Fixes prices calculation
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This commit is contained in:
mic0 2024-10-24 12:15:29 +02:00
parent b153e4b6bd
commit b47db1f359
Signed by: mico
GPG Key ID: A3F8023524CF1C8D
4 changed files with 75 additions and 13 deletions

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@ -107,9 +107,6 @@ contract RaidGeld is ERC20, Ownable {
function addUnit(uint8 unit, uint16 n_units) external onlyPlayer {
require(unit <= 3, "Unknown unit");
// First trigger a raid so player receives what he is due at to this moment
performRaid(msg.sender);
Army storage army = armies[msg.sender];
uint16 currentLevel = 0;
if (unit == 0) {
@ -128,6 +125,13 @@ contract RaidGeld is ERC20, Ownable {
uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units) * 10 ** decimals();
require(balanceOf(msg.sender) > cost, "Not enough GELD to add this much");
// TODO: Since we are first minting then burning the token, this could be simplified
// by first calculating the difference and then minting / burning in just one operation
// First trigger a raid so player receives what he is due at to this moment
performRaid(msg.sender);
// then burn the cost of the new army
_burn(msg.sender, cost);
// Increase level

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@ -6,14 +6,14 @@ import {Army} from "../src/RaidGeld.sol";
library RaidGeldUtils {
function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
require(unit <= 3, "No matching unit found");
uint256 rollingPriceCalculation = uint256(unit) * 38;
uint256 price = 0;
uint256 rollingPriceCalculation = uint256(unit + 1) * 38;
uint256 price = rollingPriceCalculation;
// Each level costs 15% more than previous
uint256 PERCENT_INCREASE = 115;
for (uint256 i = 1; i < currentLevel + units; i++) {
rollingPriceCalculation = rollingPriceCalculation * PERCENT_INCREASE / 100;
if (i > currentLevel) {
if (i >= currentLevel) {
price += rollingPriceCalculation;
}
}

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@ -3,6 +3,7 @@ pragma solidity ^0.8.13;
import {Test, console} from "forge-std/Test.sol";
import {RaidGeld, Army, Player} from "../src/RaidGeld.sol";
import "../src/RaidGeldUtils.sol";
contract raid_geldTest is Test {
RaidGeld public raid_geld;
@ -113,23 +114,26 @@ contract raid_geldTest is Test {
vm.expectRevert();
raid_geld.addUnit(1, 100);
// Add 2 units
Army memory army = raid_geld.getArmy(player1);
uint256 unit_level = army.moloch_denier.level;
uint256 balance = raid_geld.balanceOf(player1);
uint256 income_per_sec = army.profit_per_second;
raid_geld.addUnit(0, 2);
// TODO: maybe try to test against exact values we want here
// Add 1 unit
raid_geld.addUnit(0, 1);
uint256 unitPrice = RaidGeldUtils.calculateUnitPrice(0, 0, 1) * 10 ** 4;
// Check that those tokens were burnt
// WARN: In addUnit will mint additional tokens but they are not calculated
// into this because the test doesnt move the blockchain so no extra tokens
// are minted to the user
uint256 newBalance = raid_geld.balanceOf(player1);
assertGt(newBalance, balance - 2 * 10 ** 4);
assertEq(newBalance, balance - unitPrice);
army = raid_geld.getArmy(player1);
// Check that unit level increased
uint256 new_unit_level = army.moloch_denier.level;
assertEq(new_unit_level, unit_level + 2);
assertEq(new_unit_level, unit_level + 1);
// Check that user income per second increased
uint256 new_income_per_sec = army.profit_per_second;
@ -143,7 +147,9 @@ contract raid_geldTest is Test {
// Register player 1
vm.startPrank(player1);
registerPlayer();
raid_geld.addUnit(1, 2);
// bought 1 moloch_denier
raid_geld.addUnit(0, 1);
uint256 balance = raid_geld.balanceOf(player1);

52
test/RaidGeldUtils.t.sol Normal file
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@ -0,0 +1,52 @@
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.13;
import {Test, console} from "forge-std/Test.sol";
import {Army, Raider} from "../src/RaidGeld.sol";
import "../src/RaidGeldUtils.sol";
contract raid_geldTest is Test {
function test_0_unit_price() public {
// buying 1 unit of moloch_denier
uint256 basePriceMolochDenier = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
assertEq(basePriceMolochDenier, 38);
// buying 3 units
// has to be a bit more than 3 * 38 = 114
uint256 price = RaidGeldUtils.calculateUnitPrice(0, 0, 3);
assertGt(price, 3 * basePriceMolochDenier);
uint256 basePriceChamp = RaidGeldUtils.calculateUnitPrice(0, 0, 3);
// buying 3 units of champions
// has to be a bit more than 4 * 38 * 3 = 114
price = RaidGeldUtils.calculateUnitPrice(3, 0, 3);
assertGt(price, 3 * basePriceChamp);
// buying 12 units of champions when u already have 10
price = RaidGeldUtils.calculateUnitPrice(3, 10, 12);
// price should scale up
assertGt(price, basePriceChamp * 12);
}
function test_1_profits_per_second() public {
Army memory army = Army({
moloch_denier: Raider({ level: 1}),
apprentice: Raider({ level: 0}),
anointed: Raider({ level: 0}),
champion: Raider({ level: 0}),
profit_per_second: 0 // irrelevant for this test
});
uint256 profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
assertEq(profits_per_second, 1);
army = Army({
moloch_denier: Raider({ level: 2}),
apprentice: Raider({ level: 0}),
anointed: Raider({ level: 10}),
champion: Raider({ level: 1}),
profit_per_second: 0 // irrelevant for this test
});
profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
assertEq(profits_per_second, 640);
}
}