Mobile version #11
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@ -80,7 +80,7 @@ const unitAvailableToDiscoverAt: Record<UnitType, bigint> = {
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};
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};
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interface UnitProps {
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interface UnitProps {
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addUnit: (unitType: UnitType) => void;
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addUnit: (unitType: UnitType, amount?: number) => void;
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unitType: UnitType;
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unitType: UnitType;
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canPurchase: boolean;
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canPurchase: boolean;
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isShrouded: boolean;
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isShrouded: boolean;
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@ -92,18 +92,19 @@ const Unit = ({
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unitType,
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unitType,
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canPurchase,
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canPurchase,
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isShrouded,
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isShrouded,
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n_units,
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n_units: unitLevel,
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}: UnitProps) => {
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}: UnitProps) => {
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const [unitPrice, unitProfit] = useMemo(() => {
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const [unitPrice, unitProfit] = useMemo(() => {
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return [
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return [
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toReadable(calculateUnitPrice(unitType, n_units, 1)),
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toReadable(calculateUnitPrice(unitType, unitLevel, 1)),
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toReadable(calculateProfitPerSecond(unitType, n_units)),
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toReadable(calculateProfitPerSecond(unitType, unitLevel)),
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];
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];
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}, [n_units, unitType]);
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}, [unitLevel, unitType]);
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return (
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return (
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<div
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<div
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onClick={() => addUnit(unitType)}
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onClick={() => addUnit(unitType)}
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className={`${styles.armyUnit} ${canPurchase ? "" : styles.isUnavailable
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className={`${styles.armyUnit} ${
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canPurchase ? "" : styles.isUnavailable
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}`}
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}`}
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>
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>
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<div
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<div
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@ -122,12 +123,12 @@ const Unit = ({
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{unitPrice} <small>GELD</small>
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{unitPrice} <small>GELD</small>
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</span>
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</span>
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)}
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)}
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{n_units > 0 ? (
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{unitLevel > 0 ? (
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<span className={`${styles.unitSupply} ${styles.uiElement}`}>
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<span className={`${styles.unitSupply} ${styles.uiElement}`}>
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{n_units}
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{`lvl ${unitLevel}`}
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</span>
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</span>
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) : null}
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) : null}
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{n_units > 0 ? (
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{unitLevel > 0 ? (
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<span className={`${styles.unitProfit} ${styles.uiElement}`}>
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<span className={`${styles.unitProfit} ${styles.uiElement}`}>
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{unitProfit} <small>per sec</small>
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{unitProfit} <small>per sec</small>
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</span>
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</span>
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@ -2,7 +2,7 @@ import { formatUnits } from "viem"
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import { BossLevel, usePlayer } from "../providers/PlayerProvider"
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import { BossLevel, usePlayer } from "../providers/PlayerProvider"
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import styles from "../styles/Info.module.css"
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import styles from "../styles/Info.module.css"
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import { useEffect, useReducer, useRef } from "react"
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import { useEffect, useReducer, useRef } from "react"
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import { calculateBalance } from "./Counter"
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import { calculateBalance, toReadable } from "./Counter"
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export const bossLevelToClass: Record<BossLevel, string> = {
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export const bossLevelToClass: Record<BossLevel, string> = {
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0: styles.boss0,
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0: styles.boss0,
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@ -14,7 +14,7 @@ export const bossLevelToClass: Record<BossLevel, string> = {
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6: styles.boss6,
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6: styles.boss6,
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}
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}
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const bossToName: Record<BossLevel, string> = {
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export const bossToName: Record<BossLevel, string> = {
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0: "Gluttonous",
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0: "Gluttonous",
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1: "Slothful",
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1: "Slothful",
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2: "Lusty",
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2: "Lusty",
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@ -24,7 +24,7 @@ const bossToName: Record<BossLevel, string> = {
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6: "Greedy",
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6: "Greedy",
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}
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}
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const bossToReward: Record<BossLevel, bigint> = {
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export const bossToReward: Record<BossLevel, bigint> = {
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0: BigInt("200000000000000000"),
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0: BigInt("200000000000000000"),
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1: BigInt("28274420000000000000"),
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1: BigInt("28274420000000000000"),
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2: BigInt("174191628800000000000"),
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2: BigInt("174191628800000000000"),
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@ -70,22 +70,24 @@ const BossInfo = () => {
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const [, render] = useReducer(p => !p, false);
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const [, render] = useReducer(p => !p, false);
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useEffect(() => {
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useEffect(() => {
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const tickInterval = setInterval(() => {
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const tickInterval = setInterval(() => {
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chanceToDefeat.current = getBossChanceToDefeat(boss?.level ?? 0, calculateBalance(
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const _balance = calculateBalance(
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balance ?? BigInt(0),
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balance ?? BigInt(0),
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army?.profit_per_second ?? BigInt(0),
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army?.profit_per_second ?? BigInt(0),
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player?.last_raided_at ?? BigInt(0)
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player?.last_raided_at ?? BigInt(0)
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))
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);
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chanceToDefeat.current = getBossChanceToDefeat(boss?.level ?? 0, _balance)
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render();
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render();
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}, 100);
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}, 100);
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return () => clearInterval(tickInterval)
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return () => clearInterval(tickInterval)
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}, [balance, army?.profit_per_second, player?.last_raided_at, boss?.level])
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}, [balance, army?.profit_per_second, player?.last_raided_at, boss?.level])
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return <div className={styles.bossInfo}>
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return <div className={styles.bossInfo}>
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<p><strong className={bossLevelToClass[boss?.level || 0]}>{bossToName[variant]}</strong> Moloch <small>(lvl {boss ? boss.level + 1 : 0})</small></p>
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<p><strong className={bossLevelToClass[variant]}>{bossToName[variant]}</strong> Moloch <small>(lvl {boss ? boss.level + 1 : 0})</small></p>
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<p><strong className={styles.reward}>{parseFloat(parseFloat(formatUnits(bossToReward[boss?.level || 0], 18).toString()).toFixed(4))} RGCVII</strong> <small>reward</small></p>
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<p><strong className={styles.reward}>{parseFloat(parseFloat(formatUnits(bossToReward[boss?.level || 0], 18).toString()).toFixed(4))} RGCVII</strong> <small>reward</small></p>
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<p>
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<p>
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<strong>{parseFloat((chanceToDefeat.current * 100).toFixed(2))} % to slay</strong>{" "}
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<strong>{parseFloat((chanceToDefeat.current * 100).toFixed(2))} % to slay</strong>{" "}
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{chanceToDefeat.current == maxChance ? <small className={styles.maxed}>(MAXED)</small> : <small>(Max {maxChance * 100}%)</small>}
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{chanceToDefeat.current == maxChance ? <small className={styles.maxed}>(MAXED)</small> : <small>(Max {maxChance * 100}%)</small>}
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</p>
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</p>
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<p><small>{toReadable(bossToBossPower[boss?.level ?? 0])} GELD = max chance</small></p>
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</div>
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</div>
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}
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}
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41
app/src/components/BossOutcomeModal.tsx
Normal file
41
app/src/components/BossOutcomeModal.tsx
Normal file
@ -0,0 +1,41 @@
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import { formatUnits } from "viem";
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import { usePlayer } from "../providers/PlayerProvider";
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import styles from "../styles/Modal.module.css";
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import bgStyles from "../styles/Background.module.css";
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import { bossToName, bossToReward } from "./BossInfo";
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import { bossLevelToClass } from "./Boss";
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interface BossOutcomeModalProps {
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setIsOpen: (val: boolean) => void,
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}
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const BossOutcomeModal = ({ setIsOpen }: BossOutcomeModalProps) => {
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const { lastBossResult } = usePlayer();
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if (lastBossResult == null) return null;
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const outcome = lastBossResult.reward != BigInt(0);
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const ascended = lastBossResult.prestigeGained;
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const text = outcome ? <span>and you <strong className={styles.won}>won!</strong> 🤩</span> : <span>and you <strong className={styles.lost}>lost</strong> 😔</span>;
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const rewardAmount = parseFloat(parseFloat(formatUnits(bossToReward[lastBossResult.level], 18).toString()).toFixed(4));
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const rewardText =
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ascended ? <p>You won <strong>{rewardAmount} RGCVII</strong> and <strong>ASCENDED!!!</strong>. This means you beat the bosses and gained a <strong>Prestige level</strong>. Your GELD is now forfeit, but your legend lives on.</p>
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: outcome ? <p>You won <strong>{rewardAmount} RGCVII</strong></p>
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: <p>Your GELD is now forfeit.<br />Try again 💪 we know you can do it!</p>
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const bossName = bossToName[lastBossResult.variant];
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const bossClass = bossLevelToClass[lastBossResult.variant];
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return <div className={`${styles.modal} ${styles.bossModal}`}>
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<h2>You battled {bossName} Moloch!</h2>
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<div className={`${bgStyles.boss} ${bossClass} ${styles.image}`} />
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<p className={styles.outcome}>{text}</p>
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{rewardText}
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<div>
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<button onClick={() => setIsOpen(false)}>Onward!</button>
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</div>
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</div>
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}
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export default BossOutcomeModal
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@ -16,26 +16,27 @@ export const calculateBalance = (balance: bigint, perSecond: bigint, lastRaidedA
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export const toReadable = (rawValue: bigint) => {
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export const toReadable = (rawValue: bigint) => {
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const value = rawValue / BigInt(10000);
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const value = rawValue / BigInt(10000);
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const suffixes = [
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const suffixes = [
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{ value: BigInt('1000'), suffix: 'thousand' },
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{ value: BigInt('1000'), suffix: 'k' }, // Thousand
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{ value: BigInt('1000000'), suffix: 'million' },
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{ value: BigInt('1000000'), suffix: 'M' }, // Million
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{ value: BigInt('1000000000'), suffix: 'billion' },
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{ value: BigInt('1000000000'), suffix: 'B' }, // Billion
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{ value: BigInt('1000000000000'), suffix: 'trillion' },
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{ value: BigInt('1000000000000'), suffix: 'T' }, // Trillion
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{ value: BigInt('1000000000000000'), suffix: 'quadrillion' },
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{ value: BigInt('1000000000000000'), suffix: 'Qd' }, // Quadrillion
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{ value: BigInt('1000000000000000000'), suffix: 'quintillion' },
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{ value: BigInt('1000000000000000000'), suffix: 'Qi' }, // Quintillion
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{ value: BigInt('1000000000000000000000'), suffix: 'sextillion' },
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{ value: BigInt('1000000000000000000000'), suffix: 'Sx' }, // Sextillion
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{ value: BigInt('1000000000000000000000000'), suffix: 'septillion' },
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{ value: BigInt('1000000000000000000000000'), suffix: 'Sp' }, // Septillion
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{ value: BigInt('1000000000000000000000000000'), suffix: 'octillion' },
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{ value: BigInt('1000000000000000000000000000'), suffix: 'Oc' }, // Octillion
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{ value: BigInt('1000000000000000000000000000000'), suffix: 'nonillion' },
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{ value: BigInt('1000000000000000000000000000000'), suffix: 'No' }, // Nonillion
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{ value: BigInt('1000000000000000000000000000000000'), suffix: 'decillion' },
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{ value: BigInt('1000000000000000000000000000000000'), suffix: 'Dc' }, // Decillion
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{ value: BigInt('1000000000000000000000000000000000000'), suffix: 'undecillion' },
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{ value: BigInt('1000000000000000000000000000000000000'), suffix: 'Ud' }, // Undecillion
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{ value: BigInt('1000000000000000000000000000000000000000'), suffix: 'duodecillion' },
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{ value: BigInt('1000000000000000000000000000000000000000'), suffix: 'Dd' }, // Duodecillion
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{ value: BigInt('1000000000000000000000000000000000000000000'), suffix: 'tredecillion' },
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{ value: BigInt('1000000000000000000000000000000000000000000'), suffix: 'Td' }, // Tredecillion
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{ value: BigInt('1000000000000000000000000000000000000000000000'), suffix: 'quattuordecillion' },
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{ value: BigInt('1000000000000000000000000000000000000000000000'), suffix: 'Qt' }, // Quattuordecillion
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{ value: BigInt('1000000000000000000000000000000000000000000000000'), suffix: 'quindecillion' },
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{ value: BigInt('1000000000000000000000000000000000000000000000000'), suffix: 'Qn' }, // Quindecillion
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{ value: BigInt('1000000000000000000000000000000000000000000000000000'), suffix: 'sexdecillion' },
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{ value: BigInt('1000000000000000000000000000000000000000000000000000'), suffix: 'Sd' }, // Sexdecillion
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{ value: BigInt('1000000000000000000000000000000000000000000000000000000'), suffix: 'septendecillion' },
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{ value: BigInt('1000000000000000000000000000000000000000000000000000000'), suffix: 'St' }, // Septendecillion
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];
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];
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for (let i = 0; i < suffixes.length; i++) {
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for (let i = 0; i < suffixes.length; i++) {
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if (value < suffixes[i].value) {
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if (value < suffixes[i].value) {
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if (i == 0) {
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if (i == 0) {
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@ -43,8 +44,8 @@ export const toReadable = (rawValue: bigint) => {
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} else {
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} else {
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const divided = value / suffixes[i - 1].value;
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const divided = value / suffixes[i - 1].value;
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const numStr = (value % suffixes[i - 1].value).toString().slice(0, 3);
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const numStr = (value % suffixes[i - 1].value).toString().slice(0, 3);
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const remainder = parseInt(numStr.replace(/0+$/, ''), 10);
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const remainder = numStr == "0" ? "" : "." + parseInt(numStr.replace(/0+$/, ''), 10);
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return `${divided.toString()}.${remainder.toString()} ${suffixes[i - 1].suffix}`;
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return `${divided.toString()}${remainder.toString()} ${suffixes[i - 1].suffix}`;
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}
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}
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}
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}
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}
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}
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@ -1,8 +1,8 @@
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import React, { useCallback, useMemo } from "react"
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import React, { useCallback, useMemo } from "react";
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import styles from "../styles/Header.module.css"
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import styles from "../styles/Header.module.css";
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import bgStyles from "../styles/Background.module.css"
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import bgStyles from "../styles/Background.module.css";
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import { usePlayer } from "../providers/PlayerProvider";
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import { usePlayer } from "../providers/PlayerProvider";
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import { useAccount } from 'wagmi';
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import { useAccount } from "wagmi";
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import dynamic from "next/dynamic";
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import dynamic from "next/dynamic";
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import Counter, { toReadable } from "./Counter";
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import Counter, { toReadable } from "./Counter";
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import { useModal } from "../providers/ModalProvider";
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import { useModal } from "../providers/ModalProvider";
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@ -13,38 +13,56 @@ const Header = () => {
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const { openRegistrationModal } = useModal();
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const { openRegistrationModal } = useModal();
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const title = useMemo(() => {
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const title = useMemo(() => {
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return isRegistered && !player?.has_active_session ? `You died 😇 Click here to start again and ...` :
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return isRegistered && !player?.has_active_session
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isRegistered ? `SLAY THE MOLOCH` :
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? `You died 😇 Click here to start again and ...`
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!isConnected ? "Connect your wallet traveler ☝️ and then ..." :
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: isRegistered
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"Click here to start 😈"
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? `SLAY THE MOLOCH`
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}, [isConnected, isRegistered, player?.has_active_session])
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: !isConnected
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? "Connect your wallet traveler ☝️ and then ..."
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: "Click here to start 😈";
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}, [isConnected, isRegistered, player?.has_active_session]);
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const subtitle = useMemo(() => {
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const subtitle = useMemo(() => {
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if (isRegistered && player?.has_active_session) {
|
if (isRegistered && player?.has_active_session) {
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return <Counter />
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return <Counter />;
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} else {
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} else {
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return <p className={`${styles.counter} ${isConnected && !player?.has_active_session ? bgStyles.excited : ""}`}>SLAY THE MOLOCH</p>
|
return (
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|
<p
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|
className={`${styles.counter} ${
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isConnected && !player?.has_active_session ? bgStyles.excited : ""
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||||||
|
}`}
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||||||
|
>
|
||||||
|
SLAY THE MOLOCH
|
||||||
|
</p>
|
||||||
|
);
|
||||||
}
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}
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}, [isRegistered, player?.has_active_session, isConnected])
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}, [isRegistered, player?.has_active_session, isConnected]);
|
||||||
|
|
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const perSecondParagraph = useMemo(() => {
|
const perSecondParagraph = useMemo(() => {
|
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const perSecond = toReadable(army?.profit_per_second ?? BigInt(0))
|
const perSecond = toReadable(army?.profit_per_second ?? BigInt(0));
|
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return (isRegistered && player?.has_active_session) ?
|
return isRegistered && player?.has_active_session ? (
|
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<p className={styles.counter_per_seconds}>per second: {perSecond}</p>
|
<p className={styles.counter_per_seconds}>per second: {perSecond}</p>
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||||||
: null
|
) : null;
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||||||
}, [isRegistered, army?.profit_per_second, player?.has_active_session])
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}, [isRegistered, army?.profit_per_second, player?.has_active_session]);
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||||||
|
|
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const onRegister = useCallback(() => {
|
const onRegister = useCallback(() => {
|
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if (player?.has_active_session) return
|
if (player?.has_active_session) return;
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||||||
openRegistrationModal()
|
openRegistrationModal();
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}, [player?.has_active_session, openRegistrationModal])
|
}, [player?.has_active_session, openRegistrationModal]);
|
||||||
|
|
||||||
return <header onClick={onRegister} className={`${styles.header} ${isConnected && !player?.has_active_session ? styles.clickable : ""}`}>
|
return (
|
||||||
|
<header
|
||||||
|
onClick={onRegister}
|
||||||
|
className={`${styles.header} ${
|
||||||
|
isConnected && !player?.has_active_session ? styles.clickable : ""
|
||||||
|
}`}
|
||||||
|
>
|
||||||
<h1 className={`${styles.title}`}>{title}</h1>
|
<h1 className={`${styles.title}`}>{title}</h1>
|
||||||
{subtitle}
|
{subtitle}
|
||||||
{perSecondParagraph}
|
{perSecondParagraph}
|
||||||
</header>
|
</header>
|
||||||
}
|
);
|
||||||
|
};
|
||||||
|
|
||||||
// export default Header
|
// export default Header
|
||||||
|
|
||||||
|
|||||||
@ -151,7 +151,9 @@ const EARLY_GAME_QUOTES = [
|
|||||||
function PixelatedQuote() {
|
function PixelatedQuote() {
|
||||||
const { player } = usePlayer();
|
const { player } = usePlayer();
|
||||||
const [isShown, setIsShown] = useState(true);
|
const [isShown, setIsShown] = useState(true);
|
||||||
const [currentQuote, setCurrentQuote] = useState("Welcome to the Dark Forest!");
|
const [currentQuote, setCurrentQuote] = useState(
|
||||||
|
"Welcome to the Dark Forest!"
|
||||||
|
);
|
||||||
const intervalIdRef = useRef<NodeJS.Timeout | null>(null);
|
const intervalIdRef = useRef<NodeJS.Timeout | null>(null);
|
||||||
const hasShownWelcome = useRef(false);
|
const hasShownWelcome = useRef(false);
|
||||||
|
|
||||||
@ -185,7 +187,9 @@ function PixelatedQuote() {
|
|||||||
} else if (totalMinted < PROGRESSION_TIERS.BEGINNER) {
|
} else if (totalMinted < PROGRESSION_TIERS.BEGINNER) {
|
||||||
// Show early game quotes until player reaches beginner level
|
// Show early game quotes until player reaches beginner level
|
||||||
setCurrentQuote(
|
setCurrentQuote(
|
||||||
EARLY_GAME_QUOTES[Math.floor(Math.random() * EARLY_GAME_QUOTES.length)]
|
EARLY_GAME_QUOTES[
|
||||||
|
Math.floor(Math.random() * EARLY_GAME_QUOTES.length)
|
||||||
|
]
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
const tier = getQuoteTier(totalMinted);
|
const tier = getQuoteTier(totalMinted);
|
||||||
@ -198,8 +202,8 @@ function PixelatedQuote() {
|
|||||||
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
setIsShown(false);
|
setIsShown(false);
|
||||||
}, 4000);
|
}, 8000);
|
||||||
}, 6000);
|
}, 10000);
|
||||||
|
|
||||||
return () => {
|
return () => {
|
||||||
if (intervalIdRef.current !== null) {
|
if (intervalIdRef.current !== null) {
|
||||||
|
|||||||
@ -1,6 +1,7 @@
|
|||||||
import { useCallback } from "react";
|
import { useCallback } from "react";
|
||||||
import { usePlayer } from "../providers/PlayerProvider";
|
import { usePlayer } from "../providers/PlayerProvider";
|
||||||
import styles from "../styles/Modal.module.css";
|
import styles from "../styles/Modal.module.css";
|
||||||
|
import bgStyles from "../styles/Background.module.css";
|
||||||
|
|
||||||
interface RegistrationModalProps {
|
interface RegistrationModalProps {
|
||||||
isOpen: boolean;
|
isOpen: boolean;
|
||||||
@ -14,13 +15,14 @@ const RegistrationModal = ({ isOpen, setIsOpen }: RegistrationModalProps) => {
|
|||||||
setIsOpen(false);
|
setIsOpen(false);
|
||||||
}, [register, setIsOpen])
|
}, [register, setIsOpen])
|
||||||
if (!isOpen) return null;
|
if (!isOpen) return null;
|
||||||
return <div className={styles.modal}>
|
return <div className={bgStyles.leaderboardOverlay}><div className={styles.modal}>
|
||||||
<h2>Insert coins to continue</h2>
|
<span className={styles.closeBtn} onClick={() => setIsOpen(false)}>x</span>
|
||||||
|
<h2 className={styles.textCenter}>Insert coins to continue</h2>
|
||||||
<div>
|
<div>
|
||||||
<button onClick={() => onRegister("RGCVII")}>500 RGCVII</button>
|
<button onClick={() => onRegister("RGCVII")}>500 RGCVII</button>
|
||||||
<button onClick={() => onRegister("ETH")}>0.0005 ETH</button>
|
<button onClick={() => onRegister("ETH")}>0.0005 ETH</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div></div>
|
||||||
}
|
}
|
||||||
|
|
||||||
export default RegistrationModal
|
export default RegistrationModal
|
||||||
|
|||||||
@ -1,5 +1,5 @@
|
|||||||
import React, { useCallback, useState } from "react"
|
import React, { useCallback, useState } from "react";
|
||||||
import styles from '../styles/Background.module.css';
|
import styles from "../styles/Background.module.css";
|
||||||
import Tower from "./Tower";
|
import Tower from "./Tower";
|
||||||
import Army from "./Army";
|
import Army from "./Army";
|
||||||
import MarchingBand from "./MarchingBand";
|
import MarchingBand from "./MarchingBand";
|
||||||
@ -17,17 +17,20 @@ const bossToMountainsClass = {
|
|||||||
4: styles.mountains4,
|
4: styles.mountains4,
|
||||||
5: styles.mountains5,
|
5: styles.mountains5,
|
||||||
6: styles.mountains6,
|
6: styles.mountains6,
|
||||||
}
|
};
|
||||||
|
|
||||||
const Scene = () => {
|
const Scene = () => {
|
||||||
const { isRegistered, boss, player } = usePlayer();
|
const { isRegistered, boss, player } = usePlayer();
|
||||||
const [isLeaderboardOpen, setIsLeaderboardOpen] = useState(false);
|
const [isLeaderboardOpen, setIsLeaderboardOpen] = useState(false);
|
||||||
|
|
||||||
const handleMusicReady = useCallback((unmute: () => void) => {
|
const handleMusicReady = useCallback(
|
||||||
|
(unmute: () => void) => {
|
||||||
if (isRegistered) {
|
if (isRegistered) {
|
||||||
unmute();
|
unmute();
|
||||||
}
|
}
|
||||||
}, [isRegistered]);
|
},
|
||||||
|
[isRegistered]
|
||||||
|
);
|
||||||
const variant = boss?.variants[boss.level] || 0;
|
const variant = boss?.variants[boss.level] || 0;
|
||||||
|
|
||||||
return <div className={styles.frame}>
|
return <div className={styles.frame}>
|
||||||
@ -48,7 +51,7 @@ const Scene = () => {
|
|||||||
className={styles.leaderboardButton}
|
className={styles.leaderboardButton}
|
||||||
title="Leaderboard"
|
title="Leaderboard"
|
||||||
>
|
>
|
||||||
📜
|
🏆 <span className={styles.hideMobile}>Top players</span>
|
||||||
</button>
|
</button>
|
||||||
{isLeaderboardOpen && (
|
{isLeaderboardOpen && (
|
||||||
<div className={styles.leaderboardOverlay}>
|
<div className={styles.leaderboardOverlay}>
|
||||||
@ -60,10 +63,9 @@ const Scene = () => {
|
|||||||
×
|
×
|
||||||
</button>
|
</button>
|
||||||
<Leaderboard />
|
<Leaderboard />
|
||||||
</div>
|
</div></div>
|
||||||
</div>
|
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
|
||||||
export default Scene
|
export default Scene;
|
||||||
|
|||||||
@ -36,6 +36,7 @@ function MyApp({ Component, pageProps }: AppProps) {
|
|||||||
h4,
|
h4,
|
||||||
h5,
|
h5,
|
||||||
h6,
|
h6,
|
||||||
|
button,
|
||||||
.title {
|
.title {
|
||||||
font-family: ${font.style.fontFamily};
|
font-family: ${font.style.fontFamily};
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,9 +1,9 @@
|
|||||||
import { ConnectButton } from '@rainbow-me/rainbowkit';
|
import { ConnectButton } from "@rainbow-me/rainbowkit";
|
||||||
import type { NextPage } from 'next';
|
import type { NextPage } from "next";
|
||||||
import Head from 'next/head';
|
import Head from "next/head";
|
||||||
import styles from '../styles/Home.module.css';
|
import styles from "../styles/Home.module.css";
|
||||||
import Header from '../components/Header';
|
import Header from "../components/Header";
|
||||||
import Scene from '../components/Scene';
|
import Scene from "../components/Scene";
|
||||||
|
|
||||||
const Home: NextPage = () => {
|
const Home: NextPage = () => {
|
||||||
return (
|
return (
|
||||||
@ -26,7 +26,10 @@ const Home: NextPage = () => {
|
|||||||
</main>
|
</main>
|
||||||
|
|
||||||
<footer className={styles.footer}>
|
<footer className={styles.footer}>
|
||||||
Made with ❤️ by your frens at 😈 Slay the Moloch team for Cohort VII of <a href="https://www.raidguild.org/" target="blank">RaidGuild</a>
|
Made with ❤️ by your frens at 😈 Slay the Moloch team for Cohort VII of{" "}
|
||||||
|
<a href="https://www.raidguild.org/" target="blank">
|
||||||
|
RaidGuild
|
||||||
|
</a>
|
||||||
</footer>
|
</footer>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
|||||||
@ -1,9 +1,11 @@
|
|||||||
import React, { createContext, ReactNode, useCallback, useContext, useEffect, useState } from 'react'
|
import React, { createContext, ReactNode, useCallback, useContext, useEffect, useRef, useState } from 'react'
|
||||||
import { useAccount, useReadContract, useWriteContract } from 'wagmi'
|
import { useAccount, useReadContract, useWriteContract } from 'wagmi'
|
||||||
import contractAbi from "../../../out/RaidGeld.sol/RaidGeld.json"
|
import contractAbi from "../../../out/RaidGeld.sol/RaidGeld.json"
|
||||||
import { Hash, parseEther } from 'viem'
|
import { Hash, parseEther } from 'viem'
|
||||||
import contracts from '../../contract_address'
|
import contracts from '../../contract_address'
|
||||||
import WaitingForTxModal from '../components/WaitingForTxModal'
|
import WaitingForTxModal from '../components/WaitingForTxModal'
|
||||||
|
import BossOutcomeModal from '../components/BossOutcomeModal'
|
||||||
|
import styles from "../styles/Background.module.css"
|
||||||
|
|
||||||
const { contractAddress, daoTokenAddress } = contracts
|
const { contractAddress, daoTokenAddress } = contracts
|
||||||
const abi = contractAbi.abi
|
const abi = contractAbi.abi
|
||||||
@ -33,16 +35,25 @@ export interface Boss {
|
|||||||
variants: [BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel]
|
variants: [BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel, BossLevel]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface LastBossResult {
|
||||||
|
level: BossLevel;
|
||||||
|
variant: BossLevel;
|
||||||
|
battled_at: bigint;
|
||||||
|
reward: bigint;
|
||||||
|
prestigeGained: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
export interface PlayerContextType {
|
export interface PlayerContextType {
|
||||||
isRegistered: boolean,
|
isRegistered: boolean,
|
||||||
player: null | Player,
|
player: null | Player,
|
||||||
army: null | Army,
|
army: null | Army,
|
||||||
boss: null | Boss,
|
boss: null | Boss,
|
||||||
|
lastBossResult: null | LastBossResult,
|
||||||
balance: bigint,
|
balance: bigint,
|
||||||
register: (arg: "ETH" | "RGCVII") => void,
|
register: (arg: "ETH" | "RGCVII") => void,
|
||||||
raid: () => void,
|
raid: () => void,
|
||||||
battleWithBoss: () => void;
|
battleWithBoss: () => void;
|
||||||
addUnit: (unit: UnitType) => void
|
addUnit: (unit: UnitType, amount?: number) => void;
|
||||||
}
|
}
|
||||||
|
|
||||||
const PlayerContext = createContext<PlayerContextType>({
|
const PlayerContext = createContext<PlayerContextType>({
|
||||||
@ -50,6 +61,7 @@ const PlayerContext = createContext<PlayerContextType>({
|
|||||||
player: null,
|
player: null,
|
||||||
army: null,
|
army: null,
|
||||||
boss: null,
|
boss: null,
|
||||||
|
lastBossResult: null,
|
||||||
balance: BigInt(0),
|
balance: BigInt(0),
|
||||||
register: () => { },
|
register: () => { },
|
||||||
raid: () => { },
|
raid: () => { },
|
||||||
@ -61,6 +73,8 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
const { address, isConnected } = useAccount();
|
const { address, isConnected } = useAccount();
|
||||||
const { writeContract, error } = useWriteContract();
|
const { writeContract, error } = useWriteContract();
|
||||||
const [[txHash, callbackFn], setHashAndCallback] = useState<[Hash | null, () => void]>([null, () => { }])
|
const [[txHash, callbackFn], setHashAndCallback] = useState<[Hash | null, () => void]>([null, () => { }])
|
||||||
|
const [bossBattledModalOpen, setBossBattlesModalOpen] = useState(false);
|
||||||
|
const hasFetchedLastBossFirstTime = useRef(false);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
console.warn(error)
|
console.warn(error)
|
||||||
@ -125,6 +139,17 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
const { data: lastBossResult } = useReadContract({
|
||||||
|
address: contractAddress,
|
||||||
|
abi,
|
||||||
|
functionName: 'getLastBossResult',
|
||||||
|
args: [address],
|
||||||
|
query: {
|
||||||
|
enabled: isConnected,
|
||||||
|
refetchInterval: 15
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
console.log(balance, player, army, boss)
|
console.log(balance, player, army, boss)
|
||||||
|
|
||||||
const register = useCallback((arg: "RGCVII" | "ETH") => {
|
const register = useCallback((arg: "RGCVII" | "ETH") => {
|
||||||
@ -133,11 +158,12 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
abi,
|
abi,
|
||||||
address: contractAddress,
|
address: contractAddress,
|
||||||
functionName: 'register_eth',
|
functionName: 'register_eth',
|
||||||
value: parseEther("0.0005"),
|
value: parseEther("0.00005"),
|
||||||
}, {
|
}, {
|
||||||
onSuccess: (hash) => {
|
onSuccess: (hash) => {
|
||||||
setHashAndCallback([hash, resetHashAndCallback])
|
setHashAndCallback([hash, resetHashAndCallback])
|
||||||
}
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
})
|
})
|
||||||
} else if (arg === "RGCVII") {
|
} else if (arg === "RGCVII") {
|
||||||
writeContract({
|
writeContract({
|
||||||
@ -156,10 +182,12 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
}, {
|
}, {
|
||||||
onSuccess: (hash) => {
|
onSuccess: (hash) => {
|
||||||
setHashAndCallback([hash, resetHashAndCallback])
|
setHashAndCallback([hash, resetHashAndCallback])
|
||||||
}
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
})
|
})
|
||||||
])
|
])
|
||||||
}
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}, [writeContract, resetHashAndCallback])
|
}, [writeContract, resetHashAndCallback])
|
||||||
@ -172,7 +200,8 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
}, {
|
}, {
|
||||||
onSuccess: (hash) => {
|
onSuccess: (hash) => {
|
||||||
setHashAndCallback([hash, resetHashAndCallback])
|
setHashAndCallback([hash, resetHashAndCallback])
|
||||||
}
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
})
|
})
|
||||||
}, [writeContract, resetHashAndCallback])
|
}, [writeContract, resetHashAndCallback])
|
||||||
|
|
||||||
@ -190,8 +219,23 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
abi,
|
abi,
|
||||||
address: contractAddress,
|
address: contractAddress,
|
||||||
functionName: 'battle_with_boss',
|
functionName: 'battle_with_boss',
|
||||||
|
}, {
|
||||||
|
onSuccess: (hash) => {
|
||||||
|
setHashAndCallback([hash, () => resetHashAndCallback()])
|
||||||
|
},
|
||||||
|
onError: () => resetHashAndCallback()
|
||||||
})
|
})
|
||||||
}, [writeContract])
|
}, [writeContract, resetHashAndCallback])
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (lastBossResult != null) {
|
||||||
|
if (hasFetchedLastBossFirstTime.current) {
|
||||||
|
setBossBattlesModalOpen(true);
|
||||||
|
} else {
|
||||||
|
hasFetchedLastBossFirstTime.current = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, [lastBossResult])
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<PlayerContext.Provider value={{
|
<PlayerContext.Provider value={{
|
||||||
@ -200,13 +244,17 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
army: army as Army,
|
army: army as Army,
|
||||||
boss: boss as Boss,
|
boss: boss as Boss,
|
||||||
balance: balance as bigint,
|
balance: balance as bigint,
|
||||||
|
lastBossResult: lastBossResult as LastBossResult,
|
||||||
register,
|
register,
|
||||||
raid,
|
raid,
|
||||||
addUnit,
|
addUnit,
|
||||||
battleWithBoss
|
battleWithBoss
|
||||||
}}>
|
}}>
|
||||||
{children}
|
{children}
|
||||||
|
<div className={`${(txHash || bossBattledModalOpen) ? styles.leaderboardOverlay : ""}`}>
|
||||||
{txHash && <WaitingForTxModal hash={txHash} callbackFn={callbackFn} />}
|
{txHash && <WaitingForTxModal hash={txHash} callbackFn={callbackFn} />}
|
||||||
|
{bossBattledModalOpen && <BossOutcomeModal setIsOpen={setBossBattlesModalOpen} />}
|
||||||
|
</div>
|
||||||
</PlayerContext.Provider>
|
</PlayerContext.Provider>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -130,8 +130,17 @@
|
|||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
|
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
left: 10px;
|
||||||
|
bottom: 5px;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.armyUnit {
|
.armyUnit {
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
transform: scale(0.75);
|
||||||
|
}
|
||||||
position: relative;
|
position: relative;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
width: 120px;
|
width: 120px;
|
||||||
@ -152,6 +161,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
.uiElement {
|
.uiElement {
|
||||||
|
width: fit-content;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
border-radius: 10px;
|
border-radius: 10px;
|
||||||
background: rgba(0, 0, 0, 0.89);
|
background: rgba(0, 0, 0, 0.89);
|
||||||
@ -161,18 +171,22 @@
|
|||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
}
|
||||||
.unitSupply {
|
.unitSupply {
|
||||||
top: 0;
|
top: -30px;
|
||||||
right: 0;
|
right: 0;
|
||||||
|
left: 2rem;
|
||||||
|
white-space: nowrap;
|
||||||
}
|
}
|
||||||
.unitName {
|
.unitName {
|
||||||
left: 0;
|
left: 0;
|
||||||
right: 0;
|
right: 0;
|
||||||
bottom: 45px;
|
bottom: 45px;
|
||||||
|
white-space: nowrap;
|
||||||
}
|
}
|
||||||
.unitPrice {
|
.unitPrice {
|
||||||
left: 0;
|
left: 0;
|
||||||
right: 0;
|
right: 0;
|
||||||
bottom: 25px;
|
bottom: 25px;
|
||||||
|
white-space: nowrap;
|
||||||
}
|
}
|
||||||
.unitProfit {
|
.unitProfit {
|
||||||
left: 0;
|
left: 0;
|
||||||
@ -201,18 +215,25 @@
|
|||||||
height: 90px;
|
height: 90px;
|
||||||
user-select: none;
|
user-select: none;
|
||||||
.pixelQuote {
|
.pixelQuote {
|
||||||
min-width: 150px;
|
z-index: 20;
|
||||||
|
min-width: 200px;
|
||||||
|
width: fit-content;
|
||||||
|
max-width: 300px;
|
||||||
color: black;
|
color: black;
|
||||||
font-size: 0.7rem;
|
font-size: 0.7rem;
|
||||||
|
line-height: 0.9rem;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
bottom: 5.5rem;
|
bottom: 5.5rem;
|
||||||
left: -20px;
|
left: -70px;
|
||||||
right: 0;
|
right: 0;
|
||||||
padding: 0.7rem;
|
padding: 0.7rem;
|
||||||
line-height: 0.8rem;
|
|
||||||
transition: opacity 1s ease-in-out;
|
transition: opacity 1s ease-in-out;
|
||||||
box-shadow: 0px 5px 10px 5px rgba(0, 0, 0, 0.4);
|
box-shadow: 0px 5px 10px 5px rgba(0, 0, 0, 0.4);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
right: 60px;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.static.moloch_denier {
|
.static.moloch_denier {
|
||||||
background-image: url("/roles/scribe2.png");
|
background-image: url("/roles/scribe2.png");
|
||||||
@ -257,6 +278,40 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
@keyframes marching {
|
||||||
|
0% {
|
||||||
|
transform: translate(-54px, -59px); /* -100px scaled to ~-54px */
|
||||||
|
}
|
||||||
|
8% {
|
||||||
|
/* approaches fire */
|
||||||
|
transform: translate(15px, -100px); /* 72px scaled to ~39px */
|
||||||
|
}
|
||||||
|
15% {
|
||||||
|
/* approaches road */
|
||||||
|
transform: translate(82px, -123px); /* 152px scaled to ~82px */
|
||||||
|
}
|
||||||
|
25% {
|
||||||
|
/* first road turn */
|
||||||
|
transform: translate(66px, -200px); /* 122px scaled to ~66px */
|
||||||
|
}
|
||||||
|
45% {
|
||||||
|
/* second road turn */
|
||||||
|
transform: translate(138px, -264px); /* 256px scaled to ~138px */
|
||||||
|
}
|
||||||
|
75% {
|
||||||
|
/* third road turn */
|
||||||
|
transform: translate(86px, -293px); /* 159px scaled to ~86px */
|
||||||
|
}
|
||||||
|
100% {
|
||||||
|
/* vanishes into distance */
|
||||||
|
transform: translate(97px, -300px); /* 180px scaled to ~97px */
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@keyframes marchingPerson {
|
@keyframes marchingPerson {
|
||||||
0% {
|
0% {
|
||||||
background-size: 100% 100%;
|
background-size: 100% 100%;
|
||||||
|
|||||||
@ -1,11 +1,14 @@
|
|||||||
.frame {
|
.frame {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
border-width: 8px;
|
border-width: 8px;
|
||||||
border-image: url("/background/frame.png") 22 fill / auto space;
|
border-image: url("/background/frame.png") 22 fill / auto space;
|
||||||
width: 720px;
|
width: 720px;
|
||||||
height: 960px;
|
height: 960px;
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
max-height: 90vh;
|
||||||
|
overflow: hidden;
|
||||||
|
max-width: 100vw;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.background_asset {
|
.background_asset {
|
||||||
@ -34,16 +37,27 @@
|
|||||||
height: 150px;
|
height: 150px;
|
||||||
background-image: url("/background/clouds_large.png");
|
background-image: url("/background/clouds_large.png");
|
||||||
animation:
|
animation:
|
||||||
scrollBackground 80s linear infinite,
|
scrollBackground 28s linear infinite,
|
||||||
|
thunder 4s linear infinite;
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
animation:
|
||||||
|
scrollBackground 280s linear infinite,
|
||||||
thunder 4s linear infinite;
|
thunder 4s linear infinite;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
.clouds_small {
|
.clouds_small {
|
||||||
top: 270px;
|
top: 275px;
|
||||||
height: 82px;
|
height: 82px;
|
||||||
background-image: url("/background/clouds_small.png");
|
background-image: url("/background/clouds_small.png");
|
||||||
animation:
|
animation:
|
||||||
scrollBackground 20s linear infinite,
|
scrollBackground 20s linear infinite,
|
||||||
thunder 12s linear infinite;
|
thunder 12s linear infinite;
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
top: 285px;
|
||||||
|
animation:
|
||||||
|
scrollBackground 200s linear infinite,
|
||||||
|
thunder 12s linear infinite;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.boss {
|
.boss {
|
||||||
@ -54,6 +68,9 @@
|
|||||||
top: 130px;
|
top: 130px;
|
||||||
right: 10px;
|
right: 10px;
|
||||||
left: auto;
|
left: auto;
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
right: -20px;
|
||||||
|
}
|
||||||
animation: thunder_hue_hard 12s linear infinite;
|
animation: thunder_hue_hard 12s linear infinite;
|
||||||
transition: all 0.1s cubic-bezier(0.265, 1.4, 0.68, 1.65);
|
transition: all 0.1s cubic-bezier(0.265, 1.4, 0.68, 1.65);
|
||||||
transform-origin: bottom center;
|
transform-origin: bottom center;
|
||||||
@ -113,6 +130,9 @@
|
|||||||
height: 372px;
|
height: 372px;
|
||||||
top: 90px;
|
top: 90px;
|
||||||
left: -10px;
|
left: -10px;
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
left: -80px;
|
||||||
|
}
|
||||||
animation: thunder_hue_hard 12s linear infinite;
|
animation: thunder_hue_hard 12s linear infinite;
|
||||||
transition: all 0.1s cubic-bezier(0.265, 1.4, 0.68, 1.65);
|
transition: all 0.1s cubic-bezier(0.265, 1.4, 0.68, 1.65);
|
||||||
transform-origin: bottom center;
|
transform-origin: bottom center;
|
||||||
@ -215,6 +235,11 @@
|
|||||||
background-image: url("/background/village.png");
|
background-image: url("/background/village.png");
|
||||||
height: 540px;
|
height: 540px;
|
||||||
bottom: 22px;
|
bottom: 22px;
|
||||||
|
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
height: 300px;
|
||||||
|
bottom: 80px;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.bonfire {
|
.bonfire {
|
||||||
background-image: url("/background/bonfire.png");
|
background-image: url("/background/bonfire.png");
|
||||||
@ -226,6 +251,12 @@
|
|||||||
animation:
|
animation:
|
||||||
bonfire 12s linear infinite,
|
bonfire 12s linear infinite,
|
||||||
bonfire_skew 5s infinite linear;
|
bonfire_skew 5s infinite linear;
|
||||||
|
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
left: 80px;
|
||||||
|
bottom: 105px;
|
||||||
|
scale: 0.7;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.musicButton {
|
.musicButton {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
@ -373,8 +404,8 @@
|
|||||||
|
|
||||||
.leaderboardButton {
|
.leaderboardButton {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 80px;
|
top: 30px;
|
||||||
right: 30px;
|
left: 80px;
|
||||||
background: rgba(0, 0, 0, 0.5);
|
background: rgba(0, 0, 0, 0.5);
|
||||||
border: none;
|
border: none;
|
||||||
border-radius: 5px;
|
border-radius: 5px;
|
||||||
@ -385,6 +416,14 @@
|
|||||||
transition: all 0.2s cubic-bezier(0.265, 1.4, 0.68, 1.65);
|
transition: all 0.2s cubic-bezier(0.265, 1.4, 0.68, 1.65);
|
||||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
color: var(--text-color);
|
color: var(--text-color);
|
||||||
|
& .hideMobile {
|
||||||
|
padding-left: 0.5rem;
|
||||||
|
}
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
& .hideMobile {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.leaderboardButton:hover {
|
.leaderboardButton:hover {
|
||||||
|
|||||||
@ -5,10 +5,18 @@
|
|||||||
&.clickable {
|
&.clickable {
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
margin-top: 3rem;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.title {
|
.title {
|
||||||
font-size: 1.5rem;
|
font-size: 1.5rem;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
|
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.counter {
|
.counter {
|
||||||
font-size: 2rem;
|
font-size: 2rem;
|
||||||
|
|||||||
@ -18,12 +18,14 @@
|
|||||||
max-width: 720px;
|
max-width: 720px;
|
||||||
height: 100vh;
|
height: 100vh;
|
||||||
margin: 0 auto;
|
margin: 0 auto;
|
||||||
|
@media only screen and (max-width: 600px) {
|
||||||
|
max-height: 90vh;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.footer {
|
.footer {
|
||||||
margin-top: 2rem;
|
padding: 0;
|
||||||
padding: 2rem 0;
|
margin: 10px 0;
|
||||||
border-top: 1px solid #eaeaea;
|
|
||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
.bossInfo {
|
.bossInfo {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
|
z-index: 10;
|
||||||
top: 350px;
|
top: 350px;
|
||||||
right: 28px;
|
right: 28px;
|
||||||
background: var(--bg-color);
|
background: var(--bg-color);
|
||||||
|
|||||||
@ -47,6 +47,65 @@
|
|||||||
margin-bottom: 0;
|
margin-bottom: 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
.bossModal {
|
||||||
|
padding: 32px;
|
||||||
|
z-index: 3;
|
||||||
|
max-width: 100%;
|
||||||
|
width: 500px;
|
||||||
|
text-align: center;
|
||||||
|
margin-top: 50px;
|
||||||
|
.outcome {
|
||||||
|
font-size: 1.7rem;
|
||||||
|
}
|
||||||
|
.image {
|
||||||
|
position: relative;
|
||||||
|
margin: 0 auto;
|
||||||
|
top: 0;
|
||||||
|
&::after {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
& p {
|
||||||
|
margin: 0.5rem 0;
|
||||||
|
}
|
||||||
|
& button {
|
||||||
|
margin: 1rem;
|
||||||
|
}
|
||||||
|
.lost {
|
||||||
|
color: var(--accent-color);
|
||||||
|
}
|
||||||
|
.won {
|
||||||
|
color: var(--hover-color);
|
||||||
|
}
|
||||||
|
.lost,
|
||||||
|
.won {
|
||||||
|
font-size: 2rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.textCenter {
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.closeBtn {
|
||||||
|
display: inline-block;
|
||||||
|
width: 32px;
|
||||||
|
height: 32px;
|
||||||
|
text-align: center;
|
||||||
|
line-height: 26px;
|
||||||
|
border-radius: 4px;
|
||||||
|
position: absolute;
|
||||||
|
right: 32px;
|
||||||
|
top: 32px;
|
||||||
|
background: black;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
}
|
||||||
|
.closeBtn:hover {
|
||||||
|
color: var(--hover-color);
|
||||||
|
transform: scale(1.1);
|
||||||
|
}
|
||||||
|
.closeBtn::active {
|
||||||
|
transform: scale(1.2);
|
||||||
|
}
|
||||||
|
|
||||||
@keyframes spin {
|
@keyframes spin {
|
||||||
0% {
|
0% {
|
||||||
|
|||||||
@ -2,7 +2,6 @@ import { getDefaultConfig } from '@rainbow-me/rainbowkit';
|
|||||||
import {
|
import {
|
||||||
base,
|
base,
|
||||||
baseSepolia,
|
baseSepolia,
|
||||||
sepolia,
|
|
||||||
foundry
|
foundry
|
||||||
} from 'wagmi/chains';
|
} from 'wagmi/chains';
|
||||||
|
|
||||||
@ -13,7 +12,6 @@ export const config = getDefaultConfig({
|
|||||||
baseSepolia,
|
baseSepolia,
|
||||||
foundry,
|
foundry,
|
||||||
base,
|
base,
|
||||||
...(process.env.NEXT_PUBLIC_ENABLE_TESTNETS === 'true' ? [sepolia] : []),
|
|
||||||
],
|
],
|
||||||
ssr: true,
|
ssr: true,
|
||||||
});
|
});
|
||||||
|
|||||||
@ -5,7 +5,7 @@ import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
|
|||||||
import "@openzeppelin/contracts/access/Ownable.sol";
|
import "@openzeppelin/contracts/access/Ownable.sol";
|
||||||
|
|
||||||
import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
|
import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
|
||||||
import {Army, Player, Raider, Boss} from "../src/RaidGeldStructs.sol";
|
import {Army, Player, Raider, Boss, LastBossResult} from "../src/RaidGeldStructs.sol";
|
||||||
import "../src/Constants.sol";
|
import "../src/Constants.sol";
|
||||||
|
|
||||||
contract RaidGeld is ERC20, Ownable, Constants {
|
contract RaidGeld is ERC20, Ownable, Constants {
|
||||||
@ -16,6 +16,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
mapping(address => Player) private players;
|
mapping(address => Player) private players;
|
||||||
mapping(address => Army) private armies;
|
mapping(address => Army) private armies;
|
||||||
mapping(address => Boss) private bosses;
|
mapping(address => Boss) private bosses;
|
||||||
|
mapping(address => LastBossResult) private lastBossResults;
|
||||||
|
|
||||||
// WETH
|
// WETH
|
||||||
IWETH public immutable weth = IWETH(WETH);
|
IWETH public immutable weth = IWETH(WETH);
|
||||||
@ -44,6 +45,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
event DaoTokenBuyInAmountSet(address indexed owner, uint256 oldAmount, uint256 newAmount);
|
event DaoTokenBuyInAmountSet(address indexed owner, uint256 oldAmount, uint256 newAmount);
|
||||||
event PrestigeGained(address indexed player, uint32 prestigeLevel);
|
event PrestigeGained(address indexed player, uint32 prestigeLevel);
|
||||||
event BossDefeated(address indexed player, uint8 bossLevel, uint256 earnings);
|
event BossDefeated(address indexed player, uint8 bossLevel, uint256 earnings);
|
||||||
|
event BossBattle(address indexed player, uint8 bossLevel, bool hasWon);
|
||||||
|
|
||||||
// Modifier for functions that should only be available to registered players
|
// Modifier for functions that should only be available to registered players
|
||||||
modifier onlyPlayer() {
|
modifier onlyPlayer() {
|
||||||
@ -106,6 +108,9 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
profit_per_second: 0
|
profit_per_second: 0
|
||||||
});
|
});
|
||||||
bosses[_playerAddress] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
|
bosses[_playerAddress] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
|
||||||
|
|
||||||
|
// dont change lastBossResult
|
||||||
|
// that only changes after boss battles and on init
|
||||||
}
|
}
|
||||||
|
|
||||||
// New player want to register with ETH
|
// New player want to register with ETH
|
||||||
@ -171,6 +176,11 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
return bosses[addr];
|
return bosses[addr];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Function to get the Boss struct
|
||||||
|
function getLastBossResult(address addr) public view returns (LastBossResult memory) {
|
||||||
|
return lastBossResults[addr];
|
||||||
|
}
|
||||||
|
|
||||||
// Quick fn to check if user is registered
|
// Quick fn to check if user is registered
|
||||||
function isRegistered(address addr) public view returns (bool) {
|
function isRegistered(address addr) public view returns (bool) {
|
||||||
return players[addr].created_at != 0;
|
return players[addr].created_at != 0;
|
||||||
@ -248,6 +258,14 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
? RaidGeldUtils.getBossPower(boss_to_attack.level)
|
? RaidGeldUtils.getBossPower(boss_to_attack.level)
|
||||||
: balanceOf(msg.sender);
|
: balanceOf(msg.sender);
|
||||||
bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
|
bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
|
||||||
|
emit BossBattle(msg.sender, boss_to_attack.level, hasWonBattle);
|
||||||
|
lastBossResults[msg.sender] = LastBossResult({
|
||||||
|
battled_at: block.timestamp,
|
||||||
|
level: boss_to_attack.level,
|
||||||
|
variant: boss_to_attack.variants[boss_to_attack.level],
|
||||||
|
prestigeGained: false,
|
||||||
|
reward: 0
|
||||||
|
});
|
||||||
if (hasWonBattle) {
|
if (hasWonBattle) {
|
||||||
// Burn geld, send some sweet DAO Token and continue
|
// Burn geld, send some sweet DAO Token and continue
|
||||||
_burn(msg.sender, geld_to_burn);
|
_burn(msg.sender, geld_to_burn);
|
||||||
@ -256,11 +274,14 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
daoToken.transfer(msg.sender, reward);
|
daoToken.transfer(msg.sender, reward);
|
||||||
emit BossDefeated(msg.sender, boss_to_attack.level, reward);
|
emit BossDefeated(msg.sender, boss_to_attack.level, reward);
|
||||||
|
|
||||||
|
lastBossResults[msg.sender].reward = reward;
|
||||||
|
|
||||||
if (boss_to_attack.level == 6) {
|
if (boss_to_attack.level == 6) {
|
||||||
// User ascends! Moloch is defeated, user can start a new run
|
// User ascends! Moloch is defeated, user can start a new run
|
||||||
players[msg.sender].prestige_level += 1;
|
players[msg.sender].prestige_level += 1;
|
||||||
emit PrestigeGained(msg.sender, players[msg.sender].prestige_level);
|
emit PrestigeGained(msg.sender, players[msg.sender].prestige_level);
|
||||||
player_dies(msg.sender);
|
player_dies(msg.sender);
|
||||||
|
lastBossResults[msg.sender].prestigeGained = true;
|
||||||
return [hasWonBattle, true /* New prestige level! */ ];
|
return [hasWonBattle, true /* New prestige level! */ ];
|
||||||
} else {
|
} else {
|
||||||
// else go to next boss
|
// else go to next boss
|
||||||
@ -268,6 +289,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Whoops u died, boss defeated you
|
// Whoops u died, boss defeated you
|
||||||
|
lastBossResults[msg.sender].reward = 0;
|
||||||
player_dies(msg.sender);
|
player_dies(msg.sender);
|
||||||
}
|
}
|
||||||
return [hasWonBattle, false /* hasnt gotten prestige level */ ];
|
return [hasWonBattle, false /* hasnt gotten prestige level */ ];
|
||||||
|
|||||||
@ -28,3 +28,11 @@ struct Boss {
|
|||||||
uint8 level;
|
uint8 level;
|
||||||
uint8[7] variants;
|
uint8[7] variants;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct LastBossResult {
|
||||||
|
uint256 battled_at;
|
||||||
|
uint256 reward;
|
||||||
|
uint8 level;
|
||||||
|
uint8 variant;
|
||||||
|
bool prestigeGained;
|
||||||
|
}
|
||||||
|
|||||||
@ -3,7 +3,7 @@ pragma solidity ^0.8.13;
|
|||||||
|
|
||||||
import {Test, console} from "forge-std/Test.sol";
|
import {Test, console} from "forge-std/Test.sol";
|
||||||
import {stdStorage, StdStorage} from "forge-std/Test.sol";
|
import {stdStorage, StdStorage} from "forge-std/Test.sol";
|
||||||
import {RaidGeld, Army, Player, Boss} from "../src/RaidGeld.sol";
|
import {RaidGeld, Army, Player, Boss, LastBossResult} from "../src/RaidGeld.sol";
|
||||||
import "../src/RaidGeldUtils.sol";
|
import "../src/RaidGeldUtils.sol";
|
||||||
import {Constants} from "../src/Constants.sol";
|
import {Constants} from "../src/Constants.sol";
|
||||||
|
|
||||||
@ -283,6 +283,13 @@ contract raid_geldTest is Test, Constants {
|
|||||||
|
|
||||||
uint256 afterBossDaoBalance = raid_geld.daoToken().balanceOf(player1);
|
uint256 afterBossDaoBalance = raid_geld.daoToken().balanceOf(player1);
|
||||||
uint256 afterBossContractBalance = raid_geld.daoToken().balanceOf(address(raid_geld));
|
uint256 afterBossContractBalance = raid_geld.daoToken().balanceOf(address(raid_geld));
|
||||||
|
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
|
||||||
|
|
||||||
|
assertEq(bossResult.battled_at, block.timestamp);
|
||||||
|
assertEq(bossResult.reward, afterBossDaoBalance - initialDaoBalance);
|
||||||
|
assertEq(bossResult.level, boss.level);
|
||||||
|
assertEq(bossResult.variant, boss.variants[boss.level]);
|
||||||
|
assertEq(bossResult.prestigeGained, false);
|
||||||
|
|
||||||
// User should receive funs, contract should lose them
|
// User should receive funs, contract should lose them
|
||||||
assertLt(initialDaoBalance, afterBossDaoBalance);
|
assertLt(initialDaoBalance, afterBossDaoBalance);
|
||||||
@ -306,6 +313,7 @@ contract raid_geldTest is Test, Constants {
|
|||||||
registerPlayerWithDaoToken();
|
registerPlayerWithDaoToken();
|
||||||
raid_geld.addUnit(0, 1);
|
raid_geld.addUnit(0, 1);
|
||||||
|
|
||||||
|
Boss memory boss = raid_geld.getBoss(player1);
|
||||||
bool[2] memory results = raid_geld.battle_with_boss();
|
bool[2] memory results = raid_geld.battle_with_boss();
|
||||||
// Should lose with just starting GELD
|
// Should lose with just starting GELD
|
||||||
assertEq(results[0], false);
|
assertEq(results[0], false);
|
||||||
@ -321,6 +329,13 @@ contract raid_geldTest is Test, Constants {
|
|||||||
assertEq(raid_geld.balanceOf(player1), 0);
|
assertEq(raid_geld.balanceOf(player1), 0);
|
||||||
// Units should reset
|
// Units should reset
|
||||||
assertEq(army.moloch_denier.level, 0);
|
assertEq(army.moloch_denier.level, 0);
|
||||||
|
|
||||||
|
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
|
||||||
|
assertEq(bossResult.battled_at, block.timestamp);
|
||||||
|
assertEq(bossResult.reward, 0);
|
||||||
|
assertEq(bossResult.level, boss.level);
|
||||||
|
assertEq(bossResult.variant, boss.variants[boss.level]);
|
||||||
|
assertEq(bossResult.prestigeGained, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
function test_08_player_who_lost_can_restart() public {
|
function test_08_player_who_lost_can_restart() public {
|
||||||
@ -388,6 +403,8 @@ contract raid_geldTest is Test, Constants {
|
|||||||
if (results[0] == true && results[1] == true) {
|
if (results[0] == true && results[1] == true) {
|
||||||
success = true;
|
success = true;
|
||||||
Player memory player = raid_geld.getPlayer(player1);
|
Player memory player = raid_geld.getPlayer(player1);
|
||||||
|
LastBossResult memory bossResult = raid_geld.getLastBossResult(player1);
|
||||||
|
assertEq(bossResult.prestigeGained, true);
|
||||||
vm.assertEq(player.prestige_level, 1);
|
vm.assertEq(player.prestige_level, 1);
|
||||||
vm.assertEq(player.n_runs, tries);
|
vm.assertEq(player.n_runs, tries);
|
||||||
break;
|
break;
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user