp -
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players[msg.sender].last_raided_at;
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uint256 new_geld = armies[msg.sender].profit_per_second * time_past;
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require(balanceOf(msg.sender) + new_geld > cost, "Not enough GELD to add this unit");
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performRaid(msg.sender);
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require(
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balanceOf(msg.sender) + new_geld >= cost,
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"Not enough GELD to add this unit"
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);
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uint256 totalMinted = performRaid(msg.sender);
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// Emit event
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emit RaidPerformed(msg.sender, totalMinted, balanceOf(msg.sender));
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// TODO: Since we are first minting then burning the token, this could be simplified
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// by first calculating the difference and then minting / burning in just one operation
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@ -182,10 +221,25 @@ contract RaidGeld is ERC20, Ownable, Constants {
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// update profite per second
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army.profit_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
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// Emit event
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emit UnitAdded(
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msg.sender,
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unit,
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n_units,
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cost,
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balanceOf(msg.sender),
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army.moloch_denier.level,
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army.apprentice.level,
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army.anointed.level,
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army.champion.level
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);
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}
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receive() external payable {
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revert("No plain Ether accepted, use register() function to check in :)");
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revert(
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"No plain Ether accepted, use register() function to check in :)"
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);
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}
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// Revert any non-function-call Ether transfers or calls to non-existent functions
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@ -15,6 +15,25 @@ contract raid_geldTest is Test, Constants {
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address public player2;
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address public owner;
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event Approval(address indexed owner, address indexed spender, uint256 value);
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event PlayerRegistered(address indexed player, uint256 initialGeld);
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event RaidPerformed(
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address indexed player,
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uint256 totalMinted,
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uint256 geldBalance
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);
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event UnitAdded(
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address indexed player,
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uint8 unitType,
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uint16 nUnits,
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uint256 cost,
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uint256 geldBalance,
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uint16 molochDenierLevel,
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uint16 apprenticeLevel,
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uint16 anointedLevel,
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uint16 championLevel
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);
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function setUp() public {
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owner = address(0x126);
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player1 = address(0x123);
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@ -42,7 +61,7 @@ contract raid_geldTest is Test, Constants {
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function test_00_no_fallback() public {
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vm.expectRevert();
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// Send Ether with some data to trigger fallback
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(bool success,) = address(raid_geld).call{value: 0.1 ether}("0x1234");
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(bool success, ) = address(raid_geld).call{value: 0.1 ether}("0x1234");
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}
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function test_01_no_receive() public {
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@ -57,7 +76,9 @@ contract raid_geldTest is Test, Constants {
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uint256 contractBalance = raid_geld.daoToken().balanceOf(address(raid_geld));
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uint256 userBalance = address(player1).balance;
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// Send registration fee ETH to the contract
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// Making sure event is emitted when player is registered
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vm.expectEmit(address(raid_geld));
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emit PlayerRegistered(player1, raid_geld.INITIAL_GELD());
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registerPlayer();
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// Check that initialraid_geld.is received by the player
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@ -91,7 +112,8 @@ contract raid_geldTest is Test, Constants {
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uint256 initialBalance = raid_geld.daoToken().balanceOf(address(raid_geld));
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// Send registration fee ETH to the contract
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// Making sure event is emitted when player is registered
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// doesnt test player emitted event because other events get emitted before it
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registerPlayerWithDaoToken();
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// Check that initial raid_geld is received by the player
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@ -121,6 +143,8 @@ contract raid_geldTest is Test, Constants {
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// Switch to Player 1 and register it
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vm.startPrank(player1);
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// doesnt test player emitted event because other events get emitted before it
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registerPlayerWithDaoToken();
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// Switch back to owner and withdraw funds
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@ -149,6 +173,11 @@ contract raid_geldTest is Test, Constants {
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bool is_registered = raid_geld.isRegistered(player1);
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assertEq(is_registered, false);
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vm.startPrank(player1);
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// Making sure event is emitted when player is registered
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vm.expectEmit(address(raid_geld));
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emit PlayerRegistered(player1, raid_geld.INITIAL_GELD());
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registerPlayer();
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is_registered = raid_geld.isRegistered(player1);
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assertEq(is_registered, true);
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@ -156,6 +185,11 @@ contract raid_geldTest is Test, Constants {
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function test_06_add_unit() public {
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vm.startPrank(player1);
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// Making sure event is emitted when player is registered
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vm.expectEmit(address(raid_geld));
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emit PlayerRegistered(player1, raid_geld.INITIAL_GELD());
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registerPlayer();
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vm.expectRevert();
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@ -170,6 +204,25 @@ contract raid_geldTest is Test, Constants {
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uint256 unit_level = army.moloch_denier.level;
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uint256 balance = raid_geld.balanceOf(player1);
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uint256 income_per_sec = army.profit_per_second;
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uint256 cost = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
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uint256 playerBalance = raid_geld.balanceOf(address(player1));
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// Making sure event is emitted when player adds a unit
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vm.expectEmit(address(raid_geld));
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emit UnitAdded(
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address(player1),
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0,
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1,
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cost,
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playerBalance - cost,
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1,
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0,
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0,
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0
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);
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// Add 1 unit
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raid_geld.addUnit(0, 1);
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uint256 unitPrice = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
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@ -198,23 +251,63 @@ contract raid_geldTest is Test, Constants {
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vm.startPrank(player1);
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registerPlayer();
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uint256 cost = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
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uint256 playerBalance = raid_geld.balanceOf(address(player1));
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// Making sure event is emitted when player adds a unit
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vm.expectEmit(address(raid_geld));
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emit UnitAdded(
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address(player1),
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0,
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1,
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cost,
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playerBalance - cost,
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1,
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0,
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0,
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0
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);
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// bought 1 moloch_denier
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raid_geld.addUnit(0, 1);
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vm.warp(block.timestamp + 15);
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uint256 balance = raid_geld.balanceOf(player1);
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Army memory army = raid_geld.getArmy(player1);
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Player memory player = raid_geld.getPlayer(player1);
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uint256 amountMinted = army.profit_per_second * 15;
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// Making sure event is emitted when player performs a raid
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vm.expectEmit(address(raid_geld));
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emit RaidPerformed(
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address(player1),
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player.total_minted + amountMinted,
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balance + amountMinted
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);
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// Trigger raid funds minting
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raid_geld.raid();
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// New balance should be larger
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uint256 newBalance = raid_geld.balanceOf(player1);
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Player memory player = raid_geld.getPlayer(player1);
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player = raid_geld.getPlayer(player1);
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uint256 last_raided_at = player.last_raided_at;
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assertLt(balance, newBalance);
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// After wait time passes raid should bring in profits again
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vm.warp(block.timestamp + 15);
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amountMinted = army.profit_per_second * 15;
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emit RaidPerformed(
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address(player1),
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player.total_minted + amountMinted,
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balance + amountMinted
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);
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raid_geld.raid();
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// Balance should reflect that
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