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0e691e46af session wallet
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2024-11-01 16:45:31 +01:00
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4c8f2250b7 add to boss fight 2024-11-01 16:13:41 +01:00
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ef1c242471 session wallet
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2024-11-01 13:30:56 +01:00
20 changed files with 346 additions and 902 deletions

15
app/package-lock.json generated
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@ -11,8 +11,6 @@
"@next/eslint-plugin-next": "^14.2.15",
"@rainbow-me/rainbowkit": "^2.2.0",
"@tanstack/react-query": "^5.55.3",
"howler": "^2.2.4",
"jsfxr": "^1.2.2",
"next": "^14.2.10",
"react": "^18.3.1",
"react-dom": "^18.3.1",
@ -8976,11 +8974,6 @@
"minimalistic-crypto-utils": "^1.0.1"
}
},
"node_modules/howler": {
"version": "2.2.4",
"resolved": "https://registry.npmjs.org/howler/-/howler-2.2.4.tgz",
"integrity": "sha512-iARIBPgcQrwtEr+tALF+rapJ8qSc+Set2GJQl7xT1MQzWaVkFebdJhR3alVlSiUf5U7nAANKuj3aWpwerocD5w=="
},
"node_modules/http-errors": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/http-errors/-/http-errors-2.0.0.tgz",
@ -10124,14 +10117,6 @@
"node": ">=6"
}
},
"node_modules/jsfxr": {
"version": "1.2.2",
"resolved": "https://registry.npmjs.org/jsfxr/-/jsfxr-1.2.2.tgz",
"integrity": "sha512-aBtNHZ/eJVZ3Q12HLj6F0eF20bRJTar6fjHf14zZ/Co5GzcVsEBujJO7IKwAhZS3Pe0xIvUOD3O1BoZ6ij0xhA==",
"bin": {
"sfxr-to-wav": "sfxr-to-wav"
}
},
"node_modules/json-buffer": {
"version": "3.0.1",
"resolved": "https://registry.npmjs.org/json-buffer/-/json-buffer-3.0.1.tgz",

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@ -12,8 +12,6 @@
"@next/eslint-plugin-next": "^14.2.15",
"@rainbow-me/rainbowkit": "^2.2.0",
"@tanstack/react-query": "^5.55.3",
"howler": "^2.2.4",
"jsfxr": "^1.2.2",
"next": "^14.2.10",
"react": "^18.3.1",
"react-dom": "^18.3.1",

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@ -4,67 +4,30 @@ import styles from "../styles/Modal.module.css";
import bgStyles from "../styles/Background.module.css";
import { bossToName, bossToReward } from "./BossInfo";
import { bossLevelToClass } from "./Boss";
import { lostSound, wonSound } from "../utils/soundsEffect";
import { useEffect } from "react";
interface BossOutcomeModalProps {
setIsOpen: (val: boolean) => void;
setIsOpen: (val: boolean) => void,
}
const BossOutcomeModal = ({ setIsOpen }: BossOutcomeModalProps) => {
const { lastBossResult } = usePlayer();
const outcome = lastBossResult?.reward != BigInt(0);
const ascended = lastBossResult?.prestigeGained;
useEffect(() => {
if (lastBossResult != null) {
if (outcome) {
wonSound();
} else {
lostSound();
}
}
}, [outcome, lastBossResult])
if (lastBossResult == null) return null;
const text = outcome ? (
<span>
and you <strong className={styles.won}>won!</strong> 🤩
</span>
) : (
<span>
and you <strong className={styles.lost}>lost</strong> 😔
</span>
);
const rewardAmount = parseFloat(
parseFloat(
formatUnits(bossToReward[lastBossResult.level], 18).toString()
).toFixed(4)
);
const rewardText = ascended ? (
<p>
You won <strong>{rewardAmount} RGCVII</strong> and{" "}
<strong>ASCENDED!!!</strong>. This means you beat the bosses and gained a{" "}
<strong>Prestige level</strong>. Your GELD is now forfeit, but your legend
lives on.
</p>
) : outcome ? (
<p>
You won <strong>{rewardAmount} RGCVII</strong>
</p>
) : (
<p>
Your GELD is now forfeit.
<br />
Try again 💪 we know you can do it!
</p>
);
const outcome = lastBossResult.reward != BigInt(0);
const ascended = lastBossResult.prestigeGained;
const text = outcome ? <span>and you <strong className={styles.won}>won!</strong> 🤩</span> : <span>and you <strong className={styles.lost}>lost</strong> 😔</span>;
const rewardAmount = parseFloat(parseFloat(formatUnits(bossToReward[lastBossResult.level], 18).toString()).toFixed(4));
const rewardText =
ascended ? <p>You won <strong>{rewardAmount} RGCVII</strong> and <strong>ASCENDED!!!</strong>. This means you beat the bosses and gained a <strong>Prestige level</strong>. Your GELD is now forfeit, but your legend lives on.</p>
: outcome ? <p>You won <strong>{rewardAmount} RGCVII</strong></p>
: <p>Your GELD is now forfeit.<br />Try again 💪 we know you can do it!</p>
const bossName = bossToName[lastBossResult.variant];
const bossClass = bossLevelToClass[lastBossResult.variant];
return (
<div className={`${styles.modal} ${styles.bossModal}`}>
return <div className={`${styles.modal} ${styles.bossModal}`}>
<h2>You battled {bossName} Moloch!</h2>
<div className={`${bgStyles.boss} ${bossClass} ${styles.image}`} />
<p className={styles.outcome}>{text}</p>
@ -73,7 +36,6 @@ const BossOutcomeModal = ({ setIsOpen }: BossOutcomeModalProps) => {
<button onClick={() => setIsOpen(false)}>Onward!</button>
</div>
</div>
);
};
}
export default BossOutcomeModal;
export default BossOutcomeModal

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@ -1,85 +0,0 @@
import { useEffect, useState } from 'react';
import styles from '../styles/Dashboard.module.css';
interface MetricsData {
totalPlayers: number;
totalRuns: number;
activePlayers24h: number;
totalBossesDefeated: number;
totalPrestigeLevels: number;
}
const SUBGRAPH_URL = "https://api.studio.thegraph.com/query/75782/slay-the-moloch-base-mainnet/version/latest";
const Dashboard = () => {
const [metrics, setMetrics] = useState<MetricsData>();
useEffect(() => {
const fetchMetrics = async () => {
try {
const response = await fetch(SUBGRAPH_URL, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
query: `{
# Get global stats
globalStat(id: "1") {
totalPlayers
totalBossesDefeated
totalPrestigeLevels
totalRuns
}
# Get active players in last 24h
players(where: { lastRaidedAt_gt: "${Math.floor(Date.now() / 1000) - 86400}" }) {
id
}
}`
})
});
const data = await response.json();
setMetrics({
totalPlayers: parseInt(data.data.globalStat.totalPlayers),
totalRuns: parseInt(data.data.globalStat.totalRuns),
activePlayers24h: data.data.players.length,
totalBossesDefeated: parseInt(data.data.globalStat.totalBossesDefeated),
totalPrestigeLevels: parseInt(data.data.globalStat.totalPrestigeLevels)
});
} catch (error) {
console.error("Error fetching metrics:", error);
}
};
fetchMetrics();
const interval = setInterval(fetchMetrics, 30000); // Refresh every 30 seconds
return () => clearInterval(interval);
}, []);
return (
<div className={styles.dashboard}>
<div className={styles.metric}>
<h3>Total Players</h3>
<p>{metrics?.totalPlayers || 0}</p>
</div>
<div className={styles.metric}>
<h3>Total Game Runs</h3>
<p>{metrics?.totalRuns || 0}</p>
</div>
<div className={styles.metric}>
<h3>Active Players (24h)</h3>
<p>{metrics?.activePlayers24h || 0}</p>
</div>
<div className={styles.metric}>
<h3>Total Bosses Defeated</h3>
<p>{metrics?.totalBossesDefeated || 0}</p>
</div>
<div className={styles.metric}>
<h3>Total Prestige Levels</h3>
<p>{metrics?.totalPrestigeLevels || 0}</p>
</div>
</div>
);
};
export default Dashboard;

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@ -1,31 +1,22 @@
import { useEffect, useState } from "react";
import styles from "../styles/Leaderboard.module.css";
import {
TopEarnersResponse,
TopRaidersResponse,
PlayerResponse,
} from "../types/leaderboard";
import { formatUnits } from "viem";
import { useEffect, useState } from 'react'
import styles from '../styles/Leaderboard.module.css'
import { TopEarnersResponse, TopRaidersResponse } from '../types/leaderboard'
import { formatUnits } from 'viem'
const SUBGRAPH_URL =
"https://api.studio.thegraph.com/query/75782/slay-the-moloch-base-mainnet/version/latest";
const SUBGRAPH_URL = 'https://api.studio.thegraph.com/query/75782/slay-the-moloch-base-sepolia/version/latest'
const Leaderboard = () => {
const [topEarners, setTopEarners] = useState<TopEarnersResponse>();
const [topRaiders, setTopRaiders] = useState<TopRaidersResponse>();
const [activeTab, setActiveTab] = useState<
"earners" | "raiders" | "bosses" | "prestige"
>("earners");
const [bossesDefeated, setBossesDefeated] = useState<PlayerResponse>();
const [playerPrestige, setPlayerPrestige] = useState<PlayerResponse>();
const [topEarners, setTopEarners] = useState<TopEarnersResponse>()
const [topRaiders, setTopRaiders] = useState<TopRaidersResponse>()
const [activeTab, setActiveTab] = useState<'earners' | 'raiders'>('earners')
useEffect(() => {
const fetchLeaderboards = async () => {
try {
// Fetch top earners
const earnersResponse = await fetch(SUBGRAPH_URL, {
method: "POST",
headers: { "Content-Type": "application/json" },
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
query: `{
armies(first: 10, orderBy: profitPerSecond, orderDirection: desc) {
@ -41,16 +32,16 @@ const Leaderboard = () => {
anointedLevel
championLevel
}
}`,
}),
});
const earnersData = await earnersResponse.json();
setTopEarners({ armies: earnersData.data.armies });
}`
})
})
const earnersData = await earnersResponse.json()
setTopEarners({ armies: earnersData.data.armies })
// Fetch top raiders
const raidersResponse = await fetch(SUBGRAPH_URL, {
method: "POST",
headers: { "Content-Type": "application/json" },
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
query: `{
players(first: 10, orderBy: numberOfRaids, orderDirection: desc) {
@ -59,52 +50,20 @@ const Leaderboard = () => {
totalMinted
currentBalance
}
}`,
}),
});
const raidersData = await raidersResponse.json();
setTopRaiders({ players: raidersData.data.players });
// Fetch bosses defeated
const bossesDefeatedResponse = await fetch(SUBGRAPH_URL, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
query: `{
players(first: 10, orderBy: bossesDefeated, orderDirection: desc) {
id
bossesDefeated
}
}`,
}),
});
const bossesDefeatedData = await bossesDefeatedResponse.json();
setBossesDefeated({ players: bossesDefeatedData.data.players });
// Fetch player prestige
const playerPrestigeResponse = await fetch(SUBGRAPH_URL, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
query: `{
players(first: 10, orderBy: prestigeLevel, orderDirection: desc) {
id
prestigeLevel
}
}`,
}),
});
const playerPrestigeData = await playerPrestigeResponse.json();
setPlayerPrestige({ players: playerPrestigeData.data.players });
}`
})
})
const raidersData = await raidersResponse.json()
setTopRaiders({ players: raidersData.data.players })
} catch (error) {
console.error("Error fetching leaderboard:", error);
console.error('Error fetching leaderboard:', error)
}
}
};
fetchLeaderboards();
const interval = setInterval(fetchLeaderboards, 30000); // Refresh every 30 seconds
return () => clearInterval(interval);
}, []);
fetchLeaderboards()
const interval = setInterval(fetchLeaderboards, 30000) // Refresh every 30 seconds
return () => clearInterval(interval)
}, [])
return (
<div className={styles.leaderboard}>
@ -112,106 +71,44 @@ const Leaderboard = () => {
<div className={styles.tabs}>
<button
className={`${styles.tab} ${
activeTab === "earners" ? styles.active : ""
}`}
onClick={() => setActiveTab("earners")}
className={`${styles.tab} ${activeTab === 'earners' ? styles.active : ''}`}
onClick={() => setActiveTab('earners')}
>
Top Earners
</button>
<button
className={`${styles.tab} ${
activeTab === "raiders" ? styles.active : ""
}`}
onClick={() => setActiveTab("raiders")}
className={`${styles.tab} ${activeTab === 'raiders' ? styles.active : ''}`}
onClick={() => setActiveTab('raiders')}
>
Top Raiders
</button>
<button
className={`${styles.tab} ${
activeTab === "bosses" ? styles.active : ""
}`}
onClick={() => setActiveTab("bosses")}
>
Top Boss Slayers
</button>
<button
className={`${styles.tab} ${
activeTab === "prestige" ? styles.active : ""
}`}
onClick={() => setActiveTab("prestige")}
>
Top Players by Prestige
</button>
</div>
{activeTab === "earners" && (
{activeTab === 'earners' && (
<div className={styles.list}>
{topEarners?.armies.map((army, index) => (
<div key={army.player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>
{army.player.id.slice(0, 6)}...
{army.player.id.slice(-4)}
</span>
<span className={styles.stat}>
{formatUnits(BigInt(army.profitPerSecond), 4)}{" "}
GELD/s
</span>
<span className={styles.address}>{army.player.id.slice(0, 6)}...{army.player.id.slice(-4)}</span>
<span className={styles.stat}>{formatUnits(BigInt(army.profitPerSecond), 4)} GELD/s</span>
</div>
))}
</div>
)}
{activeTab === "raiders" && (
{activeTab === 'raiders' && (
<div className={styles.list}>
{topRaiders?.players.map((player, index) => (
<div key={player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>
{player.id.slice(0, 6)}...{player.id.slice(-4)}
</span>
<span className={styles.stat}>
{player.numberOfRaids} raids
</span>
</div>
))}
</div>
)}
{activeTab === "bosses" && (
<div className={styles.list}>
{bossesDefeated?.players.map((player, index) => (
<div key={player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>
{player.id.slice(0, 6)}...{player.id.slice(-4)}
</span>
<span className={styles.stat}>
{player.bossesDefeated} Bosses Slain
</span>
</div>
))}
</div>
)}
{activeTab === "prestige" && (
<div className={styles.list}>
{playerPrestige?.players.map((player, index) => (
<div key={player.id} className={styles.item}>
<span className={styles.rank}>#{index + 1}</span>
<span className={styles.address}>
{player.id.slice(0, 6)}...{player.id.slice(-4)}
</span>
<span className={styles.stat}>
{player.prestigeLevel} Prestige Level
</span>
<span className={styles.address}>{player.id.slice(0, 6)}...{player.id.slice(-4)}</span>
<span className={styles.stat}>{player.numberOfRaids} raids</span>
</div>
))}
</div>
)}
</div>
);
};
)
}
export default Leaderboard;
export default Leaderboard

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@ -8,7 +8,6 @@ import Leaderboard from "./Leaderboard";
import { usePlayer } from "../providers/PlayerProvider";
import Boss from "./Boss";
import BossInfo from "./BossInfo";
import Link from "next/link";
const bossToMountainsClass = {
0: styles.mountains0,
@ -54,7 +53,6 @@ const Scene = () => {
>
🏆 <span className={styles.hideMobile}>Top players</span>
</button>
<Link href="/metrics" className={styles.metricsButton}>📈 <span className={styles.hideMobile}>Game metrics</span></Link>
{isLeaderboardOpen && (
<div className={styles.leaderboardOverlay}>
<div className={styles.leaderboardContent}>

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@ -8,10 +8,8 @@ import { RainbowKitProvider, midnightTheme } from "@rainbow-me/rainbowkit";
import { config } from "../wagmi";
import { Press_Start_2P, Texturina } from "next/font/google";
import PlayerProvider from "../providers/PlayerProvider";
import ModalProvider from "../providers/ModalProvider";
import Script from "next/script";
import { useEffect } from "react";
import { clickSound } from "../utils/soundsEffect";
import ModalProvider from '../providers/ModalProvider';
const client = new QueryClient();
const font = Texturina({ weight: ["400"], subsets: ["latin"] });
@ -20,18 +18,6 @@ const font = Texturina({ weight: ["400"], subsets: ["latin"] });
const fontPixel = Press_Start_2P({ weight: ["400"], subsets: ["latin"] });
function MyApp({ Component, pageProps }: AppProps) {
useEffect(() => {
window.addEventListener("click", () => {
clickSound();
});
return () => {
window.removeEventListener("click", () => {
clickSound();
});
};
}, []);
return (
<WagmiProvider config={config}>
<QueryClientProvider client={client}>
@ -60,14 +46,6 @@ function MyApp({ Component, pageProps }: AppProps) {
`}</style>
<PlayerProvider>
<ModalProvider>
<Script
src="https://sfxr.me/riffwave.js"
strategy="beforeInteractive"
/>
<Script
src="https://sfxr.me/sfxr.js"
strategy="beforeInteractive"
/>
<Component {...pageProps} />
</ModalProvider>
</PlayerProvider>

View File

@ -1,15 +0,0 @@
import Dashboard from '../components/Dashboard';
import styles from '../styles/Metrics.module.css';
import Link from 'next/link';
const MetricsPage = () => {
return (
<div className={styles.metricsPage}>
<Link href="/" className={styles.backLink}> Back to game</Link>
<h1>Game Metrics</h1>
<Dashboard />
</div>
);
};
export default MetricsPage;

View File

@ -1,55 +1,38 @@
import React, {
createContext,
ReactNode,
useCallback,
useContext,
useEffect,
useRef,
useState,
} from "react";
import { useAccount, useReadContract, useWriteContract } from "wagmi";
import contractAbi from "../../../out/RaidGeld.sol/RaidGeld.json";
import { Hash, parseEther } from "viem";
import contracts from "../../contract_address";
import WaitingForTxModal from "../components/WaitingForTxModal";
import BossOutcomeModal from "../components/BossOutcomeModal";
import styles from "../styles/Background.module.css";
import { coinSound } from "../utils/soundsEffect";
import React, { createContext, ReactNode, useCallback, useContext, useEffect, useRef, useState } from 'react'
import { useAccount, useReadContract, useWriteContract } from 'wagmi'
import contractAbi from "../../../out/RaidGeld.sol/RaidGeld.json"
import { Hash, parseEther } from 'viem'
import contracts from '../../contract_address'
import WaitingForTxModal from '../components/WaitingForTxModal'
import BossOutcomeModal from '../components/BossOutcomeModal'
import styles from "../styles/Background.module.css"
const { contractAddress, daoTokenAddress } = contracts;
const abi = contractAbi.abi;
const { contractAddress, daoTokenAddress } = contracts
const abi = contractAbi.abi
export type UnitType = 0 | 1 | 2 | 3;
export type BossLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6;
export type UnitType = 0 | 1 | 2 | 3
export type BossLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6
export interface Player {
created_at: bigint;
last_raided_at: bigint;
total_minted: bigint;
total_rewards: bigint;
n_runs: number;
prestige_level: number;
is_registered: boolean;
has_active_session: boolean;
created_at: bigint,
last_raided_at: bigint,
total_minted: bigint
total_rewards: bigint,
n_runs: number,
prestige_level: number,
is_registered: boolean,
has_active_session: boolean,
}
export interface Army {
anointed: { level: number };
apprentice: { level: number };
champion: { level: number };
moloch_denier: { level: number };
profit_per_second: bigint;
anointed: { level: number }
apprentice: { level: number }
champion: { level: number }
moloch_denier: { level: number }
profit_per_second: bigint
}
export interface Boss {
level: BossLevel;
variants: [
BossLevel,
BossLevel,
BossLevel,
BossLevel,
BossLevel,
BossLevel,
BossLevel
];
variants: [BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel]
}
export interface LastBossResult {
@ -61,14 +44,14 @@ export interface LastBossResult {
}
export interface PlayerContextType {
isRegistered: boolean;
player: null | Player;
army: null | Army;
boss: null | Boss;
lastBossResult: null | LastBossResult;
balance: bigint;
register: (arg: "ETH" | "RGCVII") => void;
raid: () => void;
isRegistered: boolean,
player: null | Player,
army: null | Army,
boss: null | Boss,
lastBossResult: null | LastBossResult,
balance: bigint,
register: (arg: "ETH" | "RGCVII") => void,
raid: () => void,
battleWithBoss: () => void;
addUnit: (unit: UnitType, amount?: number) => void;
}
@ -80,199 +63,169 @@ const PlayerContext = createContext<PlayerContextType>({
boss: null,
lastBossResult: null,
balance: BigInt(0),
register: () => {},
raid: () => {},
battleWithBoss: () => {},
addUnit: () => {},
register: () => { },
raid: () => { },
battleWithBoss: () => { },
addUnit: () => { }
});
const PlayerProvider = ({ children }: { children: ReactNode }) => {
const { address, isConnected } = useAccount();
const { writeContract, error } = useWriteContract();
const [[txHash, callbackFn], setHashAndCallback] = useState<
[Hash | null, () => void]
>([null, () => {}]);
const [[txHash, callbackFn], setHashAndCallback] = useState<[Hash | null, () => void]>([null, () => { }])
const [bossBattledModalOpen, setBossBattlesModalOpen] = useState(false);
const hasFetchedLastBossFirstTime = useRef(false);
useEffect(() => {
console.warn(error);
}, [error]);
console.warn(error)
}, [error])
const resetHashAndCallback = useCallback(() => {
setHashAndCallback([null, () => {}]);
}, []);
setHashAndCallback([null, () => { }])
}, [])
const { data: isRegistered } = useReadContract({
address: contractAddress,
abi,
functionName: "isRegistered",
functionName: 'isRegistered',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 10000,
},
refetchInterval: 15,
}
});
const { data: balance } = useReadContract({
const { data: balance, } = useReadContract({
address: contractAddress,
abi,
functionName: "balanceOf",
functionName: 'balanceOf',
args: [address],
query: {
refetchInterval: 10000,
enabled: isConnected,
},
refetchInterval: 15,
enabled: isConnected
}
});
const { data: player } = useReadContract({
address: contractAddress,
abi,
functionName: "getPlayer",
functionName: 'getPlayer',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 10000,
},
refetchInterval: 15
}
});
const { data: army } = useReadContract({
address: contractAddress,
abi,
functionName: "getArmy",
functionName: 'getArmy',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 10000,
},
refetchInterval: 15
}
});
const { data: boss } = useReadContract({
address: contractAddress,
abi,
functionName: "getBoss",
functionName: 'getBoss',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 10000,
},
refetchInterval: 15
}
});
const { data: lastBossResult } = useReadContract({
address: contractAddress,
abi,
functionName: "getLastBossResult",
functionName: 'getLastBossResult',
args: [address],
query: {
enabled: isConnected,
refetchInterval: 10000,
},
refetchInterval: 15
}
});
const register = useCallback(
(arg: "RGCVII" | "ETH") => {
if (arg === "ETH") {
writeContract(
{
console.log(balance, player, army, boss)
const register = useCallback((arg: "RGCVII" | "ETH") => {
if (arg === 'ETH') {
writeContract({
abi,
address: contractAddress,
functionName: "register_eth",
functionName: 'register_eth',
value: parseEther("0.00045"),
},
{
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback]);
setHashAndCallback([hash, resetHashAndCallback])
},
onError: () => resetHashAndCallback(),
}
);
onError: () => resetHashAndCallback()
})
} else if (arg === "RGCVII") {
writeContract(
{
writeContract({
abi,
address: daoTokenAddress,
functionName: "approve",
functionName: 'approve',
args: [contractAddress, parseEther("400")],
},
{
}, {
onSuccess: (hash) => {
setHashAndCallback([
hash,
() =>
writeContract(
{
() => writeContract({
abi,
address: contractAddress,
functionName: "register_dao",
},
{
functionName: 'register_dao',
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback]);
setHashAndCallback([hash, resetHashAndCallback])
},
onError: () => resetHashAndCallback(),
}
),
]);
onError: () => resetHashAndCallback()
})
])
},
onError: () => resetHashAndCallback(),
onError: () => resetHashAndCallback()
});
}
);
}
},
[writeContract, resetHashAndCallback]
);
}, [writeContract, resetHashAndCallback])
const raid = useCallback(() => {
writeContract(
{
writeContract({
abi,
address: contractAddress,
functionName: "raid",
},
{
functionName: 'raid',
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, resetHashAndCallback]);
setHashAndCallback([hash, resetHashAndCallback])
},
onError: () => resetHashAndCallback(),
}
);
}, [writeContract, resetHashAndCallback]);
onError: () => resetHashAndCallback()
})
}, [writeContract, resetHashAndCallback])
const addUnit = useCallback(
(unit: UnitType) => {
writeContract(
{
const addUnit = useCallback((unit: UnitType) => {
writeContract({
abi,
address: contractAddress,
functionName: "addUnit",
args: [unit, 1],
},
{
onSuccess: () => {
coinSound();
},
onError: () => resetHashAndCallback(),
}
);
},
[writeContract, resetHashAndCallback]
);
functionName: 'addUnit',
args: [unit, 1]
})
}, [writeContract])
const battleWithBoss = useCallback(() => {
writeContract(
{
writeContract({
abi,
address: contractAddress,
functionName: "battle_with_boss",
},
{
functionName: 'battle_with_boss',
}, {
onSuccess: (hash) => {
setHashAndCallback([hash, () => resetHashAndCallback()]);
setHashAndCallback([hash, () => resetHashAndCallback()])
},
onError: () => resetHashAndCallback(),
}
);
}, [writeContract, resetHashAndCallback]);
onError: () => resetHashAndCallback()
})
}, [writeContract, resetHashAndCallback])
useEffect(() => {
if (lastBossResult != null) {
@ -282,11 +235,10 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
hasFetchedLastBossFirstTime.current = true;
}
}
}, [lastBossResult]);
}, [lastBossResult])
return (
<PlayerContext.Provider
value={{
<PlayerContext.Provider value={{
isRegistered: isRegistered as boolean,
player: player as Player,
army: army as Army,
@ -296,26 +248,20 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
register,
raid,
addUnit,
battleWithBoss,
}}
>
battleWithBoss
}}>
{children}
<div
className={`${
txHash || bossBattledModalOpen ? styles.leaderboardOverlay : ""
}`}
>
<div className={`${(txHash || bossBattledModalOpen) ? styles.leaderboardOverlay : ""}`}>
{txHash && <WaitingForTxModal hash={txHash} callbackFn={callbackFn} />}
{bossBattledModalOpen && (
<BossOutcomeModal setIsOpen={setBossBattlesModalOpen} />
)}
{bossBattledModalOpen && <BossOutcomeModal setIsOpen={setBossBattlesModalOpen} />}
</div>
</PlayerContext.Provider>
);
};
}
export const usePlayer = () => {
return useContext(PlayerContext);
};
}
export default PlayerProvider
export default PlayerProvider;

View File

@ -402,8 +402,7 @@
}
}
.leaderboardButton,
.metricsButton {
.leaderboardButton {
position: absolute;
top: 30px;
left: 80px;
@ -426,12 +425,6 @@
}
}
}
.metricsButton {
left: auto;
top: auto;
right: 32px;
bottom: 32px;
}
.leaderboardButton:hover {
transform: scale(1.1);

View File

@ -1,29 +0,0 @@
.dashboard {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
gap: 2rem;
padding: 2rem;
max-width: 1200px;
margin: 0 auto;
}
.metric {
background: rgba(0, 0, 0, 0.8);
border-radius: 8px;
padding: 1.5rem;
text-align: center;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.metric h3 {
color: #888;
margin: 0 0 1rem 0;
font-size: 1.1rem;
}
.metric p {
color: #fff;
font-size: 2rem;
margin: 0;
font-weight: bold;
}

View File

@ -1,23 +0,0 @@
.metricsPage {
min-height: 100vh;
padding: 2rem;
background: #1a1a1a;
color: white;
}
.metricsPage h1 {
text-align: center;
margin-bottom: 3rem;
}
.backLink {
display: inline-block;
color: #888;
text-decoration: none;
margin-bottom: 2rem;
transition: color 0.2s;
}
.backLink:hover {
color: white;
}

View File

@ -1,31 +1,25 @@
export interface Player {
id: string;
totalMinted: string;
currentBalance: string;
numberOfRaids: string;
army?: Army;
bossesDefeated?: string;
prestigeLevel: string;
}
id: string
totalMinted: string
currentBalance: string
numberOfRaids: string
army?: Army
}
export interface Army {
player: Player;
profitPerSecond: string;
projectedDailyEarnings: string;
molochDenierLevel: string;
apprenticeLevel: string;
anointedLevel: string;
championLevel: string;
}
export interface Army {
player: Player
profitPerSecond: string
projectedDailyEarnings: string
molochDenierLevel: string
apprenticeLevel: string
anointedLevel: string
championLevel: string
}
export interface TopEarnersResponse {
armies: Army[];
}
export interface TopEarnersResponse {
armies: Army[]
}
export interface TopRaidersResponse {
players: Player[];
}
export interface PlayerResponse {
players: Player[];
}
export interface TopRaidersResponse {
players: Player[]
}

View File

@ -1,44 +0,0 @@
// https://sfxr.me/
// https://github.com/chr15m/jsfxr?tab=readme-ov-file#library
// https://github.com/goldfire/howler.js
import { sfxr } from "jsfxr";
import { Howl } from "howler";
export const coinSound = () => {
const coin = sfxr.toAudio(
"34T6PkpUzHPSs4CvSaNXpQ6fftpW1yrCDSda6oECJ5CH6BEaokmoZC7aAra2xef61iP6srxUaRZUk8Z2DRJHNMEvtWCLjgKkUCFtpxPe9o8AvYBCJZG1YNNPR"
);
coin.play();
};
export const errorSound = () => {
const fail = sfxr.toAudio(
"3mLuemG9nym33ak7ot6gTcNTFBBnNkcF4rmQFkh1zRhrvJ6totmE1EX61m9LTW9KWGuQpQEMqnVopubShwmxqQK7vAZYMXKbJCxYE9bcTh2qMm9JbMRJAKD5a"
);
fail.play();
};
export const clickSound = () => {
const click = sfxr.toAudio(
"7BMHBGPkXasqBZ54qHeMQTKSwDs2Y176H4hQVNkvQPg5eZyckEhyzKTnAZfqnp9ayL5iPVRNXFNjXAXBbUKhT7U6c1hKZBgWzaWkWTQvmcrCwikKi3RoF7wbd"
);
click.play();
};
export const lostSound = () => {
const fail = new Howl({
src: ["/sounds/lost.wav"],
volume: 0.7
});
fail.play();
};
export const wonSound = () => {
const won = new Howl({
src: ["/sounds/arcade_win.wav"],
});
won.play();
};

View File

@ -9,9 +9,9 @@ export const config = getDefaultConfig({
appName: 'RainbowKit App',
projectId: 'YOUR_PROJECT_ID',
chains: [
base,
foundry,
baseSepolia,
foundry,
base,
],
ssr: true,
});

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@ -20,11 +20,16 @@ contract RaidGeld is ERC20, Ownable, Constants {
uint256 public BUY_IN_DAO_TOKEN_AMOUNT;
uint256 public constant INITIAL_GELD = 50 * MANTISSA;
uint256 public constant SACRIFICE_SHARE = 1e3; // 10%
uint256 public constant SESSION_WALLET_FUNDING_CAP = 0.001 ether;
mapping(address => Player) private players;
mapping(address => Army) private armies;
mapping(address => Boss) private bosses;
mapping(address => LastBossResult) private lastBossResults;
mapping(address => address) private playerToSessionWallet;
mapping(address => address) private sessionWalletToPlayer;
mapping(address => address) private proposedSessionWallets;
// WETH
IWETH public immutable weth = IWETH(WETH);
// RGCVII token
@ -92,7 +97,10 @@ contract RaidGeld is ERC20, Ownable, Constants {
}
modifier onlyActiveSession() {
require(players[msg.sender].has_active_session, "Session is not active, you need to buy into the game first");
address delegatedWallet = playerToSessionWallet[msg.sender];
require(
players[msg.sender].has_active_session ||
players[delegatedWallet].has_active_session, "Session is not active, you need to buy into the game first");
_;
}
@ -200,7 +208,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
// Manual minting for itchy fingers
function raid() external onlyActiveSession {
performRaid(msg.sender);
performRaid(_player());
}
// Helper so we can use it when buying units too
@ -240,9 +248,10 @@ contract RaidGeld is ERC20, Ownable, Constants {
// Add a unit to your army
function addUnit(uint8 unit, uint16 n_units) external onlyActiveSession {
address player = _player();
require(unit <= 3, "Unknown unit");
Army storage army = armies[msg.sender];
Army storage army = armies[player];
uint16 currentLevel = 0;
if (unit == 0) {
// moloch_denier
@ -261,13 +270,13 @@ contract RaidGeld is ERC20, Ownable, Constants {
uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
performRaid(msg.sender);
performRaid(player);
// TODO: Since we are first minting then burning the token, this could be simplified
require(balanceOf(msg.sender) >= cost, "Not enough GELD to add this unit");
require(balanceOf(player) >= cost, "Not enough GELD to add this unit");
// then burn the cost of the new army
_burn(msg.sender, cost);
_burn(player, cost);
// Increase level
if (unit == 0) {
@ -289,7 +298,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
// Emit event
emit UnitAdded(
msg.sender,
player,
unit,
n_units,
cost,
@ -303,15 +312,16 @@ contract RaidGeld is ERC20, Ownable, Constants {
function battle_with_boss() external onlyActiveSession returns (bool[2] memory hasWonOrAscended) {
// first perform raid
performRaid(msg.sender);
Boss memory boss_to_attack = bosses[msg.sender];
address player = _player();
performRaid(player);
Boss memory boss_to_attack = bosses[player];
// calculate how much the player will put into battle
uint256 geld_to_burn = balanceOf(msg.sender) >= RaidGeldUtils.getBossPower(boss_to_attack.level)
uint256 geld_to_burn = balanceOf(player) >= RaidGeldUtils.getBossPower(boss_to_attack.level)
? RaidGeldUtils.getBossPower(boss_to_attack.level)
: balanceOf(msg.sender);
: balanceOf(player);
bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
emit BossBattle(msg.sender, boss_to_attack.level, hasWonBattle);
lastBossResults[msg.sender] = LastBossResult({
emit BossBattle(player, boss_to_attack.level, hasWonBattle);
lastBossResults[player] = LastBossResult({
battled_at: block.timestamp,
level: boss_to_attack.level,
variant: boss_to_attack.variants[boss_to_attack.level],
@ -320,7 +330,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
});
if (hasWonBattle) {
// Burn geld, send some sweet DAO Token and continue
_burn(msg.sender, geld_to_burn);
_burn(player, geld_to_burn);
uint256 baseReward = (BUY_IN_DAO_TOKEN_AMOUNT - BUY_IN_DAO_TOKEN_AMOUNT * SACRIFICE_SHARE / MANTISSA);
uint256 wholeReward = RaidGeldUtils.calculateBossReward(boss_to_attack.level, baseReward);
uint256 treasuryShare = wholeReward * SACRIFICE_SHARE / MANTISSA;
@ -328,29 +338,29 @@ contract RaidGeld is ERC20, Ownable, Constants {
// send a share to dao treasury
daoToken.transfer(DAO_TREASURY, treasuryShare);
players[msg.sender].total_rewards += reward;
players[player].total_rewards += reward;
// send user its reward
daoToken.transfer(msg.sender, reward);
emit BossDefeated(msg.sender, boss_to_attack.level, reward);
daoToken.transfer(player, reward);
emit BossDefeated(player, boss_to_attack.level, reward);
lastBossResults[msg.sender].reward = reward;
lastBossResults[player].reward = reward;
if (boss_to_attack.level == 6) {
// User ascends! Moloch is defeated, user can start a new run
players[msg.sender].prestige_level += 1;
emit PrestigeGained(msg.sender, players[msg.sender].prestige_level);
player_dies(msg.sender);
lastBossResults[msg.sender].prestigeGained = true;
players[player].prestige_level += 1;
emit PrestigeGained(player, players[player].prestige_level);
player_dies(player);
lastBossResults[player].prestigeGained = true;
return [hasWonBattle, true /* New prestige level! */ ];
} else {
// else go to next boss
bosses[msg.sender].level += 1;
bosses[player].level += 1;
}
} else {
// Whoops u died, boss defeated you
lastBossResults[msg.sender].reward = 0;
player_dies(msg.sender);
lastBossResults[player].reward = 0;
player_dies(player);
}
return [hasWonBattle, false /* hasnt gotten prestige level */ ];
}
@ -428,6 +438,31 @@ contract RaidGeld is ERC20, Ownable, Constants {
DAO = _dao;
}
function proposeSessionWallet(address _wallet) payable external onlyPlayer {
require(!isRegistered(_wallet), "Wallet belongs to other player");
require(msg.value <= SESSION_WALLET_FUNDING_CAP, "Too high funding amoount");
require(sessionWalletToPlayer[_wallet] == address(0), "Wallet already in use");
playerToSessionWallet[msg.sender] = _wallet;
sessionWalletToPlayer[_wallet] = msg.sender;
payable(_wallet).call{value: msg.value}("");
}
function acceptSessionWallet(address _player) external {
require(proposedSessionWallets[_player] == msg.sender, "Not the proposed session wallet");
sessionWalletToPlayer[msg.sender] = _player;
playerToSessionWallet[_player] = msg.sender;
proposedSessionWallets[msg.sender] = address(0);
}
function fundSessionWallet() payable external {
require(sessionWalletToPlayer[msg.sender] != address(0), "No session wallet found");
require(msg.value <= SESSION_WALLET_FUNDING_CAP, "Too high funding amoount");
payable(sessionWalletToPlayer[msg.sender]).call{value: msg.value}("");
}
function _player() internal view returns (address) {
address delegatedWallet = sessionWalletToPlayer[msg.sender];
return delegatedWallet == address(0) ? msg.sender : delegatedWallet;
}
receive() external payable {
revert("No plain Ether accepted, use register() function to check in :)");
}