Adding bosses to the game #6
@ -17,7 +17,7 @@ const RegistrationModal = ({ isOpen, setIsOpen }: RegistrationModalProps) => {
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return <div className={styles.modal}>
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return <div className={styles.modal}>
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<h2>Insert coins to continue</h2>
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<h2>Insert coins to continue</h2>
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<div>
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<div>
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<button onClick={() => onRegister("RGCVII")}>50 RGCVII</button>
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<button onClick={() => onRegister("RGCVII")}>500 RGCVII</button>
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<button onClick={() => onRegister("ETH")}>0.0005 ETH</button>
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<button onClick={() => onRegister("ETH")}>0.0005 ETH</button>
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</div>
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</div>
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</div>
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</div>
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@ -35,7 +35,7 @@ const Scene = () => {
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<div className={`${styles.clouds_small} ${styles.background_asset}`} />
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<div className={`${styles.clouds_small} ${styles.background_asset}`} />
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<div className={`${styles.mountains} ${styles.background_asset} ${bossToMountainsClass[variant]}`} />
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<div className={`${styles.mountains} ${styles.background_asset} ${bossToMountainsClass[variant]}`} />
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<div className={`${styles.village} ${styles.background_asset}`} />
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<div className={`${styles.village} ${styles.background_asset}`} />
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<BossInfo />
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{isRegistered && <BossInfo />}
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<MarchingBand />
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<MarchingBand />
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<div className={`${styles.bonfire} ${styles.background_asset}`} />
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<div className={`${styles.bonfire} ${styles.background_asset}`} />
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<Army />
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<Army />
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