Adding bosses to the game #6

Merged
mico merged 21 commits from feature/boss-mechanic into main 2024-10-31 13:56:05 +00:00
2 changed files with 3 additions and 3 deletions
Showing only changes of commit 9443561b9c - Show all commits

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@ -81,9 +81,9 @@ const BossInfo = () => {
}, [balance, army?.profit_per_second, player?.last_raided_at, boss?.level]) }, [balance, army?.profit_per_second, player?.last_raided_at, boss?.level])
return <div className={styles.bossInfo}> return <div className={styles.bossInfo}>
<p><strong className={bossLevelToClass[boss?.level || 0]}>{bossToName[variant]}</strong> Moloch <small>(lvl {boss ? boss.level + 1 : 0})</small></p> <p><strong className={bossLevelToClass[boss?.level || 0]}>{bossToName[variant]}</strong> Moloch <small>(lvl {boss ? boss.level + 1 : 0})</small></p>
<p><strong className={styles.reward}>{formatUnits(bossToReward[boss?.level || 0], 18)} RGCVII</strong> <small>reward</small></p> <p><strong className={styles.reward}>{parseFloat(parseFloat(formatUnits(bossToReward[boss?.level || 0], 18).toString()).toFixed(4))} RGCVII</strong> <small>reward</small></p>
<p> <p>
<strong>{chanceToDefeat.current * 100} % to slay</strong>{" "} <strong>{parseFloat((chanceToDefeat.current * 100).toFixed(2))} % to slay</strong>{" "}
{chanceToDefeat.current == maxChance ? <small className={styles.maxed}>(MAXED)</small> : <small>(Max {maxChance * 100}%)</small>} {chanceToDefeat.current == maxChance ? <small className={styles.maxed}>(MAXED)</small> : <small>(Max {maxChance * 100}%)</small>}
</p> </p>
</div> </div>

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@ -24,7 +24,7 @@ const WaitingForTxModal = ({
<div className={styles.loadingHamsterWheel} /> <div className={styles.loadingHamsterWheel} />
<div className={styles.loadingHamster} /> <div className={styles.loadingHamster} />
</div> </div>
<p className={styles.loadingText}>Writing contract ...</p> <p className={styles.loadingText}>Spinning the chain ...</p>
</div> </div>
} }