Adding bosses to the game #6
@ -107,7 +107,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
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champion: Raider({level: 0}),
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champion: Raider({level: 0}),
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profit_per_second: 0
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profit_per_second: 0
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});
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});
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bosses[addr] = Boss({level: 0, boss_variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
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bosses[addr] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
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}
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}
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// New player want to register with ETH
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// New player want to register with ETH
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@ -164,16 +164,21 @@ contract RaidGeld is ERC20, Ownable, Constants {
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emit RaidPerformed(player, players[player].total_minted, balanceOf(player));
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emit RaidPerformed(player, players[player].total_minted, balanceOf(player));
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}
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}
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// Function to get Player struct
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// Function to get the Player struct
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function getPlayer(address addr) public view returns (Player memory) {
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function getPlayer(address addr) public view returns (Player memory) {
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return players[addr];
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return players[addr];
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}
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}
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// Function to get Army struct
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// Function to get the Army struct
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function getArmy(address addr) public view returns (Army memory) {
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function getArmy(address addr) public view returns (Army memory) {
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return armies[addr];
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return armies[addr];
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}
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}
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// Function to get the Boss struct
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function getBoss(address addr) public view returns (Boss memory) {
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return bosses[addr];
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}
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// Quick fn to check if user is registered
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// Quick fn to check if user is registered
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function isRegistered(address addr) public view returns (bool) {
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function isRegistered(address addr) public view returns (bool) {
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return players[addr].created_at != 0;
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return players[addr].created_at != 0;
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@ -245,7 +250,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
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);
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);
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}
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}
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function battle_with_boss() external onlyActiveSession {
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function battle_with_boss() external onlyActiveSession returns (bool[2] memory hasWonOrAscended) {
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// first perform raid
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// first perform raid
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performRaid(msg.sender);
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performRaid(msg.sender);
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Boss memory boss_to_attack = bosses[msg.sender];
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Boss memory boss_to_attack = bosses[msg.sender];
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@ -255,15 +260,16 @@ contract RaidGeld is ERC20, Ownable, Constants {
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: balanceOf(msg.sender);
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: balanceOf(msg.sender);
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bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
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bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
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if (hasWonBattle) {
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if (hasWonBattle) {
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// Burn geld, get some sweet DAO Token and continue
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// Burn geld, send some sweet DAO Token and continue
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_burn(msg.sender, geld_to_burn);
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_burn(msg.sender, geld_to_burn);
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uint256 reward = RaidGeldUtils.calculateBossReward(boss_to_attack.level);
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uint256 reward = RaidGeldUtils.calculateBossReward(boss_to_attack.level, BUY_IN_DAO_TOKEN_AMOUNT);
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players[msg.sender].total_rewards += reward;
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players[msg.sender].total_rewards += reward;
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daoToken.transferFrom(address(this), msg.sender, reward);
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daoToken.transferFrom(address(this), msg.sender, reward);
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if (boss_to_attack.level == 6) {
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if (boss_to_attack.level == 6) {
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// User ascends! Moloch is defeated
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// User ascends! Moloch is defeated, user can start a new run
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players[msg.sender].prestige_level += 1;
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players[msg.sender].prestige_level += 1;
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player_dies(msg.sender);
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player_dies(msg.sender);
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return [hasWonBattle, true /* New prestige level! */ ];
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} else {
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} else {
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// else go to next boss
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// else go to next boss
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bosses[msg.sender].level += 1;
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bosses[msg.sender].level += 1;
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@ -272,6 +278,7 @@ contract RaidGeld is ERC20, Ownable, Constants {
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// Whoops u died, boss defeated you
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// Whoops u died, boss defeated you
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player_dies(msg.sender);
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player_dies(msg.sender);
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}
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}
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return [hasWonBattle, false /* hasnt gotten prestige level */ ];
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}
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}
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function player_dies(address player) private {
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function player_dies(address player) private {
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@ -26,5 +26,5 @@ struct Player {
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struct Boss {
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struct Boss {
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uint8 level;
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uint8 level;
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uint8[7] boss_variants;
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uint8[7] variants;
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}
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}
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@ -2,6 +2,7 @@
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pragma solidity ^0.8.13;
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pragma solidity ^0.8.13;
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import {Army} from "../src/RaidGeldStructs.sol";
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import {Army} from "../src/RaidGeldStructs.sol";
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import {console} from "forge-std/Test.sol";
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library RaidGeldUtils {
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library RaidGeldUtils {
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uint256 public constant PRECISION = 10000;
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uint256 public constant PRECISION = 10000;
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@ -30,6 +31,7 @@ library RaidGeldUtils {
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else if (level == 4) return 90000000000;
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else if (level == 4) return 90000000000;
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else if (level == 5) return 900000000000;
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else if (level == 5) return 900000000000;
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else if (level == 6) return 9000000000000;
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else if (level == 6) return 9000000000000;
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else return 0;
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}
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}
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function getBossCumulativeChance(uint8 level) internal pure returns (uint256 chance) {
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function getBossCumulativeChance(uint8 level) internal pure returns (uint256 chance) {
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@ -38,11 +40,26 @@ library RaidGeldUtils {
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require(level <= 7, "Bosses only go to level 7");
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require(level <= 7, "Bosses only go to level 7");
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if (level == 0) return 99e16;
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if (level == 0) return 99e16;
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else if (level == 1) return 8811e14;
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else if (level == 1) return 8811e14;
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else if (level == 2) return 7048e14;
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else if (level == 2) return 70488e13;
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else if (level == 3) return 493416e12;
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else if (level == 3) return 493416e12;
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else if (level == 4) return 30591792e10;
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else if (level == 4) return 30591792e10;
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else if (level == 5) return 1560181392e8;
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else if (level == 5) return 1560181392e8;
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else if (level == 6) return 6240725568e7;
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else if (level == 6) return 6240725568e7;
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else return 0;
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}
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function getBossChance(uint8 level) internal pure returns (uint256 chance) {
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// for boss chances (percent) [99, 89, 80, 70, 62, 51, 40]
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// where cumulative chance is in the form of 18 precision related to 1e18
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require(level <= 7, "Bosses only go to level 7");
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if (level == 0) return 99;
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else if (level == 1) return 89;
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else if (level == 2) return 80;
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else if (level == 3) return 70;
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else if (level == 4) return 62;
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else if (level == 5) return 51;
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else if (level == 6) return 40;
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else return 0;
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}
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}
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function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
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function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
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@ -77,20 +94,24 @@ library RaidGeldUtils {
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}
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}
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// Returns how much Dao Token player is due for winning
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// Returns how much Dao Token player is due for winning
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function calculateBossReward(uint8 bossLevel) internal pure returns (uint256) {
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function calculateBossReward(uint8 bossLevel, uint256 baseReward) internal pure returns (uint256) {
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return getBossPower(bossLevel) * (getBossCumulativeChance(bossLevel) * 10 / 5) ** 2;
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// TODO: This could as well just be pre-calculated
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uint256 cumulativeChance = getBossCumulativeChance(bossLevel); // 0 - 1e18 range
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uint256 rewardMultiplier = ((2 * (1e18 - cumulativeChance)) ** 2) / 1e18;
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return (baseReward * rewardMultiplier);
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}
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}
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// Calculates whether user survives the fight
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// Calculates whether user survives the fight
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function calculateBossFight(uint8 bossLevel, uint256 geldBurnt, uint256 prevrandao) internal pure returns (bool) {
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function calculateBossFight(uint8 bossLevel, uint256 geldBurnt, uint256 prevrandao) internal pure returns (bool) {
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uint256 bossPower = getBossPower(bossLevel);
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uint256 bossPower = getBossPower(bossLevel);
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uint256 bossRoll = getBossChance(bossLevel);
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require(geldBurnt <= bossPower, "Cant try to defeat boss with more than what boss power is");
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require(geldBurnt <= bossPower, "Cant try to defeat boss with more than what boss power is");
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uint256 random_n = random(prevrandao, 1, 100);
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uint256 random_n = random(prevrandao, 1, 100);
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// Relative power as in, you can only put in 800 geld to defeat 900 geld boss,
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// Relative power as in, you can only put in 800 geld to defeat 900 geld boss,
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// but you will get exponentially worse chances
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// but you will get exponentially worse chances
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uint256 relativePower = ((geldBurnt ** 2) * 100) / bossPower ** 2;
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uint256 relativePower = ((geldBurnt ** 2) * 100) / bossPower ** 2;
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uint256 roll = (random_n * relativePower * PRECISION) / (100 * PRECISION);
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uint256 roll = random_n * relativePower / 1e2;
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return roll >= bossPower;
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return roll < bossRoll;
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}
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}
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function generate_boss_variants(uint256 prevrandao) internal pure returns (uint8[7] memory boss_variants) {
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function generate_boss_variants(uint256 prevrandao) internal pure returns (uint8[7] memory boss_variants) {
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@ -3,7 +3,7 @@ pragma solidity ^0.8.13;
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import {Test, console} from "forge-std/Test.sol";
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import {Test, console} from "forge-std/Test.sol";
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import {stdStorage, StdStorage} from "forge-std/Test.sol";
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import {stdStorage, StdStorage} from "forge-std/Test.sol";
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import {RaidGeld, Army, Player} from "../src/RaidGeld.sol";
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import {RaidGeld, Army, Player, Boss} from "../src/RaidGeld.sol";
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import "../src/RaidGeldUtils.sol";
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import "../src/RaidGeldUtils.sol";
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import {Constants} from "../src/Constants.sol";
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import {Constants} from "../src/Constants.sol";
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@ -285,4 +285,32 @@ contract raid_geldTest is Test, Constants {
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assertLt(newBalance, newestBalance);
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assertLt(newBalance, newestBalance);
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assertLt(last_raided_at, last_raided_at_2);
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assertLt(last_raided_at, last_raided_at_2);
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}
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}
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function test_08_attack_boss() public {
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// Let some time pass so we dont start at block timestamp 0
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vm.warp(120);
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// Register player 1
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vm.startPrank(player1);
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registerPlayer();
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raid_geld.addUnit(0, 1);
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Boss memory boss = raid_geld.getBoss(player1);
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// assert boss is initialized
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assertEq(boss.level, 0);
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// make sure variants shuffled
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assertNotEq(boss.variants[1], boss.variants[2]);
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// Make a lot of time pass so user deffo has GELD to attack the boss
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vm.warp(1200000);
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bool[2] memory results = raid_geld.battle_with_boss();
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console.log(results[0]);
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console.log(results[1]);
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// Should almost always defeat first boss
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assertEq(results[0], true);
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// First boss doesnt grant a new prestige level (ascension)
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assertEq(results[1], false);
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}
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}
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}
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@ -4,6 +4,7 @@ pragma solidity ^0.8.13;
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import {Test, console} from "forge-std/Test.sol";
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import {Test, console} from "forge-std/Test.sol";
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import {Army, Raider} from "../src/RaidGeldStructs.sol";
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import {Army, Raider} from "../src/RaidGeldStructs.sol";
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import "../src/RaidGeldUtils.sol";
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import "../src/RaidGeldUtils.sol";
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import "@openzeppelin/contracts/utils/math/Math.sol";
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contract raid_geldTest is Test {
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contract raid_geldTest is Test {
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function test_0_unit_price() public pure {
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function test_0_unit_price() public pure {
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@ -51,4 +52,64 @@ contract raid_geldTest is Test {
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+ _anLvl * RaidGeldUtils.ANOINTED_PROFIT + _cLvl * RaidGeldUtils.CHAMPION_PROFIT;
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+ _anLvl * RaidGeldUtils.ANOINTED_PROFIT + _cLvl * RaidGeldUtils.CHAMPION_PROFIT;
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assertEq(profits_per_second, expected);
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assertEq(profits_per_second, expected);
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}
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}
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function getConfidenceInterval(uint8 bossLevel)
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internal
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pure
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returns (uint256 lower, uint256 upper)
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{
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/*
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|
man i struggled getting this math with just integers so its
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|
easier to just do it like this (precalculated):
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z = 1.96 (95%)
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Probability | Expected | Variance | Margin | Lower Bound | Upper Bound
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99% 990 0.00099 62 928 1052
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89% 890 0.000979 61 829 951
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80% 800 0.00016 49 751 849
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70% 700 0.00021 45 655 745
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62% 620 0.0002356 48 572 668
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51% 510 0.0002499 49 461 559
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40% 400 0.00024 48 352 448
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|
*/
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if (bossLevel == 0) {
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return (928, 1000);
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} else if (bossLevel == 1) {
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|
return (829, 951);
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} else if (bossLevel == 2) {
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return (751, 849);
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} else if (bossLevel == 3) {
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return (655, 745);
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} else if (bossLevel == 4) {
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return (572, 668);
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} else if (bossLevel == 5) {
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|
return (461, 559);
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} else if (bossLevel == 6) {
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|
return (352, 448);
|
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|
}
|
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|
}
|
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|
|
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|
function test_2_calculateBossFight_probabilities() public {
|
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|
uint256[7] memory probabilities =
|
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|
[uint256(99), uint256(89), uint256(80), uint256(70), uint256(62), uint256(51), uint256(40)];
|
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|
uint256 totalRuns = 1000;
|
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|
console.log("Checking boss rolls (1000 times)");
|
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|
for (uint8 bossLevel = 0; bossLevel < 7; bossLevel++) {
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console.log("Boss level: ", bossLevel);
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|
uint256 bossPower = RaidGeldUtils.getBossPower(bossLevel);
|
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|
uint256 geldBurnt = bossPower;
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|
uint256 successCount = 0;
|
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|
for (uint256 testRun = 0; testRun < totalRuns; testRun++) {
|
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|
uint256 prevrandao = uint256(keccak256(abi.encodePacked(block.prevrandao, testRun * 1e9))); // Unique seed each time
|
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|
if (RaidGeldUtils.calculateBossFight(bossLevel, geldBurnt, prevrandao)) {
|
||||||
|
successCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(uint256 lowerProb, uint256 upperProb) = getConfidenceInterval(bossLevel);
|
||||||
|
console.log("expected at least wins", lowerProb);
|
||||||
|
console.log("expected at most wins", upperProb);
|
||||||
|
console.log("actual wins", successCount);
|
||||||
|
console.log("----------");
|
||||||
|
vm.assertTrue(successCount >= lowerProb && successCount <= upperProb, "Success rate not within expected range");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user