Adding bosses to the game #6
@ -4,17 +4,17 @@ import styles from "../styles/Army.module.css";
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// Quote categories based on total minted GELD
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const PROGRESSION_TIERS = {
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BEGINNER: BigInt(1000000),
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NOVICE: BigInt(10000000),
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INTERMEDIATE: BigInt(100000000),
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EXPERIENCED: BigInt(1000000000),
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EXPERT: BigInt(10000000000),
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MASTER: BigInt(100000000000),
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EPIC: BigInt(1000000000000),
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LEGENDARY: BigInt(10000000000000),
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GUILD_LEADER: BigInt(100000000000000),
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DIVINE: BigInt(1000000000000000),
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MAXIMUM: BigInt(10000000000000000),
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BEGINNER: BigInt("1000000"),
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NOVICE: BigInt("10000000"),
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INTERMEDIATE: BigInt("100000000"),
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EXPERIENCED: BigInt("1000000000"),
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EXPERT: BigInt("10000000000"),
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MASTER: BigInt("100000000000"),
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EPIC: BigInt("1000000000000"),
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LEGENDARY: BigInt("10000000000000"),
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GUILD_LEADER: BigInt("100000000000000"),
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DIVINE: BigInt("1000000000000000"),
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MAXIMUM: BigInt("10000000000000000"),
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};
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const quotes = {
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@ -20,7 +20,7 @@ const bossToMountainsClass = {
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}
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const Scene = () => {
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const { isRegistered, boss } = usePlayer();
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const { isRegistered, boss, player } = usePlayer();
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const [isLeaderboardOpen, setIsLeaderboardOpen] = useState(false);
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const handleMusicReady = useCallback((unmute: () => void) => {
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@ -38,7 +38,7 @@ const Scene = () => {
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<div className={`${styles.clouds_small} ${styles.background_asset}`} />
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<div className={`${styles.mountains} ${styles.background_asset} ${bossToMountainsClass[variant]}`} />
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<div className={`${styles.village} ${styles.background_asset}`} />
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{isRegistered && <BossInfo />}
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{isRegistered && player?.has_active_session && <BossInfo />}
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<MarchingBand />
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<div className={`${styles.bonfire} ${styles.background_asset}`} />
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<Army />
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