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Author SHA1 Message Date
e46d6991a4
Adds overlays for modal, adds MAX chance geld required
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CI / Foundry project (push) Waiting to run
2024-10-31 22:09:39 +01:00
32bc1177ba
Added LastBossResult struct 2024-10-31 21:01:45 +01:00
9 changed files with 192 additions and 20 deletions

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@ -2,7 +2,7 @@ import { formatUnits } from "viem"
import { BossLevel, usePlayer } from "../providers/PlayerProvider"
import styles from "../styles/Info.module.css"
import { useEffect, useReducer, useRef } from "react"
import { calculateBalance } from "./Counter"
import { calculateBalance, toReadable } from "./Counter"
export const bossLevelToClass: Record<BossLevel, string> = {
0: styles.boss0,
@ -14,7 +14,7 @@ export const bossLevelToClass: Record<BossLevel, string> = {
6: styles.boss6,
}
const bossToName: Record<BossLevel, string> = {
export const bossToName: Record<BossLevel, string> = {
0: "Gluttonous",
1: "Slothful",
2: "Lusty",
@ -24,7 +24,7 @@ const bossToName: Record<BossLevel, string> = {
6: "Greedy",
}
const bossToReward: Record<BossLevel, bigint> = {
export const bossToReward: Record<BossLevel, bigint> = {
0: BigInt("200000000000000000"),
1: BigInt("28274420000000000000"),
2: BigInt("174191628800000000000"),
@ -70,11 +70,12 @@ const BossInfo = () => {
const [, render] = useReducer(p => !p, false);
useEffect(() => {
const tickInterval = setInterval(() => {
chanceToDefeat.current = getBossChanceToDefeat(boss?.level ?? 0, calculateBalance(
const _balance = calculateBalance(
balance ?? BigInt(0),
army?.profit_per_second ?? BigInt(0),
player?.last_raided_at ?? BigInt(0)
))
);
chanceToDefeat.current = getBossChanceToDefeat(boss?.level ?? 0, _balance)
render();
}, 100);
return () => clearInterval(tickInterval)
@ -86,6 +87,7 @@ const BossInfo = () => {
<strong>{parseFloat((chanceToDefeat.current * 100).toFixed(2))} % to slay</strong>{" "}
{chanceToDefeat.current == maxChance ? <small className={styles.maxed}>(MAXED)</small> : <small>(Max {maxChance * 100}%)</small>}
</p>
<p><small>{toReadable(bossToBossPower[boss?.level ?? 0])} GELD = max chance</small></p>
</div>
}

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@ -0,0 +1,41 @@
import { formatUnits } from "viem";
import { usePlayer } from "../providers/PlayerProvider";
import styles from "../styles/Modal.module.css";
import bgStyles from "../styles/Background.module.css";
import { bossToName, bossToReward } from "./BossInfo";
import { bossLevelToClass } from "./Boss";
interface BossOutcomeModalProps {
setIsOpen: (val: boolean) => void,
}
const BossOutcomeModal = ({ setIsOpen }: BossOutcomeModalProps) => {
const { lastBossResult } = usePlayer();
if (lastBossResult == null) return null;
const outcome = lastBossResult.reward != BigInt(0);
const ascended = lastBossResult.prestigeGained;
const text = outcome ? <span>and you <strong className={styles.won}>won!</strong> 🤩</span> : <span>and you <strong className={styles.lost}>lost</strong> 😔</span>;
const rewardAmount = parseFloat(parseFloat(formatUnits(bossToReward[lastBossResult.level], 18).toString()).toFixed(4));
const rewardText =
ascended ? <p>You won <strong>{rewardAmount} RGCVII</strong> and <strong>ASCENDED!!!</strong>. This means you beat the bosses and gained a <strong>Prestige level</strong>. Your GELD is now forfeit, but your legend lives on.</p>
: outcome ? <p>You won <strong>{rewardAmount} RGCVII</strong></p>
: <p>Your GELD is now forfeit.<br />Try again 💪 we know you can do it!</p>
const bossName = bossToName[lastBossResult.variant];
const bossClass = bossLevelToClass[lastBossResult.variant];
return <div className={`${styles.modal} ${styles.bossModal}`}>
<h2>You battled {bossName} Moloch!</h2>
<div className={`${bgStyles.boss} ${bossClass} ${styles.image}`} />
<p className={styles.outcome}>{text}</p>
{rewardText}
<div>
<button onClick={() => setIsOpen(false)}>Onward!</button>
</div>
</div>
}
export default BossOutcomeModal

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@ -1,6 +1,7 @@
import { useCallback } from "react";
import { usePlayer } from "../providers/PlayerProvider";
import styles from "../styles/Modal.module.css";
import bgStyles from "../styles/Background.module.css";
interface RegistrationModalProps {
isOpen: boolean;
@ -14,13 +15,13 @@ const RegistrationModal = ({ isOpen, setIsOpen }: RegistrationModalProps) => {
setIsOpen(false);
}, [register, setIsOpen])
if (!isOpen) return null;
return <div className={styles.modal}>
<h2>Insert coins to continue</h2>
return <div className={bgStyles.leaderboardOverlay}><div className={styles.modal}>
<h2 style={{ textAlign: "center" }}>Insert coins to continue</h2>
<div>
<button onClick={() => onRegister("RGCVII")}>500 RGCVII</button>
<button onClick={() => onRegister("ETH")}>0.0005 ETH</button>
</div>
</div>
</div></div>
}
export default RegistrationModal

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@ -1,9 +1,11 @@
import React, { createContext, ReactNode, useCallback, useContext, useEffect, useState } from 'react'
import React, { createContext, ReactNode, useCallback, useContext, useEffect, useRef, useState } from 'react'
import { useAccount, useReadContract, useWriteContract } from 'wagmi'
import contractAbi from "../../../out/RaidGeld.sol/RaidGeld.json"
import { Hash, parseEther } from 'viem'
import contracts from '../../contract_address'
import WaitingForTxModal from '../components/WaitingForTxModal'
import BossOutcomeModal from '../components/BossOutcomeModal'
import styles from "../styles/Background.module.css"
const { contractAddress, daoTokenAddress } = contracts
const abi = contractAbi.abi
@ -33,11 +35,20 @@ export interface Boss {
variants: [BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel]
}
export interface LastBossResult {
level: BossLevel;
variant: BossLevel;
battled_at: bigint;
reward: bigint;
prestigeGained: boolean;
}
export interface PlayerContextType {
isRegistered: boolean,
player: null | Player,
army: null | Army,
boss: null | Boss,
lastBossResult: null | LastBossResult,
balance: bigint,
register: (arg: "ETH" | "RGCVII") => void,
raid: () => void,
@ -50,6 +61,7 @@ const PlayerContext = createContext<PlayerContextType>({
player: null,
army: null,
boss: null,
lastBossResult: null,
balance: BigInt(0),
register: () => { },
raid: () => { },
@ -61,6 +73,8 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
const { address, isConnected } = useAccount();
const { writeContract, error } = useWriteContract();
const [[txHash, callbackFn], setHashAndCallback] = useState<[Hash | null, () => void]>([null, () => { }])
const [bossBattledModalOpen, setBossBattlesModalOpen] = useState(false);
const hasFetchedLastBossFirstTime = useRef(false);
useEffect(() => {
console.warn(error)
@ -125,6 +139,17 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
}
});
const { data: lastBossResult } = useReadContract({
address: contractAddress,
abi,
functionName: 'getLastBossResult',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 15
}
});
console.log(balance, player, army, boss)
const register = useCallback((arg: "RGCVII" | "ETH") => {
@ -133,11 +158,12 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
abi,
address: contractAddress,
functionName: 'register_eth',
value: parseEther("0.0005"),
value: parseEther("0.00005"),
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback])
}
},
onError: () => resetHashAndCallback()
})
} else if (arg === "RGCVII") {
writeContract({
@ -156,10 +182,12 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback])
}
},
onError: () => resetHashAndCallback()
})
])
}
},
onError: () => resetHashAndCallback()
});
}
}, [writeContract, resetHashAndCallback])
@ -172,7 +200,8 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback])
}
},
onError: () => resetHashAndCallback()
})
}, [writeContract, resetHashAndCallback])
@ -190,8 +219,23 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
abi,
address: contractAddress,
functionName: 'battle_with_boss',
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, () => resetHashAndCallback()])
},
onError: () => resetHashAndCallback()
})
}, [writeContract])
}, [writeContract, resetHashAndCallback])
useEffect(() => {
if (lastBossResult != null) {
if (hasFetchedLastBossFirstTime.current) {
setBossBattlesModalOpen(true);
} else {
hasFetchedLastBossFirstTime.current = true;
}
}
}, [lastBossResult])
return (
<PlayerContext.Provider value={{
@ -200,13 +244,17 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
army: army as Army,
boss: boss as Boss,
balance: balance as bigint,
lastBossResult: lastBossResult as LastBossResult,
register,
raid,
addUnit,
battleWithBoss
}}>
{children}
{txHash && <WaitingForTxModal hash={txHash} callbackFn={callbackFn} />}
<div className={`${(txHash || bossBattledModalOpen) ? styles.leaderboardOverlay : ""}`}>
{txHash && <WaitingForTxModal hash={txHash} callbackFn={callbackFn} />}
{bossBattledModalOpen && <BossOutcomeModal setIsOpen={setBossBattlesModalOpen} />}
</div>
</PlayerContext.Provider>
);
}

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@ -47,6 +47,41 @@
margin-bottom: 0;
}
}
.bossModal {
padding: 32px;
z-index: 3;
max-width: 100%;
width: 500px;
text-align: center;
margin-top: 50px;
.outcome {
font-size: 1.7rem;
}
.image {
position: relative;
margin: 0 auto;
top: 0;
&::after {
display: none;
}
}
& p {
margin: 0.5rem 0;
}
& button {
margin: 1rem;
}
.lost {
color: var(--accent-color);
}
.won {
color: var(--hover-color);
}
.lost,
.won {
font-size: 2rem;
}
}
@keyframes spin {
0% {

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@ -2,7 +2,6 @@ import { getDefaultConfig } from '@rainbow-me/rainbowkit';
import {
base,
baseSepolia,
sepolia,
foundry
} from 'wagmi/chains';
@ -13,7 +12,6 @@ export const config = getDefaultConfig({
baseSepolia,
foundry,
base,
...(process.env.NEXT_PUBLIC_ENABLE_TESTNETS === 'true' ? [sepolia] : []),
],
ssr: true,
});

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@ -5,7 +5,7 @@ import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
import {Army, Player, Raider, Boss} from "../src/RaidGeldStructs.sol";
import {Army, Player, Raider, Boss, LastBossResult} from "../src/RaidGeldStructs.sol";
import "../src/Constants.sol";
contract RaidGeld is ERC20, Ownable, Constants {
@ -16,6 +16,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
mapping(address => Player) private players;
mapping(address => Army) private armies;
mapping(address => Boss) private bosses;
mapping(address => LastBossResult) private lastBossResults;
// WETH
IWETH public immutable weth = IWETH(WETH);
@ -44,6 +45,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
event DaoTokenBuyInAmountSet(address indexed owner, uint256 oldAmount, uint256 newAmount);
event PrestigeGained(address indexed player, uint32 prestigeLevel);
event BossDefeated(address indexed player, uint8 bossLevel, uint256 earnings);
event BossBattle(address indexed player, uint8 bossLevel, bool hasWon);
// Modifier for functions that should only be available to registered players
modifier onlyPlayer() {
@ -106,6 +108,9 @@ contract RaidGeld is ERC20, Ownable, Constants {
profit_per_second: 0
});
bosses[_playerAddress] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
// dont change lastBossResult
// that only changes after boss battles and on init
}
// New player want to register with ETH
@ -171,6 +176,11 @@ contract RaidGeld is ERC20, Ownable, Constants {
return bosses[addr];
}
// Function to get the Boss struct
function getLastBossResult(address addr) public view returns (LastBossResult memory) {
return lastBossResults[addr];
}
// Quick fn to check if user is registered
function isRegistered(address addr) public view returns (bool) {
return players[addr].created_at != 0;
@ -248,6 +258,14 @@ contract RaidGeld is ERC20, Ownable, Constants {
? RaidGeldUtils.getBossPower(boss_to_attack.level)
: balanceOf(msg.sender);
bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
emit BossBattle(msg.sender, boss_to_attack.level, hasWonBattle);
lastBossResults[msg.sender] = LastBossResult({
battled_at: block.timestamp,
level: boss_to_attack.level,
variant: boss_to_attack.variants[boss_to_attack.level],
prestigeGained: false,
reward: 0
});
if (hasWonBattle) {
// Burn geld, send some sweet DAO Token and continue
_burn(msg.sender, geld_to_burn);
@ -256,11 +274,14 @@ contract RaidGeld is ERC20, Ownable, Constants {
daoToken.transfer(msg.sender, reward);
emit BossDefeated(msg.sender, boss_to_attack.level, reward);
lastBossResults[msg.sender].reward = reward;
if (boss_to_attack.level == 6) {
// User ascends! Moloch is defeated, user can start a new run
players[msg.sender].prestige_level += 1;
emit PrestigeGained(msg.sender, players[msg.sender].prestige_level);
player_dies(msg.sender);
lastBossResults[msg.sender].prestigeGained = true;
return [hasWonBattle, true /* New prestige level! */ ];
} else {
// else go to next boss
@ -268,6 +289,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
}
} else {
// Whoops u died, boss defeated you
lastBossResults[msg.sender].reward = 0;
player_dies(msg.sender);
}
return [hasWonBattle, false /* hasnt gotten prestige level */ ];

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@ -28,3 +28,11 @@ struct Boss {
uint8 level;
uint8[7] variants;
}
struct LastBossResult {
uint256 battled_at;
uint256 reward;
uint8 level;
uint8 variant;
bool prestigeGained;
}

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@ -3,7 +3,7 @@ pragma solidity ^0.8.13;
import {Test, console} from "forge-std/Test.sol";
import {stdStorage, StdStorage} from "forge-std/Test.sol";
import {RaidGeld, Army, Player, Boss} from "../src/RaidGeld.sol";
import {RaidGeld, Army, Player, Boss, LastBossResult} from "../src/RaidGeld.sol";
import "../src/RaidGeldUtils.sol";
import {Constants} from "../src/Constants.sol";
@ -283,6 +283,13 @@ contract raid_geldTest is Test, Constants {
uint256 afterBossDaoBalance = raid_geld.daoToken().balanceOf(player1);
uint256 afterBossContractBalance = raid_geld.daoToken().balanceOf(address(raid_geld));
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
assertEq(bossResult.battled_at, block.timestamp);
assertEq(bossResult.reward, afterBossDaoBalance - initialDaoBalance);
assertEq(bossResult.level, boss.level);
assertEq(bossResult.variant, boss.variants[boss.level]);
assertEq(bossResult.prestigeGained, false);
// User should receive funs, contract should lose them
assertLt(initialDaoBalance, afterBossDaoBalance);
@ -306,6 +313,7 @@ contract raid_geldTest is Test, Constants {
registerPlayerWithDaoToken();
raid_geld.addUnit(0, 1);
Boss memory boss = raid_geld.getBoss(player1);
bool[2] memory results = raid_geld.battle_with_boss();
// Should lose with just starting GELD
assertEq(results[0], false);
@ -321,6 +329,13 @@ contract raid_geldTest is Test, Constants {
assertEq(raid_geld.balanceOf(player1), 0);
// Units should reset
assertEq(army.moloch_denier.level, 0);
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
assertEq(bossResult.battled_at, block.timestamp);
assertEq(bossResult.reward, 0);
assertEq(bossResult.level, boss.level);
assertEq(bossResult.variant, boss.variants[boss.level]);
assertEq(bossResult.prestigeGained, false);
}
function test_08_player_who_lost_can_restart() public {
@ -388,6 +403,8 @@ contract raid_geldTest is Test, Constants {
if (results[0] == true && results[1] == true) {
success = true;
Player memory player = raid_geld.getPlayer(player1);
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
assertEq(bossResult.prestigeGained, true);
vm.assertEq(player.prestige_level, 1);
vm.assertEq(player.n_runs, tries);
break;