import { formatUnits } from "viem"; import { usePlayer } from "../providers/PlayerProvider"; import styles from "../styles/Modal.module.css"; import bgStyles from "../styles/Background.module.css"; import { bossToName, bossToReward } from "./BossInfo"; import { bossLevelToClass } from "./Boss"; interface BossOutcomeModalProps { setIsOpen: (val: boolean) => void, } const BossOutcomeModal = ({ setIsOpen }: BossOutcomeModalProps) => { const { lastBossResult } = usePlayer(); if (lastBossResult == null) return null; const outcome = lastBossResult.reward != BigInt(0); const ascended = lastBossResult.prestigeGained; const text = outcome ? and you won! 🤩 : and you lost 😔; const rewardAmount = parseFloat(parseFloat(formatUnits(bossToReward[lastBossResult.level], 18).toString()).toFixed(4)); const rewardText = ascended ?

You won {rewardAmount} RGCVII and ASCENDED!!!. This means you beat the bosses and gained a Prestige level. Your GELD is now forfeit, but your legend lives on.

: outcome ?

You won {rewardAmount} RGCVII

:

Your GELD is now forfeit.
Try again 💪 we know you can do it!

const bossName = bossToName[lastBossResult.variant]; const bossClass = bossLevelToClass[lastBossResult.variant]; return

You battled {bossName} Moloch!

{text}

{rewardText}
} export default BossOutcomeModal