Compare commits
2 Commits
7ccc036b2d
...
e46d6991a4
| Author | SHA1 | Date | |
|---|---|---|---|
| e46d6991a4 | |||
| 32bc1177ba |
@ -2,7 +2,7 @@ import { formatUnits } from "viem"
|
|||||||
import { BossLevel, usePlayer } from "../providers/PlayerProvider"
|
import { BossLevel, usePlayer } from "../providers/PlayerProvider"
|
||||||
import styles from "../styles/Info.module.css"
|
import styles from "../styles/Info.module.css"
|
||||||
import { useEffect, useReducer, useRef } from "react"
|
import { useEffect, useReducer, useRef } from "react"
|
||||||
import { calculateBalance } from "./Counter"
|
import { calculateBalance, toReadable } from "./Counter"
|
||||||
|
|
||||||
export const bossLevelToClass: Record<BossLevel, string> = {
|
export const bossLevelToClass: Record<BossLevel, string> = {
|
||||||
0: styles.boss0,
|
0: styles.boss0,
|
||||||
@ -14,7 +14,7 @@ export const bossLevelToClass: Record<BossLevel, string> = {
|
|||||||
6: styles.boss6,
|
6: styles.boss6,
|
||||||
}
|
}
|
||||||
|
|
||||||
const bossToName: Record<BossLevel, string> = {
|
export const bossToName: Record<BossLevel, string> = {
|
||||||
0: "Gluttonous",
|
0: "Gluttonous",
|
||||||
1: "Slothful",
|
1: "Slothful",
|
||||||
2: "Lusty",
|
2: "Lusty",
|
||||||
@ -24,7 +24,7 @@ const bossToName: Record<BossLevel, string> = {
|
|||||||
6: "Greedy",
|
6: "Greedy",
|
||||||
}
|
}
|
||||||
|
|
||||||
const bossToReward: Record<BossLevel, bigint> = {
|
export const bossToReward: Record<BossLevel, bigint> = {
|
||||||
0: BigInt("200000000000000000"),
|
0: BigInt("200000000000000000"),
|
||||||
1: BigInt("28274420000000000000"),
|
1: BigInt("28274420000000000000"),
|
||||||
2: BigInt("174191628800000000000"),
|
2: BigInt("174191628800000000000"),
|
||||||
@ -70,11 +70,12 @@ const BossInfo = () => {
|
|||||||
const [, render] = useReducer(p => !p, false);
|
const [, render] = useReducer(p => !p, false);
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const tickInterval = setInterval(() => {
|
const tickInterval = setInterval(() => {
|
||||||
chanceToDefeat.current = getBossChanceToDefeat(boss?.level ?? 0, calculateBalance(
|
const _balance = calculateBalance(
|
||||||
balance ?? BigInt(0),
|
balance ?? BigInt(0),
|
||||||
army?.profit_per_second ?? BigInt(0),
|
army?.profit_per_second ?? BigInt(0),
|
||||||
player?.last_raided_at ?? BigInt(0)
|
player?.last_raided_at ?? BigInt(0)
|
||||||
))
|
);
|
||||||
|
chanceToDefeat.current = getBossChanceToDefeat(boss?.level ?? 0, _balance)
|
||||||
render();
|
render();
|
||||||
}, 100);
|
}, 100);
|
||||||
return () => clearInterval(tickInterval)
|
return () => clearInterval(tickInterval)
|
||||||
@ -86,6 +87,7 @@ const BossInfo = () => {
|
|||||||
<strong>{parseFloat((chanceToDefeat.current * 100).toFixed(2))} % to slay</strong>{" "}
|
<strong>{parseFloat((chanceToDefeat.current * 100).toFixed(2))} % to slay</strong>{" "}
|
||||||
{chanceToDefeat.current == maxChance ? <small className={styles.maxed}>(MAXED)</small> : <small>(Max {maxChance * 100}%)</small>}
|
{chanceToDefeat.current == maxChance ? <small className={styles.maxed}>(MAXED)</small> : <small>(Max {maxChance * 100}%)</small>}
|
||||||
</p>
|
</p>
|
||||||
|
<p><small>{toReadable(bossToBossPower[boss?.level ?? 0])} GELD = max chance</small></p>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
41
app/src/components/BossOutcomeModal.tsx
Normal file
41
app/src/components/BossOutcomeModal.tsx
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
import { formatUnits } from "viem";
|
||||||
|
import { usePlayer } from "../providers/PlayerProvider";
|
||||||
|
import styles from "../styles/Modal.module.css";
|
||||||
|
import bgStyles from "../styles/Background.module.css";
|
||||||
|
import { bossToName, bossToReward } from "./BossInfo";
|
||||||
|
import { bossLevelToClass } from "./Boss";
|
||||||
|
|
||||||
|
|
||||||
|
interface BossOutcomeModalProps {
|
||||||
|
setIsOpen: (val: boolean) => void,
|
||||||
|
}
|
||||||
|
|
||||||
|
const BossOutcomeModal = ({ setIsOpen }: BossOutcomeModalProps) => {
|
||||||
|
const { lastBossResult } = usePlayer();
|
||||||
|
if (lastBossResult == null) return null;
|
||||||
|
|
||||||
|
const outcome = lastBossResult.reward != BigInt(0);
|
||||||
|
const ascended = lastBossResult.prestigeGained;
|
||||||
|
|
||||||
|
const text = outcome ? <span>and you <strong className={styles.won}>won!</strong> 🤩</span> : <span>and you <strong className={styles.lost}>lost</strong> 😔</span>;
|
||||||
|
const rewardAmount = parseFloat(parseFloat(formatUnits(bossToReward[lastBossResult.level], 18).toString()).toFixed(4));
|
||||||
|
const rewardText =
|
||||||
|
ascended ? <p>You won <strong>{rewardAmount} RGCVII</strong> and <strong>ASCENDED!!!</strong>. This means you beat the bosses and gained a <strong>Prestige level</strong>. Your GELD is now forfeit, but your legend lives on.</p>
|
||||||
|
: outcome ? <p>You won <strong>{rewardAmount} RGCVII</strong></p>
|
||||||
|
: <p>Your GELD is now forfeit.<br />Try again 💪 we know you can do it!</p>
|
||||||
|
|
||||||
|
const bossName = bossToName[lastBossResult.variant];
|
||||||
|
const bossClass = bossLevelToClass[lastBossResult.variant];
|
||||||
|
|
||||||
|
return <div className={`${styles.modal} ${styles.bossModal}`}>
|
||||||
|
<h2>You battled {bossName} Moloch!</h2>
|
||||||
|
<div className={`${bgStyles.boss} ${bossClass} ${styles.image}`} />
|
||||||
|
<p className={styles.outcome}>{text}</p>
|
||||||
|
{rewardText}
|
||||||
|
<div>
|
||||||
|
<button onClick={() => setIsOpen(false)}>Onward!</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
export default BossOutcomeModal
|
||||||
@ -1,6 +1,7 @@
|
|||||||
import { useCallback } from "react";
|
import { useCallback } from "react";
|
||||||
import { usePlayer } from "../providers/PlayerProvider";
|
import { usePlayer } from "../providers/PlayerProvider";
|
||||||
import styles from "../styles/Modal.module.css";
|
import styles from "../styles/Modal.module.css";
|
||||||
|
import bgStyles from "../styles/Background.module.css";
|
||||||
|
|
||||||
interface RegistrationModalProps {
|
interface RegistrationModalProps {
|
||||||
isOpen: boolean;
|
isOpen: boolean;
|
||||||
@ -14,13 +15,13 @@ const RegistrationModal = ({ isOpen, setIsOpen }: RegistrationModalProps) => {
|
|||||||
setIsOpen(false);
|
setIsOpen(false);
|
||||||
}, [register, setIsOpen])
|
}, [register, setIsOpen])
|
||||||
if (!isOpen) return null;
|
if (!isOpen) return null;
|
||||||
return <div className={styles.modal}>
|
return <div className={bgStyles.leaderboardOverlay}><div className={styles.modal}>
|
||||||
<h2>Insert coins to continue</h2>
|
<h2 style={{ textAlign: "center" }}>Insert coins to continue</h2>
|
||||||
<div>
|
<div>
|
||||||
<button onClick={() => onRegister("RGCVII")}>500 RGCVII</button>
|
<button onClick={() => onRegister("RGCVII")}>500 RGCVII</button>
|
||||||
<button onClick={() => onRegister("ETH")}>0.0005 ETH</button>
|
<button onClick={() => onRegister("ETH")}>0.0005 ETH</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div></div>
|
||||||
}
|
}
|
||||||
|
|
||||||
export default RegistrationModal
|
export default RegistrationModal
|
||||||
|
|||||||
@ -1,9 +1,11 @@
|
|||||||
import React, { createContext, ReactNode, useCallback, useContext, useEffect, useState } from 'react'
|
import React, { createContext, ReactNode, useCallback, useContext, useEffect, useRef, useState } from 'react'
|
||||||
import { useAccount, useReadContract, useWriteContract } from 'wagmi'
|
import { useAccount, useReadContract, useWriteContract } from 'wagmi'
|
||||||
import contractAbi from "../../../out/RaidGeld.sol/RaidGeld.json"
|
import contractAbi from "../../../out/RaidGeld.sol/RaidGeld.json"
|
||||||
import { Hash, parseEther } from 'viem'
|
import { Hash, parseEther } from 'viem'
|
||||||
import contracts from '../../contract_address'
|
import contracts from '../../contract_address'
|
||||||
import WaitingForTxModal from '../components/WaitingForTxModal'
|
import WaitingForTxModal from '../components/WaitingForTxModal'
|
||||||
|
import BossOutcomeModal from '../components/BossOutcomeModal'
|
||||||
|
import styles from "../styles/Background.module.css"
|
||||||
|
|
||||||
const { contractAddress, daoTokenAddress } = contracts
|
const { contractAddress, daoTokenAddress } = contracts
|
||||||
const abi = contractAbi.abi
|
const abi = contractAbi.abi
|
||||||
@ -33,11 +35,20 @@ export interface Boss {
|
|||||||
variants: [BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel]
|
variants: [BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface LastBossResult {
|
||||||
|
level: BossLevel;
|
||||||
|
variant: BossLevel;
|
||||||
|
battled_at: bigint;
|
||||||
|
reward: bigint;
|
||||||
|
prestigeGained: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
export interface PlayerContextType {
|
export interface PlayerContextType {
|
||||||
isRegistered: boolean,
|
isRegistered: boolean,
|
||||||
player: null | Player,
|
player: null | Player,
|
||||||
army: null | Army,
|
army: null | Army,
|
||||||
boss: null | Boss,
|
boss: null | Boss,
|
||||||
|
lastBossResult: null | LastBossResult,
|
||||||
balance: bigint,
|
balance: bigint,
|
||||||
register: (arg: "ETH" | "RGCVII") => void,
|
register: (arg: "ETH" | "RGCVII") => void,
|
||||||
raid: () => void,
|
raid: () => void,
|
||||||
@ -50,6 +61,7 @@ const PlayerContext = createContext<PlayerContextType>({
|
|||||||
player: null,
|
player: null,
|
||||||
army: null,
|
army: null,
|
||||||
boss: null,
|
boss: null,
|
||||||
|
lastBossResult: null,
|
||||||
balance: BigInt(0),
|
balance: BigInt(0),
|
||||||
register: () => { },
|
register: () => { },
|
||||||
raid: () => { },
|
raid: () => { },
|
||||||
@ -61,6 +73,8 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
const { address, isConnected } = useAccount();
|
const { address, isConnected } = useAccount();
|
||||||
const { writeContract, error } = useWriteContract();
|
const { writeContract, error } = useWriteContract();
|
||||||
const [[txHash, callbackFn], setHashAndCallback] = useState<[Hash | null, () => void]>([null, () => { }])
|
const [[txHash, callbackFn], setHashAndCallback] = useState<[Hash | null, () => void]>([null, () => { }])
|
||||||
|
const [bossBattledModalOpen, setBossBattlesModalOpen] = useState(false);
|
||||||
|
const hasFetchedLastBossFirstTime = useRef(false);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
console.warn(error)
|
console.warn(error)
|
||||||
@ -125,6 +139,17 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
const { data: lastBossResult } = useReadContract({
|
||||||
|
address: contractAddress,
|
||||||
|
abi,
|
||||||
|
functionName: 'getLastBossResult',
|
||||||
|
args: [address],
|
||||||
|
query: {
|
||||||
|
enabled: isConnected,
|
||||||
|
refetchInterval: 15
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
console.log(balance, player, army, boss)
|
console.log(balance, player, army, boss)
|
||||||
|
|
||||||
const register = useCallback((arg: "RGCVII" | "ETH") => {
|
const register = useCallback((arg: "RGCVII" | "ETH") => {
|
||||||
@ -133,11 +158,12 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
abi,
|
abi,
|
||||||
address: contractAddress,
|
address: contractAddress,
|
||||||
functionName: 'register_eth',
|
functionName: 'register_eth',
|
||||||
value: parseEther("0.0005"),
|
value: parseEther("0.00005"),
|
||||||
}, {
|
}, {
|
||||||
onSuccess: (hash) => {
|
onSuccess: (hash) => {
|
||||||
setHashAndCallback([hash, resetHashAndCallback])
|
setHashAndCallback([hash, resetHashAndCallback])
|
||||||
}
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
})
|
})
|
||||||
} else if (arg === "RGCVII") {
|
} else if (arg === "RGCVII") {
|
||||||
writeContract({
|
writeContract({
|
||||||
@ -156,10 +182,12 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
}, {
|
}, {
|
||||||
onSuccess: (hash) => {
|
onSuccess: (hash) => {
|
||||||
setHashAndCallback([hash, resetHashAndCallback])
|
setHashAndCallback([hash, resetHashAndCallback])
|
||||||
}
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
})
|
})
|
||||||
])
|
])
|
||||||
}
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}, [writeContract, resetHashAndCallback])
|
}, [writeContract, resetHashAndCallback])
|
||||||
@ -172,7 +200,8 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
}, {
|
}, {
|
||||||
onSuccess: (hash) => {
|
onSuccess: (hash) => {
|
||||||
setHashAndCallback([hash, resetHashAndCallback])
|
setHashAndCallback([hash, resetHashAndCallback])
|
||||||
}
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
})
|
})
|
||||||
}, [writeContract, resetHashAndCallback])
|
}, [writeContract, resetHashAndCallback])
|
||||||
|
|
||||||
@ -190,8 +219,23 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
abi,
|
abi,
|
||||||
address: contractAddress,
|
address: contractAddress,
|
||||||
functionName: 'battle_with_boss',
|
functionName: 'battle_with_boss',
|
||||||
|
}, {
|
||||||
|
onSuccess: (hash) => {
|
||||||
|
setHashAndCallback([hash, () => resetHashAndCallback()])
|
||||||
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
})
|
})
|
||||||
}, [writeContract])
|
}, [writeContract, resetHashAndCallback])
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (lastBossResult != null) {
|
||||||
|
if (hasFetchedLastBossFirstTime.current) {
|
||||||
|
setBossBattlesModalOpen(true);
|
||||||
|
} else {
|
||||||
|
hasFetchedLastBossFirstTime.current = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, [lastBossResult])
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<PlayerContext.Provider value={{
|
<PlayerContext.Provider value={{
|
||||||
@ -200,13 +244,17 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
army: army as Army,
|
army: army as Army,
|
||||||
boss: boss as Boss,
|
boss: boss as Boss,
|
||||||
balance: balance as bigint,
|
balance: balance as bigint,
|
||||||
|
lastBossResult: lastBossResult as LastBossResult,
|
||||||
register,
|
register,
|
||||||
raid,
|
raid,
|
||||||
addUnit,
|
addUnit,
|
||||||
battleWithBoss
|
battleWithBoss
|
||||||
}}>
|
}}>
|
||||||
{children}
|
{children}
|
||||||
{txHash && <WaitingForTxModal hash={txHash} callbackFn={callbackFn} />}
|
<div className={`${(txHash || bossBattledModalOpen) ? styles.leaderboardOverlay : ""}`}>
|
||||||
|
{txHash && <WaitingForTxModal hash={txHash} callbackFn={callbackFn} />}
|
||||||
|
{bossBattledModalOpen && <BossOutcomeModal setIsOpen={setBossBattlesModalOpen} />}
|
||||||
|
</div>
|
||||||
</PlayerContext.Provider>
|
</PlayerContext.Provider>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -47,6 +47,41 @@
|
|||||||
margin-bottom: 0;
|
margin-bottom: 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
.bossModal {
|
||||||
|
padding: 32px;
|
||||||
|
z-index: 3;
|
||||||
|
max-width: 100%;
|
||||||
|
width: 500px;
|
||||||
|
text-align: center;
|
||||||
|
margin-top: 50px;
|
||||||
|
.outcome {
|
||||||
|
font-size: 1.7rem;
|
||||||
|
}
|
||||||
|
.image {
|
||||||
|
position: relative;
|
||||||
|
margin: 0 auto;
|
||||||
|
top: 0;
|
||||||
|
&::after {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
& p {
|
||||||
|
margin: 0.5rem 0;
|
||||||
|
}
|
||||||
|
& button {
|
||||||
|
margin: 1rem;
|
||||||
|
}
|
||||||
|
.lost {
|
||||||
|
color: var(--accent-color);
|
||||||
|
}
|
||||||
|
.won {
|
||||||
|
color: var(--hover-color);
|
||||||
|
}
|
||||||
|
.lost,
|
||||||
|
.won {
|
||||||
|
font-size: 2rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@keyframes spin {
|
@keyframes spin {
|
||||||
0% {
|
0% {
|
||||||
|
|||||||
@ -2,7 +2,6 @@ import { getDefaultConfig } from '@rainbow-me/rainbowkit';
|
|||||||
import {
|
import {
|
||||||
base,
|
base,
|
||||||
baseSepolia,
|
baseSepolia,
|
||||||
sepolia,
|
|
||||||
foundry
|
foundry
|
||||||
} from 'wagmi/chains';
|
} from 'wagmi/chains';
|
||||||
|
|
||||||
@ -13,7 +12,6 @@ export const config = getDefaultConfig({
|
|||||||
baseSepolia,
|
baseSepolia,
|
||||||
foundry,
|
foundry,
|
||||||
base,
|
base,
|
||||||
...(process.env.NEXT_PUBLIC_ENABLE_TESTNETS === 'true' ? [sepolia] : []),
|
|
||||||
],
|
],
|
||||||
ssr: true,
|
ssr: true,
|
||||||
});
|
});
|
||||||
|
|||||||
@ -5,7 +5,7 @@ import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
|
|||||||
import "@openzeppelin/contracts/access/Ownable.sol";
|
import "@openzeppelin/contracts/access/Ownable.sol";
|
||||||
|
|
||||||
import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
|
import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
|
||||||
import {Army, Player, Raider, Boss} from "../src/RaidGeldStructs.sol";
|
import {Army, Player, Raider, Boss, LastBossResult} from "../src/RaidGeldStructs.sol";
|
||||||
import "../src/Constants.sol";
|
import "../src/Constants.sol";
|
||||||
|
|
||||||
contract RaidGeld is ERC20, Ownable, Constants {
|
contract RaidGeld is ERC20, Ownable, Constants {
|
||||||
@ -16,6 +16,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
mapping(address => Player) private players;
|
mapping(address => Player) private players;
|
||||||
mapping(address => Army) private armies;
|
mapping(address => Army) private armies;
|
||||||
mapping(address => Boss) private bosses;
|
mapping(address => Boss) private bosses;
|
||||||
|
mapping(address => LastBossResult) private lastBossResults;
|
||||||
|
|
||||||
// WETH
|
// WETH
|
||||||
IWETH public immutable weth = IWETH(WETH);
|
IWETH public immutable weth = IWETH(WETH);
|
||||||
@ -44,6 +45,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
event DaoTokenBuyInAmountSet(address indexed owner, uint256 oldAmount, uint256 newAmount);
|
event DaoTokenBuyInAmountSet(address indexed owner, uint256 oldAmount, uint256 newAmount);
|
||||||
event PrestigeGained(address indexed player, uint32 prestigeLevel);
|
event PrestigeGained(address indexed player, uint32 prestigeLevel);
|
||||||
event BossDefeated(address indexed player, uint8 bossLevel, uint256 earnings);
|
event BossDefeated(address indexed player, uint8 bossLevel, uint256 earnings);
|
||||||
|
event BossBattle(address indexed player, uint8 bossLevel, bool hasWon);
|
||||||
|
|
||||||
// Modifier for functions that should only be available to registered players
|
// Modifier for functions that should only be available to registered players
|
||||||
modifier onlyPlayer() {
|
modifier onlyPlayer() {
|
||||||
@ -106,6 +108,9 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
profit_per_second: 0
|
profit_per_second: 0
|
||||||
});
|
});
|
||||||
bosses[_playerAddress] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
|
bosses[_playerAddress] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
|
||||||
|
|
||||||
|
// dont change lastBossResult
|
||||||
|
// that only changes after boss battles and on init
|
||||||
}
|
}
|
||||||
|
|
||||||
// New player want to register with ETH
|
// New player want to register with ETH
|
||||||
@ -171,6 +176,11 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
return bosses[addr];
|
return bosses[addr];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Function to get the Boss struct
|
||||||
|
function getLastBossResult(address addr) public view returns (LastBossResult memory) {
|
||||||
|
return lastBossResults[addr];
|
||||||
|
}
|
||||||
|
|
||||||
// Quick fn to check if user is registered
|
// Quick fn to check if user is registered
|
||||||
function isRegistered(address addr) public view returns (bool) {
|
function isRegistered(address addr) public view returns (bool) {
|
||||||
return players[addr].created_at != 0;
|
return players[addr].created_at != 0;
|
||||||
@ -248,6 +258,14 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
? RaidGeldUtils.getBossPower(boss_to_attack.level)
|
? RaidGeldUtils.getBossPower(boss_to_attack.level)
|
||||||
: balanceOf(msg.sender);
|
: balanceOf(msg.sender);
|
||||||
bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
|
bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
|
||||||
|
emit BossBattle(msg.sender, boss_to_attack.level, hasWonBattle);
|
||||||
|
lastBossResults[msg.sender] = LastBossResult({
|
||||||
|
battled_at: block.timestamp,
|
||||||
|
level: boss_to_attack.level,
|
||||||
|
variant: boss_to_attack.variants[boss_to_attack.level],
|
||||||
|
prestigeGained: false,
|
||||||
|
reward: 0
|
||||||
|
});
|
||||||
if (hasWonBattle) {
|
if (hasWonBattle) {
|
||||||
// Burn geld, send some sweet DAO Token and continue
|
// Burn geld, send some sweet DAO Token and continue
|
||||||
_burn(msg.sender, geld_to_burn);
|
_burn(msg.sender, geld_to_burn);
|
||||||
@ -256,11 +274,14 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
daoToken.transfer(msg.sender, reward);
|
daoToken.transfer(msg.sender, reward);
|
||||||
emit BossDefeated(msg.sender, boss_to_attack.level, reward);
|
emit BossDefeated(msg.sender, boss_to_attack.level, reward);
|
||||||
|
|
||||||
|
lastBossResults[msg.sender].reward = reward;
|
||||||
|
|
||||||
if (boss_to_attack.level == 6) {
|
if (boss_to_attack.level == 6) {
|
||||||
// User ascends! Moloch is defeated, user can start a new run
|
// User ascends! Moloch is defeated, user can start a new run
|
||||||
players[msg.sender].prestige_level += 1;
|
players[msg.sender].prestige_level += 1;
|
||||||
emit PrestigeGained(msg.sender, players[msg.sender].prestige_level);
|
emit PrestigeGained(msg.sender, players[msg.sender].prestige_level);
|
||||||
player_dies(msg.sender);
|
player_dies(msg.sender);
|
||||||
|
lastBossResults[msg.sender].prestigeGained = true;
|
||||||
return [hasWonBattle, true /* New prestige level! */ ];
|
return [hasWonBattle, true /* New prestige level! */ ];
|
||||||
} else {
|
} else {
|
||||||
// else go to next boss
|
// else go to next boss
|
||||||
@ -268,6 +289,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Whoops u died, boss defeated you
|
// Whoops u died, boss defeated you
|
||||||
|
lastBossResults[msg.sender].reward = 0;
|
||||||
player_dies(msg.sender);
|
player_dies(msg.sender);
|
||||||
}
|
}
|
||||||
return [hasWonBattle, false /* hasnt gotten prestige level */ ];
|
return [hasWonBattle, false /* hasnt gotten prestige level */ ];
|
||||||
|
|||||||
@ -28,3 +28,11 @@ struct Boss {
|
|||||||
uint8 level;
|
uint8 level;
|
||||||
uint8[7] variants;
|
uint8[7] variants;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct LastBossResult {
|
||||||
|
uint256 battled_at;
|
||||||
|
uint256 reward;
|
||||||
|
uint8 level;
|
||||||
|
uint8 variant;
|
||||||
|
bool prestigeGained;
|
||||||
|
}
|
||||||
|
|||||||
@ -3,7 +3,7 @@ pragma solidity ^0.8.13;
|
|||||||
|
|
||||||
import {Test, console} from "forge-std/Test.sol";
|
import {Test, console} from "forge-std/Test.sol";
|
||||||
import {stdStorage, StdStorage} from "forge-std/Test.sol";
|
import {stdStorage, StdStorage} from "forge-std/Test.sol";
|
||||||
import {RaidGeld, Army, Player, Boss} from "../src/RaidGeld.sol";
|
import {RaidGeld, Army, Player, Boss, LastBossResult} from "../src/RaidGeld.sol";
|
||||||
import "../src/RaidGeldUtils.sol";
|
import "../src/RaidGeldUtils.sol";
|
||||||
import {Constants} from "../src/Constants.sol";
|
import {Constants} from "../src/Constants.sol";
|
||||||
|
|
||||||
@ -283,6 +283,13 @@ contract raid_geldTest is Test, Constants {
|
|||||||
|
|
||||||
uint256 afterBossDaoBalance = raid_geld.daoToken().balanceOf(player1);
|
uint256 afterBossDaoBalance = raid_geld.daoToken().balanceOf(player1);
|
||||||
uint256 afterBossContractBalance = raid_geld.daoToken().balanceOf(address(raid_geld));
|
uint256 afterBossContractBalance = raid_geld.daoToken().balanceOf(address(raid_geld));
|
||||||
|
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
|
||||||
|
|
||||||
|
assertEq(bossResult.battled_at, block.timestamp);
|
||||||
|
assertEq(bossResult.reward, afterBossDaoBalance - initialDaoBalance);
|
||||||
|
assertEq(bossResult.level, boss.level);
|
||||||
|
assertEq(bossResult.variant, boss.variants[boss.level]);
|
||||||
|
assertEq(bossResult.prestigeGained, false);
|
||||||
|
|
||||||
// User should receive funs, contract should lose them
|
// User should receive funs, contract should lose them
|
||||||
assertLt(initialDaoBalance, afterBossDaoBalance);
|
assertLt(initialDaoBalance, afterBossDaoBalance);
|
||||||
@ -306,6 +313,7 @@ contract raid_geldTest is Test, Constants {
|
|||||||
registerPlayerWithDaoToken();
|
registerPlayerWithDaoToken();
|
||||||
raid_geld.addUnit(0, 1);
|
raid_geld.addUnit(0, 1);
|
||||||
|
|
||||||
|
Boss memory boss = raid_geld.getBoss(player1);
|
||||||
bool[2] memory results = raid_geld.battle_with_boss();
|
bool[2] memory results = raid_geld.battle_with_boss();
|
||||||
// Should lose with just starting GELD
|
// Should lose with just starting GELD
|
||||||
assertEq(results[0], false);
|
assertEq(results[0], false);
|
||||||
@ -321,6 +329,13 @@ contract raid_geldTest is Test, Constants {
|
|||||||
assertEq(raid_geld.balanceOf(player1), 0);
|
assertEq(raid_geld.balanceOf(player1), 0);
|
||||||
// Units should reset
|
// Units should reset
|
||||||
assertEq(army.moloch_denier.level, 0);
|
assertEq(army.moloch_denier.level, 0);
|
||||||
|
|
||||||
|
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
|
||||||
|
assertEq(bossResult.battled_at, block.timestamp);
|
||||||
|
assertEq(bossResult.reward, 0);
|
||||||
|
assertEq(bossResult.level, boss.level);
|
||||||
|
assertEq(bossResult.variant, boss.variants[boss.level]);
|
||||||
|
assertEq(bossResult.prestigeGained, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
function test_08_player_who_lost_can_restart() public {
|
function test_08_player_who_lost_can_restart() public {
|
||||||
@ -388,6 +403,8 @@ contract raid_geldTest is Test, Constants {
|
|||||||
if (results[0] == true && results[1] == true) {
|
if (results[0] == true && results[1] == true) {
|
||||||
success = true;
|
success = true;
|
||||||
Player memory player = raid_geld.getPlayer(player1);
|
Player memory player = raid_geld.getPlayer(player1);
|
||||||
|
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
|
||||||
|
assertEq(bossResult.prestigeGained, true);
|
||||||
vm.assertEq(player.prestige_level, 1);
|
vm.assertEq(player.prestige_level, 1);
|
||||||
vm.assertEq(player.n_runs, tries);
|
vm.assertEq(player.n_runs, tries);
|
||||||
break;
|
break;
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user