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Author SHA1 Message Date
d52c2b990d
Cleans cloud sprites
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2024-10-31 23:54:15 +01:00
4d5a00511e
Merging latest main 2024-10-31 23:49:01 +01:00
d9e8c2f8fd
QoL updates
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2024-10-31 22:40:18 +01:00
e46d6991a4
Adds overlays for modal, adds MAX chance geld required
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2024-10-31 22:09:39 +01:00
32bc1177ba
Added LastBossResult struct 2024-10-31 21:01:45 +01:00
18 changed files with 408 additions and 235 deletions

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@ -2,7 +2,7 @@ import { formatUnits } from "viem"
import { BossLevel, usePlayer } from "../providers/PlayerProvider"
import styles from "../styles/Info.module.css"
import { useEffect, useReducer, useRef } from "react"
import { calculateBalance } from "./Counter"
import { calculateBalance, toReadable } from "./Counter"
export const bossLevelToClass: Record<BossLevel, string> = {
0: styles.boss0,
@ -14,7 +14,7 @@ export const bossLevelToClass: Record<BossLevel, string> = {
6: styles.boss6,
}
const bossToName: Record<BossLevel, string> = {
export const bossToName: Record<BossLevel, string> = {
0: "Gluttonous",
1: "Slothful",
2: "Lusty",
@ -24,7 +24,7 @@ const bossToName: Record<BossLevel, string> = {
6: "Greedy",
}
const bossToReward: Record<BossLevel, bigint> = {
export const bossToReward: Record<BossLevel, bigint> = {
0: BigInt("200000000000000000"),
1: BigInt("28274420000000000000"),
2: BigInt("174191628800000000000"),
@ -70,22 +70,24 @@ const BossInfo = () => {
const [, render] = useReducer(p => !p, false);
useEffect(() => {
const tickInterval = setInterval(() => {
chanceToDefeat.current = getBossChanceToDefeat(boss?.level ?? 0, calculateBalance(
const _balance = calculateBalance(
balance ?? BigInt(0),
army?.profit_per_second ?? BigInt(0),
player?.last_raided_at ?? BigInt(0)
))
);
chanceToDefeat.current = getBossChanceToDefeat(boss?.level ?? 0, _balance)
render();
}, 100);
return () => clearInterval(tickInterval)
}, [balance, army?.profit_per_second, player?.last_raided_at, boss?.level])
return <div className={styles.bossInfo}>
<p><strong className={bossLevelToClass[boss?.level || 0]}>{bossToName[variant]}</strong> Moloch <small>(lvl {boss ? boss.level + 1 : 0})</small></p>
<p><strong className={bossLevelToClass[variant]}>{bossToName[variant]}</strong> Moloch <small>(lvl {boss ? boss.level + 1 : 0})</small></p>
<p><strong className={styles.reward}>{parseFloat(parseFloat(formatUnits(bossToReward[boss?.level || 0], 18).toString()).toFixed(4))} RGCVII</strong> <small>reward</small></p>
<p>
<strong>{parseFloat((chanceToDefeat.current * 100).toFixed(2))} % to slay</strong>{" "}
{chanceToDefeat.current == maxChance ? <small className={styles.maxed}>(MAXED)</small> : <small>(Max {maxChance * 100}%)</small>}
</p>
<p><small>{toReadable(bossToBossPower[boss?.level ?? 0])} GELD = max chance</small></p>
</div>
}

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@ -0,0 +1,41 @@
import { formatUnits } from "viem";
import { usePlayer } from "../providers/PlayerProvider";
import styles from "../styles/Modal.module.css";
import bgStyles from "../styles/Background.module.css";
import { bossToName, bossToReward } from "./BossInfo";
import { bossLevelToClass } from "./Boss";
interface BossOutcomeModalProps {
setIsOpen: (val: boolean) => void,
}
const BossOutcomeModal = ({ setIsOpen }: BossOutcomeModalProps) => {
const { lastBossResult } = usePlayer();
if (lastBossResult == null) return null;
const outcome = lastBossResult.reward != BigInt(0);
const ascended = lastBossResult.prestigeGained;
const text = outcome ? <span>and you <strong className={styles.won}>won!</strong> 🤩</span> : <span>and you <strong className={styles.lost}>lost</strong> 😔</span>;
const rewardAmount = parseFloat(parseFloat(formatUnits(bossToReward[lastBossResult.level], 18).toString()).toFixed(4));
const rewardText =
ascended ? <p>You won <strong>{rewardAmount} RGCVII</strong> and <strong>ASCENDED!!!</strong>. This means you beat the bosses and gained a <strong>Prestige level</strong>. Your GELD is now forfeit, but your legend lives on.</p>
: outcome ? <p>You won <strong>{rewardAmount} RGCVII</strong></p>
: <p>Your GELD is now forfeit.<br />Try again 💪 we know you can do it!</p>
const bossName = bossToName[lastBossResult.variant];
const bossClass = bossLevelToClass[lastBossResult.variant];
return <div className={`${styles.modal} ${styles.bossModal}`}>
<h2>You battled {bossName} Moloch!</h2>
<div className={`${bgStyles.boss} ${bossClass} ${styles.image}`} />
<p className={styles.outcome}>{text}</p>
{rewardText}
<div>
<button onClick={() => setIsOpen(false)}>Onward!</button>
</div>
</div>
}
export default BossOutcomeModal

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@ -44,8 +44,8 @@ export const toReadable = (rawValue: bigint) => {
} else {
const divided = value / suffixes[i - 1].value;
const numStr = (value % suffixes[i - 1].value).toString().slice(0, 3);
const remainder = parseInt(numStr.replace(/0+$/, ''), 10);
return `${divided.toString()}.${remainder.toString()} ${suffixes[i - 1].suffix}`;
const remainder = numStr == "0" ? "" : "." + parseInt(numStr.replace(/0+$/, ''), 10);
return `${divided.toString()}${remainder.toString()} ${suffixes[i - 1].suffix}`;
}
}
}

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@ -202,7 +202,7 @@ function PixelatedQuote() {
setTimeout(() => {
setIsShown(false);
}, 5000);
}, 8000);
}, 10000);
return () => {

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@ -1,6 +1,7 @@
import { useCallback } from "react";
import { usePlayer } from "../providers/PlayerProvider";
import styles from "../styles/Modal.module.css";
import bgStyles from "../styles/Background.module.css";
interface RegistrationModalProps {
isOpen: boolean;
@ -14,13 +15,14 @@ const RegistrationModal = ({ isOpen, setIsOpen }: RegistrationModalProps) => {
setIsOpen(false);
}, [register, setIsOpen])
if (!isOpen) return null;
return <div className={styles.modal}>
<h2>Insert coins to continue</h2>
return <div className={bgStyles.leaderboardOverlay}><div className={styles.modal}>
<span className={styles.closeBtn} onClick={() => setIsOpen(false)}>x</span>
<h2 className={styles.textCenter}>Insert coins to continue</h2>
<div>
<button onClick={() => onRegister("RGCVII")}>500 RGCVII</button>
<button onClick={() => onRegister("ETH")}>0.0005 ETH</button>
</div>
</div>
</div></div>
}
export default RegistrationModal

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@ -33,16 +33,13 @@ const Scene = () => {
);
const variant = boss?.variants[boss.level] || 0;
return (
<div className={styles.frame}>
return <div className={styles.frame}>
<div className={`${styles.air} ${styles.background_asset}`} />
<div className={`${styles.clouds_large} ${styles.background_asset}`} />
<Boss />
<Tower />
<div className={`${styles.clouds_small} ${styles.background_asset}`} />
<div
className={`${styles.mountains} ${styles.background_asset} ${bossToMountainsClass[variant]}`}
/>
<div className={`${styles.mountains} ${styles.background_asset} ${bossToMountainsClass[variant]}`} />
<div className={`${styles.village} ${styles.background_asset}`} />
{isRegistered && player?.has_active_session && <BossInfo />}
<MarchingBand />
@ -54,7 +51,7 @@ const Scene = () => {
className={styles.leaderboardButton}
title="Leaderboard"
>
🏆
🏆 <span className={styles.hideMobile}>Top players</span>
</button>
{isLeaderboardOpen && (
<div className={styles.leaderboardOverlay}>
@ -66,11 +63,9 @@ const Scene = () => {
×
</button>
<Leaderboard />
</div>
</div>
</div></div>
)}
</div>
);
};
}
export default Scene;

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@ -36,6 +36,7 @@ function MyApp({ Component, pageProps }: AppProps) {
h4,
h5,
h6,
button,
.title {
font-family: ${font.style.fontFamily};
}

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@ -1,61 +1,57 @@
import React, {
createContext,
ReactNode,
useCallback,
useContext,
useEffect,
useState,
} from "react";
import { useAccount, useReadContract, useWriteContract } from "wagmi";
import contractAbi from "../../../out/RaidGeld.sol/RaidGeld.json";
import { Hash, parseEther } from "viem";
import contracts from "../../contract_address";
import WaitingForTxModal from "../components/WaitingForTxModal";
import React, { createContext, ReactNode, useCallback, useContext, useEffect, useRef, useState } from 'react'
import { useAccount, useReadContract, useWriteContract } from 'wagmi'
import contractAbi from "../../../out/RaidGeld.sol/RaidGeld.json"
import { Hash, parseEther } from 'viem'
import contracts from '../../contract_address'
import WaitingForTxModal from '../components/WaitingForTxModal'
import BossOutcomeModal from '../components/BossOutcomeModal'
import styles from "../styles/Background.module.css"
const { contractAddress, daoTokenAddress } = contracts;
const abi = contractAbi.abi;
const { contractAddress, daoTokenAddress } = contracts
const abi = contractAbi.abi
export type UnitType = 0 | 1 | 2 | 3;
export type BossLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6;
export type UnitType = 0 | 1 | 2 | 3
export type BossLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6
export interface Player {
created_at: bigint;
last_raided_at: bigint;
total_minted: bigint;
total_rewards: bigint;
n_runs: number;
prestige_level: number;
is_registered: boolean;
has_active_session: boolean;
created_at: bigint,
last_raided_at: bigint,
total_minted: bigint
total_rewards: bigint,
n_runs: number,
prestige_level: number,
is_registered: boolean,
has_active_session: boolean,
}
export interface Army {
anointed: { level: number };
apprentice: { level: number };
champion: { level: number };
moloch_denier: { level: number };
profit_per_second: bigint;
anointed: { level: number }
apprentice: { level: number }
champion: { level: number }
moloch_denier: { level: number }
profit_per_second: bigint
}
export interface Boss {
level: BossLevel;
variants: [
BossLevel,
BossLevel,
BossLevel,
BossLevel,
BossLevel,
BossLevel,
BossLevel
];
variants: [BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel]
}
export interface LastBossResult {
level: BossLevel;
variant: BossLevel;
battled_at: bigint;
reward: bigint;
prestigeGained: boolean;
}
export interface PlayerContextType {
isRegistered: boolean;
player: null | Player;
army: null | Army;
boss: null | Boss;
balance: bigint;
register: (arg: "ETH" | "RGCVII") => void;
raid: () => void;
isRegistered: boolean,
player: null | Player,
army: null | Army,
boss: null | Boss,
lastBossResult: null | LastBossResult,
balance: bigint,
register: (arg: "ETH" | "RGCVII") => void,
raid: () => void,
battleWithBoss: () => void;
addUnit: (unit: UnitType, amount?: number) => void;
}
@ -65,192 +61,207 @@ const PlayerContext = createContext<PlayerContextType>({
player: null,
army: null,
boss: null,
lastBossResult: null,
balance: BigInt(0),
register: () => { },
raid: () => { },
battleWithBoss: () => { },
addUnit: () => {},
addUnit: () => { }
});
const PlayerProvider = ({ children }: { children: ReactNode }) => {
const { address, isConnected } = useAccount();
const { writeContract, error } = useWriteContract();
const [[txHash, callbackFn], setHashAndCallback] = useState<
[Hash | null, () => void]
>([null, () => {}]);
const [[txHash, callbackFn], setHashAndCallback] = useState<[Hash | null, () => void]>([null, () => { }])
const [bossBattledModalOpen, setBossBattlesModalOpen] = useState(false);
const hasFetchedLastBossFirstTime = useRef(false);
useEffect(() => {
console.error(error?.message);
}, [error]);
console.warn(error)
}, [error])
const resetHashAndCallback = useCallback(() => {
setHashAndCallback([null, () => {}]);
}, []);
setHashAndCallback([null, () => { }])
}, [])
const { data: isRegistered } = useReadContract({
address: contractAddress,
abi,
functionName: "isRegistered",
functionName: 'isRegistered',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 15,
},
}
});
const { data: balance } = useReadContract({
const { data: balance, } = useReadContract({
address: contractAddress,
abi,
functionName: "balanceOf",
functionName: 'balanceOf',
args: [address],
query: {
refetchInterval: 15,
enabled: isConnected,
},
enabled: isConnected
}
});
const { data: player } = useReadContract({
address: contractAddress,
abi,
functionName: "getPlayer",
functionName: 'getPlayer',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 15,
},
refetchInterval: 15
}
});
const { data: army } = useReadContract({
address: contractAddress,
abi,
functionName: "getArmy",
functionName: 'getArmy',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 15,
},
refetchInterval: 15
}
});
const { data: boss } = useReadContract({
address: contractAddress,
abi,
functionName: "getBoss",
functionName: 'getBoss',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 15,
},
refetchInterval: 15
}
});
console.log(balance, player, army, boss);
const register = useCallback(
(arg: "RGCVII" | "ETH") => {
if (arg === "ETH") {
writeContract(
{
abi,
const { data: lastBossResult } = useReadContract({
address: contractAddress,
functionName: "register_eth",
value: parseEther("0.00005"),
},
{
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback]);
},
}
);
} else if (arg === "RGCVII") {
writeContract(
{
abi,
address: daoTokenAddress,
functionName: "approve",
args: [contractAddress, parseEther("500")],
},
{
onSuccess: (hash) => {
setHashAndCallback([
hash,
() =>
writeContract(
{
abi,
address: contractAddress,
functionName: "register_dao",
},
{
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback]);
},
functionName: 'getLastBossResult',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 15
}
),
]);
},
}
);
}
},
[writeContract, resetHashAndCallback]
);
});
const raid = useCallback(() => {
writeContract(
{
abi,
address: contractAddress,
functionName: "raid",
},
{
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback]);
},
}
);
}, [writeContract, resetHashAndCallback]);
console.log(balance, player, army, boss)
const addUnit = useCallback(
(unit: UnitType, amount: number = 1) => {
const register = useCallback((arg: "RGCVII" | "ETH") => {
if (arg === 'ETH') {
writeContract({
abi,
address: contractAddress,
functionName: "addUnit",
args: [unit, amount],
});
functionName: 'register_eth',
value: parseEther("0.00005"),
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback])
},
[writeContract]
);
onError: () => resetHashAndCallback()
})
} else if (arg === "RGCVII") {
writeContract({
abi,
address: daoTokenAddress,
functionName: 'approve',
args: [contractAddress, parseEther("500")],
}, {
onSuccess: (hash) => {
setHashAndCallback([
hash,
() => writeContract({
abi,
address: contractAddress,
functionName: 'register_dao',
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback])
},
onError: () => resetHashAndCallback()
})
])
},
onError: () => resetHashAndCallback()
});
}
}, [writeContract, resetHashAndCallback])
const raid = useCallback(() => {
writeContract({
abi,
address: contractAddress,
functionName: 'raid',
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback])
},
onError: () => resetHashAndCallback()
})
}, [writeContract, resetHashAndCallback])
const addUnit = useCallback((unit: UnitType) => {
writeContract({
abi,
address: contractAddress,
functionName: 'addUnit',
args: [unit, 1]
})
}, [writeContract])
const battleWithBoss = useCallback(() => {
writeContract({
abi,
address: contractAddress,
functionName: "battle_with_boss",
});
}, [writeContract]);
functionName: 'battle_with_boss',
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, () => resetHashAndCallback()])
},
onError: () => resetHashAndCallback()
})
}, [writeContract, resetHashAndCallback])
useEffect(() => {
if (lastBossResult != null) {
if (hasFetchedLastBossFirstTime.current) {
setBossBattlesModalOpen(true);
} else {
hasFetchedLastBossFirstTime.current = true;
}
}
}, [lastBossResult])
return (
<PlayerContext.Provider
value={{
<PlayerContext.Provider value={{
isRegistered: isRegistered as boolean,
player: player as Player,
army: army as Army,
boss: boss as Boss,
balance: balance as bigint,
lastBossResult: lastBossResult as LastBossResult,
register,
raid,
addUnit,
battleWithBoss,
}}
>
battleWithBoss
}}>
{children}
<div className={`${(txHash || bossBattledModalOpen) ? styles.leaderboardOverlay : ""}`}>
{txHash && <WaitingForTxModal hash={txHash} callbackFn={callbackFn} />}
{bossBattledModalOpen && <BossOutcomeModal setIsOpen={setBossBattlesModalOpen} />}
</div>
</PlayerContext.Provider>
);
};
}
export const usePlayer = () => {
return useContext(PlayerContext);
};
}
export default PlayerProvider
export default PlayerProvider;

View File

@ -1,17 +1,13 @@
.frame {
position: absolute;
width: 100%;
height: 100%;
border-width: 8px;
border-image: url("/background/frame.png") 22 fill / auto space;
width: 720px;
height: 960px;
max-height: 90vh;
@media only screen and (max-width: 600px) {
max-height: 90vh;
overflow: hidden;
max-width: 100vw;
max-height: 90vh;
}
}
@ -40,18 +36,29 @@
top: 250px;
height: 150px;
background-image: url("/background/clouds_large.png");
animation:
scrollBackground 28s linear infinite,
thunder 4s linear infinite;
@media only screen and (max-width: 600px) {
animation:
scrollBackground 280s linear infinite,
thunder 4s linear infinite;
}
}
.clouds_small {
top: 285px;
top: 275px;
height: 82px;
background-image: url("/background/clouds_small.png");
animation:
scrollBackground 20s linear infinite,
thunder 12s linear infinite;
@media only screen and (max-width: 600px) {
top: 285px;
animation:
scrollBackground 200s linear infinite,
thunder 12s linear infinite;
}
}
.boss {
background-image: url("/background/boss/0_gluttony.svg");
@ -248,7 +255,7 @@
@media only screen and (max-width: 600px) {
left: 80px;
bottom: 105px;
scale: .7;
scale: 0.7;
}
}
.musicButton {
@ -397,8 +404,8 @@
.leaderboardButton {
position: absolute;
top: 80px;
right: 30px;
top: 30px;
left: 80px;
background: rgba(0, 0, 0, 0.5);
border: none;
border-radius: 5px;
@ -409,6 +416,14 @@
transition: all 0.2s cubic-bezier(0.265, 1.4, 0.68, 1.65);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
color: var(--text-color);
& .hideMobile {
padding-left: 0.5rem;
}
@media only screen and (max-width: 600px) {
& .hideMobile {
display: none;
}
}
}
.leaderboardButton:hover {

View File

@ -16,14 +16,16 @@
align-items: center;
width: 100%;
max-width: 720px;
height: 100vh;
margin: 0 auto;
height: 90vh;
@media only screen and (max-width: 600px) {
max-height: 90vh;
}
}
.footer {
padding: 0;
margin-top: 10px;
margin: 10px 0;
text-align: center;
}

View File

@ -47,6 +47,65 @@
margin-bottom: 0;
}
}
.bossModal {
padding: 32px;
z-index: 3;
max-width: 100%;
width: 500px;
text-align: center;
margin-top: 50px;
.outcome {
font-size: 1.7rem;
}
.image {
position: relative;
margin: 0 auto;
top: 0;
&::after {
display: none;
}
}
& p {
margin: 0.5rem 0;
}
& button {
margin: 1rem;
}
.lost {
color: var(--accent-color);
}
.won {
color: var(--hover-color);
}
.lost,
.won {
font-size: 2rem;
}
}
.textCenter {
text-align: center;
}
.closeBtn {
display: inline-block;
width: 32px;
height: 32px;
text-align: center;
line-height: 26px;
border-radius: 4px;
position: absolute;
right: 32px;
top: 32px;
background: black;
cursor: pointer;
transition: all 0.2s ease;
}
.closeBtn:hover {
color: var(--hover-color);
transform: scale(1.1);
}
.closeBtn::active {
transform: scale(1.2);
}
@keyframes spin {
0% {

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@ -2,7 +2,6 @@ import { getDefaultConfig } from '@rainbow-me/rainbowkit';
import {
base,
baseSepolia,
sepolia,
foundry
} from 'wagmi/chains';
@ -13,7 +12,6 @@ export const config = getDefaultConfig({
baseSepolia,
foundry,
base,
...(process.env.NEXT_PUBLIC_ENABLE_TESTNETS === 'true' ? [sepolia] : []),
],
ssr: true,
});

@ -1 +1 @@
Subproject commit 448efeea6640bbbc09373f03fbc9c88e280147ba
Subproject commit 3291252c866ad698f6a55ec660259e49a67eb3d0

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@ -5,7 +5,7 @@ import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
import {Army, Player, Raider, Boss} from "../src/RaidGeldStructs.sol";
import {Army, Player, Raider, Boss, LastBossResult} from "../src/RaidGeldStructs.sol";
import "../src/Constants.sol";
contract RaidGeld is ERC20, Ownable, Constants {
@ -16,6 +16,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
mapping(address => Player) private players;
mapping(address => Army) private armies;
mapping(address => Boss) private bosses;
mapping(address => LastBossResult) private lastBossResults;
// WETH
IWETH public immutable weth = IWETH(WETH);
@ -44,6 +45,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
event DaoTokenBuyInAmountSet(address indexed owner, uint256 oldAmount, uint256 newAmount);
event PrestigeGained(address indexed player, uint32 prestigeLevel);
event BossDefeated(address indexed player, uint8 bossLevel, uint256 earnings);
event BossBattle(address indexed player, uint8 bossLevel, bool hasWon);
// Modifier for functions that should only be available to registered players
modifier onlyPlayer() {
@ -106,6 +108,9 @@ contract RaidGeld is ERC20, Ownable, Constants {
profit_per_second: 0
});
bosses[_playerAddress] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
// dont change lastBossResult
// that only changes after boss battles and on init
}
// New player want to register with ETH
@ -171,6 +176,11 @@ contract RaidGeld is ERC20, Ownable, Constants {
return bosses[addr];
}
// Function to get the Boss struct
function getLastBossResult(address addr) public view returns (LastBossResult memory) {
return lastBossResults[addr];
}
// Quick fn to check if user is registered
function isRegistered(address addr) public view returns (bool) {
return players[addr].created_at != 0;
@ -248,6 +258,14 @@ contract RaidGeld is ERC20, Ownable, Constants {
? RaidGeldUtils.getBossPower(boss_to_attack.level)
: balanceOf(msg.sender);
bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
emit BossBattle(msg.sender, boss_to_attack.level, hasWonBattle);
lastBossResults[msg.sender] = LastBossResult({
battled_at: block.timestamp,
level: boss_to_attack.level,
variant: boss_to_attack.variants[boss_to_attack.level],
prestigeGained: false,
reward: 0
});
if (hasWonBattle) {
// Burn geld, send some sweet DAO Token and continue
_burn(msg.sender, geld_to_burn);
@ -256,11 +274,14 @@ contract RaidGeld is ERC20, Ownable, Constants {
daoToken.transfer(msg.sender, reward);
emit BossDefeated(msg.sender, boss_to_attack.level, reward);
lastBossResults[msg.sender].reward = reward;
if (boss_to_attack.level == 6) {
// User ascends! Moloch is defeated, user can start a new run
players[msg.sender].prestige_level += 1;
emit PrestigeGained(msg.sender, players[msg.sender].prestige_level);
player_dies(msg.sender);
lastBossResults[msg.sender].prestigeGained = true;
return [hasWonBattle, true /* New prestige level! */ ];
} else {
// else go to next boss
@ -268,6 +289,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
}
} else {
// Whoops u died, boss defeated you
lastBossResults[msg.sender].reward = 0;
player_dies(msg.sender);
}
return [hasWonBattle, false /* hasnt gotten prestige level */ ];

View File

@ -28,3 +28,11 @@ struct Boss {
uint8 level;
uint8[7] variants;
}
struct LastBossResult {
uint256 battled_at;
uint256 reward;
uint8 level;
uint8 variant;
bool prestigeGained;
}

View File

@ -3,7 +3,7 @@ pragma solidity ^0.8.13;
import {Test, console} from "forge-std/Test.sol";
import {stdStorage, StdStorage} from "forge-std/Test.sol";
import {RaidGeld, Army, Player, Boss} from "../src/RaidGeld.sol";
import {RaidGeld, Army, Player, Boss, LastBossResult} from "../src/RaidGeld.sol";
import "../src/RaidGeldUtils.sol";
import {Constants} from "../src/Constants.sol";
@ -283,6 +283,13 @@ contract raid_geldTest is Test, Constants {
uint256 afterBossDaoBalance = raid_geld.daoToken().balanceOf(player1);
uint256 afterBossContractBalance = raid_geld.daoToken().balanceOf(address(raid_geld));
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
assertEq(bossResult.battled_at, block.timestamp);
assertEq(bossResult.reward, afterBossDaoBalance - initialDaoBalance);
assertEq(bossResult.level, boss.level);
assertEq(bossResult.variant, boss.variants[boss.level]);
assertEq(bossResult.prestigeGained, false);
// User should receive funs, contract should lose them
assertLt(initialDaoBalance, afterBossDaoBalance);
@ -306,6 +313,7 @@ contract raid_geldTest is Test, Constants {
registerPlayerWithDaoToken();
raid_geld.addUnit(0, 1);
Boss memory boss = raid_geld.getBoss(player1);
bool[2] memory results = raid_geld.battle_with_boss();
// Should lose with just starting GELD
assertEq(results[0], false);
@ -321,6 +329,13 @@ contract raid_geldTest is Test, Constants {
assertEq(raid_geld.balanceOf(player1), 0);
// Units should reset
assertEq(army.moloch_denier.level, 0);
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
assertEq(bossResult.battled_at, block.timestamp);
assertEq(bossResult.reward, 0);
assertEq(bossResult.level, boss.level);
assertEq(bossResult.variant, boss.variants[boss.level]);
assertEq(bossResult.prestigeGained, false);
}
function test_08_player_who_lost_can_restart() public {
@ -388,6 +403,8 @@ contract raid_geldTest is Test, Constants {
if (results[0] == true && results[1] == true) {
success = true;
Player memory player = raid_geld.getPlayer(player1);
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
assertEq(bossResult.prestigeGained, true);
vm.assertEq(player.prestige_level, 1);
vm.assertEq(player.n_runs, tries);
break;