325 lines
11 KiB
Solidity
325 lines
11 KiB
Solidity
// SPDX-License-Identifier: MIT
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pragma solidity ^0.8.13;
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import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
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import "@openzeppelin/contracts/access/Ownable.sol";
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import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
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import {Army, Player, Raider, Boss} from "../src/RaidGeldStructs.sol";
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import "../src/Constants.sol";
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contract RaidGeld is ERC20, Ownable, Constants {
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uint256 public constant MANTISSA = 1e4;
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uint256 public constant BUY_IN_AMOUNT = 0.00005 ether;
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uint256 public immutable BUY_IN_DAO_TOKEN_AMOUNT;
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uint256 public constant INITIAL_GELD = 50 * MANTISSA;
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mapping(address => Player) private players;
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mapping(address => Army) private armies;
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mapping(address => Boss) private bosses;
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// WETH
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IWETH public immutable weth = IWETH(WETH);
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// RGCVII token
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ERC20 public daoToken;
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// RGCVII pool
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address public pool;
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// Uniswap
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ISwapRouter02 private constant router = ISwapRouter02(SWAP_ROUTER);
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// Events
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event PlayerRegistered(address indexed player, uint256 initialGeld);
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event RaidPerformed(address indexed player, uint256 totalMinted, uint256 geldBalance);
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event UnitAdded(
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address indexed player,
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uint8 unitType,
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uint16 nUnits,
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uint256 cost,
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uint256 geldBalance,
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uint16 molochDenierLevel,
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uint16 apprenticeLevel,
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uint16 anointedLevel,
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uint16 championLevel
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);
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// Modifier for functions that should only be available to registered players
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modifier onlyPlayer() {
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require(players[msg.sender].created_at != 0, "Not an initiated player");
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_;
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}
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modifier onlyActiveSession() {
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require(players[msg.sender].has_active_session, "Session is not active, you need to buy into the game first");
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_;
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}
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modifier newPlay() {
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Player memory player = players[msg.sender];
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bool notRegistered = player.created_at == 0;
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bool returningPlayer = player.is_registered && !player.has_active_session;
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require(notRegistered || returningPlayer, "Active session already in progress");
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_;
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}
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constructor(address _daoToken, address _pool) ERC20("Raid Geld", "GELD") Ownable(msg.sender) {
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daoToken = ERC20(_daoToken);
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pool = _pool;
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BUY_IN_DAO_TOKEN_AMOUNT = 500 * 10 ** daoToken.decimals();
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}
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function start_game(address player) private {
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bool existing_player = players[player].is_registered;
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// Mint some starting tokens to the player
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_mint(player, INITIAL_GELD);
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// Reset or set player
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reset_player(player);
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players[player].has_active_session = true;
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players[player].is_registered = true;
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if (existing_player) {
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// TODO: Emit new run
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} else {
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// Emit event
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emit PlayerRegistered(msg.sender, INITIAL_GELD);
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}
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}
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function reset_player(address addr) private {
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Player memory player = players[addr];
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uint32 current_n_runs = player.n_runs + 1;
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uint256 current_total_rewards = player.total_rewards;
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bool current_is_registered = player.is_registered;
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uint32 current_prestige_level = player.prestige_level;
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// Set initial states
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players[addr] = Player({
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total_minted: INITIAL_GELD,
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created_at: block.timestamp,
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last_raided_at: block.timestamp,
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n_runs: current_n_runs,
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total_rewards: current_total_rewards,
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has_active_session: false,
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is_registered: current_is_registered,
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prestige_level: current_prestige_level
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});
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armies[addr] = Army({
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moloch_denier: Raider({level: 0}),
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apprentice: Raider({level: 0}),
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anointed: Raider({level: 0}),
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champion: Raider({level: 0}),
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profit_per_second: 0
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});
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bosses[addr] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
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}
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// New player want to register with ETH
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function register_eth() external payable newPlay {
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require(msg.value == BUY_IN_AMOUNT, "Incorrect buy in amount");
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weth.deposit{value: BUY_IN_AMOUNT}();
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weth.approve(address(router), BUY_IN_AMOUNT);
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ISwapRouter02.ExactInputSingleParams memory params = ISwapRouter02.ExactInputSingleParams({
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tokenIn: WETH,
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tokenOut: DAO_TOKEN,
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fee: 10000,
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recipient: address(this),
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amountIn: BUY_IN_AMOUNT,
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amountOutMinimum: 0,
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sqrtPriceLimitX96: 0
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});
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router.exactInputSingle(params);
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start_game(msg.sender);
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}
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// New player wants to register with dao
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function register_dao() external payable newPlay {
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//@notice this is not safe for arbitrary tokens, which may not follow the interface eg. USDT
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//@notice but should be fine for the DAO token
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require(
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daoToken.transferFrom(msg.sender, address(this), BUY_IN_DAO_TOKEN_AMOUNT), "Failed to transfer DAO tokens"
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);
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start_game(msg.sender);
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}
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// Override for default number of decimals
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function decimals() public view virtual override returns (uint8) {
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return 4;
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}
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// Manual minting for itchy fingers
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function raid() external onlyActiveSession {
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performRaid(msg.sender);
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}
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// Helper so we can use it when buying units too
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function performRaid(address player) private {
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uint256 time_past = block.timestamp - players[player].last_raided_at;
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uint256 new_geld = armies[player].profit_per_second * time_past;
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_mint(player, new_geld);
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players[player].last_raided_at = block.timestamp;
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players[player].total_minted += new_geld;
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emit RaidPerformed(player, players[player].total_minted, balanceOf(player));
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}
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// Function to get the Player struct
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function getPlayer(address addr) public view returns (Player memory) {
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return players[addr];
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}
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// Function to get the Army struct
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function getArmy(address addr) public view returns (Army memory) {
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return armies[addr];
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}
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// Function to get the Boss struct
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function getBoss(address addr) public view returns (Boss memory) {
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return bosses[addr];
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}
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// Quick fn to check if user is registered
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function isRegistered(address addr) public view returns (bool) {
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return players[addr].created_at != 0;
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}
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// Add a unit to your army
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function addUnit(uint8 unit, uint16 n_units) external onlyActiveSession {
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require(unit <= 3, "Unknown unit");
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Army storage army = armies[msg.sender];
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uint16 currentLevel = 0;
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if (unit == 0) {
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// moloch_denier
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currentLevel = army.moloch_denier.level;
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} else if (unit == 1) {
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// apprentice
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currentLevel = army.apprentice.level;
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} else if (unit == 2) {
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// anointed
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currentLevel = army.anointed.level;
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} else if (unit == 3) {
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// champion
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currentLevel = army.champion.level;
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}
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uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
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// First trigger a raid so player receives what he is due at to this moment
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uint256 time_past = block.timestamp - players[msg.sender].last_raided_at;
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uint256 new_geld = armies[msg.sender].profit_per_second * time_past;
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require(balanceOf(msg.sender) + new_geld >= cost, "Not enough GELD to add this unit");
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performRaid(msg.sender);
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// TODO: Since we are first minting then burning the token, this could be simplified
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// by first calculating the difference and then minting / burning in just one operation
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// then burn the cost of the new army
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_burn(msg.sender, cost);
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// Increase level
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if (unit == 0) {
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// moloch_denier
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army.moloch_denier.level += n_units;
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} else if (unit == 1) {
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// apprentice
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army.apprentice.level += n_units;
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} else if (unit == 2) {
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// anointed
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army.anointed.level += n_units;
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} else if (unit == 3) {
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// champion
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army.champion.level += n_units;
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}
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// update profite per second
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army.profit_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
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// Emit event
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emit UnitAdded(
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msg.sender,
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unit,
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n_units,
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cost,
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balanceOf(msg.sender),
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army.moloch_denier.level,
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army.apprentice.level,
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army.anointed.level,
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army.champion.level
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);
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}
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function battle_with_boss() external onlyActiveSession returns (bool[2] memory hasWonOrAscended) {
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// first perform raid
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performRaid(msg.sender);
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Boss memory boss_to_attack = bosses[msg.sender];
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// calculate how much the player will put into battle
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uint256 geld_to_burn = balanceOf(msg.sender) >= RaidGeldUtils.getBossPower(boss_to_attack.level)
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? RaidGeldUtils.getBossPower(boss_to_attack.level)
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: balanceOf(msg.sender);
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bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
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if (hasWonBattle) {
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// Burn geld, send some sweet DAO Token and continue
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_burn(msg.sender, geld_to_burn);
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uint256 reward = RaidGeldUtils.calculateBossReward(boss_to_attack.level, BUY_IN_DAO_TOKEN_AMOUNT);
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players[msg.sender].total_rewards += reward;
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daoToken.transfer(msg.sender, reward);
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if (boss_to_attack.level == 6) {
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// User ascends! Moloch is defeated, user can start a new run
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players[msg.sender].prestige_level += 1;
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player_dies(msg.sender);
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return [hasWonBattle, true /* New prestige level! */ ];
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} else {
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// else go to next boss
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bosses[msg.sender].level += 1;
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}
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} else {
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// Whoops u died, boss defeated you
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player_dies(msg.sender);
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}
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return [hasWonBattle, false /* hasnt gotten prestige level */ ];
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}
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function player_dies(address player) private {
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reset_player(player);
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players[player].has_active_session = false;
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_burn(msg.sender, balanceOf(player));
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}
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receive() external payable {
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revert("No plain Ether accepted, use register() function to check in :)");
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}
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// Revert any non-function-call Ether transfers or calls to non-existent functions
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fallback() external payable {
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revert("No fallback calls accepted");
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}
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}
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interface ISwapRouter02 {
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struct ExactInputSingleParams {
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address tokenIn;
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address tokenOut;
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uint24 fee;
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address recipient;
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uint256 amountIn;
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uint256 amountOutMinimum;
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uint160 sqrtPriceLimitX96;
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}
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function exactInputSingle(ExactInputSingleParams calldata params) external payable returns (uint256 amountOut);
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struct ExactOutputSingleParams {
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address tokenIn;
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address tokenOut;
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uint24 fee;
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address recipient;
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uint256 amountOut;
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uint256 amountInMaximum;
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uint160 sqrtPriceLimitX96;
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}
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function exactOutputSingle(ExactOutputSingleParams calldata params) external payable returns (uint256 amountIn);
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}
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interface IWETH is IERC20 {
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function deposit() external payable;
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function withdraw(uint256 amount) external;
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}
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