Merge pull request 'Leaderboard update' (#13) from leaderboardUpdate into main
Some checks are pending
CI / Foundry project (push) Waiting to run

Reviewed-on: #13
This commit is contained in:
mic0 2024-11-01 15:10:57 +00:00
commit eb4ce2d2c7
2 changed files with 217 additions and 108 deletions

View File

@ -1,24 +1,33 @@
import { useEffect, useState } from 'react'
import styles from '../styles/Leaderboard.module.css'
import { TopEarnersResponse, TopRaidersResponse } from '../types/leaderboard'
import { formatUnits } from 'viem'
import { useEffect, useState } from "react";
import styles from "../styles/Leaderboard.module.css";
import {
TopEarnersResponse,
TopRaidersResponse,
PlayerResponse,
} from "../types/leaderboard";
import { formatUnits } from "viem";
const SUBGRAPH_URL = 'https://api.studio.thegraph.com/query/75782/slay-the-moloch-base-sepolia/version/latest'
const SUBGRAPH_URL =
"https://api.studio.thegraph.com/query/75782/slay-the-moloch-base-mainnet/version/latest";
const Leaderboard = () => {
const [topEarners, setTopEarners] = useState<TopEarnersResponse>()
const [topRaiders, setTopRaiders] = useState<TopRaidersResponse>()
const [activeTab, setActiveTab] = useState<'earners' | 'raiders'>('earners')
const [topEarners, setTopEarners] = useState<TopEarnersResponse>();
const [topRaiders, setTopRaiders] = useState<TopRaidersResponse>();
const [activeTab, setActiveTab] = useState<
"earners" | "raiders" | "bosses" | "prestige"
>("earners");
const [bossesDefeated, setBossesDefeated] = useState<PlayerResponse>();
const [playerPrestige, setPlayerPrestige] = useState<PlayerResponse>();
useEffect(() => {
const fetchLeaderboards = async () => {
try {
// Fetch top earners
const earnersResponse = await fetch(SUBGRAPH_URL, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
query: `{
useEffect(() => {
const fetchLeaderboards = async () => {
try {
// Fetch top earners
const earnersResponse = await fetch(SUBGRAPH_URL, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
query: `{
armies(first: 10, orderBy: profitPerSecond, orderDirection: desc) {
player {
id
@ -32,83 +41,177 @@ const Leaderboard = () => {
anointedLevel
championLevel
}
}`
})
})
const earnersData = await earnersResponse.json()
setTopEarners({ armies: earnersData.data.armies })
}`,
}),
});
const earnersData = await earnersResponse.json();
setTopEarners({ armies: earnersData.data.armies });
// Fetch top raiders
const raidersResponse = await fetch(SUBGRAPH_URL, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
query: `{
// Fetch top raiders
const raidersResponse = await fetch(SUBGRAPH_URL, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
query: `{
players(first: 10, orderBy: numberOfRaids, orderDirection: desc) {
id
numberOfRaids
totalMinted
currentBalance
}
}`
})
})
const raidersData = await raidersResponse.json()
setTopRaiders({ players: raidersData.data.players })
} catch (error) {
console.error('Error fetching leaderboard:', error)
}
}
}`,
}),
});
const raidersData = await raidersResponse.json();
setTopRaiders({ players: raidersData.data.players });
fetchLeaderboards()
const interval = setInterval(fetchLeaderboards, 30000) // Refresh every 30 seconds
return () => clearInterval(interval)
}, [])
// Fetch bosses defeated
const bossesDefeatedResponse = await fetch(SUBGRAPH_URL, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
query: `{
players(first: 10, orderBy: bossesDefeated, orderDirection: desc) {
id
bossesDefeated
}
}`,
}),
});
const bossesDefeatedData = await bossesDefeatedResponse.json();
setBossesDefeated({ players: bossesDefeatedData.data.players });
return (
<div className={styles.leaderboard}>
<h2 className={styles.title}>Leaderboard</h2>
// Fetch player prestige
const playerPrestigeResponse = await fetch(SUBGRAPH_URL, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
query: `{
players(first: 10, orderBy: prestigeLevel, orderDirection: desc) {
id
prestigeLevel
}
}`,
}),
});
const playerPrestigeData = await playerPrestigeResponse.json();
setPlayerPrestige({ players: playerPrestigeData.data.players });
} catch (error) {
console.error("Error fetching leaderboard:", error);
}
};
<div className={styles.tabs}>
<button
className={`${styles.tab} ${activeTab === 'earners' ? styles.active : ''}`}
onClick={() => setActiveTab('earners')}
>
Top Earners
</button>
<button
className={`${styles.tab} ${activeTab === 'raiders' ? styles.active : ''}`}
onClick={() => setActiveTab('raiders')}
>
Top Raiders
</button>
</div>
fetchLeaderboards();
const interval = setInterval(fetchLeaderboards, 30000); // Refresh every 30 seconds
return () => clearInterval(interval);
}, []);
{activeTab === 'earners' && (
<div className={styles.list}>
{topEarners?.armies.map((army, index) => (
<div key={army.player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>{army.player.id.slice(0, 6)}...{army.player.id.slice(-4)}</span>
<span className={styles.stat}>{formatUnits(BigInt(army.profitPerSecond), 4)} GELD/s</span>
return (
<div className={styles.leaderboard}>
<h2 className={styles.title}>Leaderboard</h2>
<div className={styles.tabs}>
<button
className={`${styles.tab} ${
activeTab === "earners" ? styles.active : ""
}`}
onClick={() => setActiveTab("earners")}
>
Top Earners
</button>
<button
className={`${styles.tab} ${
activeTab === "raiders" ? styles.active : ""
}`}
onClick={() => setActiveTab("raiders")}
>
Top Raiders
</button>
<button
className={`${styles.tab} ${
activeTab === "bosses" ? styles.active : ""
}`}
onClick={() => setActiveTab("bosses")}
>
Top Boss Slayers
</button>
<button
className={`${styles.tab} ${
activeTab === "prestige" ? styles.active : ""
}`}
onClick={() => setActiveTab("prestige")}
>
Top Players by Prestige
</button>
</div>
))}
</div>
)}
{activeTab === 'raiders' && (
<div className={styles.list}>
{topRaiders?.players.map((player, index) => (
<div key={player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>{player.id.slice(0, 6)}...{player.id.slice(-4)}</span>
<span className={styles.stat}>{player.numberOfRaids} raids</span>
</div>
))}
</div>
)}
</div>
)
}
{activeTab === "earners" && (
<div className={styles.list}>
{topEarners?.armies.map((army, index) => (
<div key={army.player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>
{army.player.id.slice(0, 6)}...
{army.player.id.slice(-4)}
</span>
<span className={styles.stat}>
{formatUnits(BigInt(army.profitPerSecond), 4)}{" "}
GELD/s
</span>
</div>
))}
</div>
)}
export default Leaderboard
{activeTab === "raiders" && (
<div className={styles.list}>
{topRaiders?.players.map((player, index) => (
<div key={player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>
{player.id.slice(0, 6)}...{player.id.slice(-4)}
</span>
<span className={styles.stat}>
{player.numberOfRaids} raids
</span>
</div>
))}
</div>
)}
{activeTab === "bosses" && (
<div className={styles.list}>
{bossesDefeated?.players.map((player, index) => (
<div key={player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>
{player.id.slice(0, 6)}...{player.id.slice(-4)}
</span>
<span className={styles.stat}>
{player.bossesDefeated} Bosses Slain
</span>
</div>
))}
</div>
)}
{activeTab === "prestige" && (
<div className={styles.list}>
{playerPrestige?.players.map((player, index) => (
<div key={player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>
{player.id.slice(0, 6)}...{player.id.slice(-4)}
</span>
<span className={styles.stat}>
{player.prestigeLevel} Prestige Level
</span>
</div>
))}
</div>
)}
</div>
);
};
export default Leaderboard;

View File

@ -1,25 +1,31 @@
export interface Player {
id: string
totalMinted: string
currentBalance: string
numberOfRaids: string
army?: Army
}
id: string;
totalMinted: string;
currentBalance: string;
numberOfRaids: string;
army?: Army;
bossesDefeated?: string;
prestigeLevel: string;
}
export interface Army {
player: Player
profitPerSecond: string
projectedDailyEarnings: string
molochDenierLevel: string
apprenticeLevel: string
anointedLevel: string
championLevel: string
}
export interface Army {
player: Player;
profitPerSecond: string;
projectedDailyEarnings: string;
molochDenierLevel: string;
apprenticeLevel: string;
anointedLevel: string;
championLevel: string;
}
export interface TopEarnersResponse {
armies: Army[]
}
export interface TopEarnersResponse {
armies: Army[];
}
export interface TopRaidersResponse {
players: Player[]
}
export interface TopRaidersResponse {
players: Player[];
}
export interface PlayerResponse {
players: Player[];
}