idle_moloch/src/RaidGeld.sol
Mitja Belak b79e9c7eb0
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2024-10-30 21:10:01 +01:00

325 lines
11 KiB
Solidity

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.13;
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
import {Army, Player, Raider, Boss} from "../src/RaidGeldStructs.sol";
import "../src/Constants.sol";
contract RaidGeld is ERC20, Ownable, Constants {
uint256 public constant MANTISSA = 1e4;
uint256 public constant BUY_IN_AMOUNT = 0.00005 ether;
uint256 public immutable BUY_IN_DAO_TOKEN_AMOUNT;
uint256 public constant INITIAL_GELD = 50 * MANTISSA;
mapping(address => Player) private players;
mapping(address => Army) private armies;
mapping(address => Boss) private bosses;
// WETH
IWETH public immutable weth = IWETH(WETH);
// RGCVII token
ERC20 public daoToken;
// RGCVII pool
address public pool;
// Uniswap
ISwapRouter02 private constant router = ISwapRouter02(SWAP_ROUTER);
// Events
event PlayerRegistered(address indexed player, uint256 initialGeld);
event RaidPerformed(address indexed player, uint256 totalMinted, uint256 geldBalance);
event UnitAdded(
address indexed player,
uint8 unitType,
uint16 nUnits,
uint256 cost,
uint256 geldBalance,
uint16 molochDenierLevel,
uint16 apprenticeLevel,
uint16 anointedLevel,
uint16 championLevel
);
// Modifier for functions that should only be available to registered players
modifier onlyPlayer() {
require(players[msg.sender].created_at != 0, "Not an initiated player");
_;
}
modifier onlyActiveSession() {
require(players[msg.sender].has_active_session, "Session is not active, you need to buy into the game first");
_;
}
modifier newPlay() {
Player memory player = players[msg.sender];
bool notRegistered = player.created_at == 0;
bool returningPlayer = player.is_registered && !player.has_active_session;
require(notRegistered || returningPlayer, "Active session already in progress");
_;
}
constructor(address _daoToken, address _pool) ERC20("Raid Geld", "GELD") Ownable(msg.sender) {
daoToken = ERC20(_daoToken);
pool = _pool;
BUY_IN_DAO_TOKEN_AMOUNT = 500 * 10 ** daoToken.decimals();
}
function start_game(address player) private {
bool existing_player = players[player].is_registered;
// Mint some starting tokens to the player
_mint(player, INITIAL_GELD);
// Reset or set player
reset_player(player);
players[player].has_active_session = true;
players[player].is_registered = true;
if (existing_player) {
// TODO: Emit new run
} else {
// Emit event
emit PlayerRegistered(msg.sender, INITIAL_GELD);
}
}
function reset_player(address addr) private {
Player memory player = players[addr];
uint32 current_n_runs = player.n_runs + 1;
uint256 current_total_rewards = player.total_rewards;
bool current_is_registered = player.is_registered;
uint32 current_prestige_level = player.prestige_level;
// Set initial states
players[addr] = Player({
total_minted: INITIAL_GELD,
created_at: block.timestamp,
last_raided_at: block.timestamp,
n_runs: current_n_runs,
total_rewards: current_total_rewards,
has_active_session: false,
is_registered: current_is_registered,
prestige_level: current_prestige_level
});
armies[addr] = Army({
moloch_denier: Raider({level: 0}),
apprentice: Raider({level: 0}),
anointed: Raider({level: 0}),
champion: Raider({level: 0}),
profit_per_second: 0
});
bosses[addr] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)});
}
// New player want to register with ETH
function register_eth() external payable newPlay {
require(msg.value == BUY_IN_AMOUNT, "Incorrect buy in amount");
weth.deposit{value: BUY_IN_AMOUNT}();
weth.approve(address(router), BUY_IN_AMOUNT);
ISwapRouter02.ExactInputSingleParams memory params = ISwapRouter02.ExactInputSingleParams({
tokenIn: WETH,
tokenOut: DAO_TOKEN,
fee: 10000,
recipient: address(this),
amountIn: BUY_IN_AMOUNT,
amountOutMinimum: 0,
sqrtPriceLimitX96: 0
});
router.exactInputSingle(params);
start_game(msg.sender);
}
// New player wants to register with dao
function register_dao() external payable newPlay {
//@notice this is not safe for arbitrary tokens, which may not follow the interface eg. USDT
//@notice but should be fine for the DAO token
require(
daoToken.transferFrom(msg.sender, address(this), BUY_IN_DAO_TOKEN_AMOUNT), "Failed to transfer DAO tokens"
);
start_game(msg.sender);
}
// Override for default number of decimals
function decimals() public view virtual override returns (uint8) {
return 4;
}
// Manual minting for itchy fingers
function raid() external onlyActiveSession {
performRaid(msg.sender);
}
// Helper so we can use it when buying units too
function performRaid(address player) private {
uint256 time_past = block.timestamp - players[player].last_raided_at;
uint256 new_geld = armies[player].profit_per_second * time_past;
_mint(player, new_geld);
players[player].last_raided_at = block.timestamp;
players[player].total_minted += new_geld;
emit RaidPerformed(player, players[player].total_minted, balanceOf(player));
}
// Function to get the Player struct
function getPlayer(address addr) public view returns (Player memory) {
return players[addr];
}
// Function to get the Army struct
function getArmy(address addr) public view returns (Army memory) {
return armies[addr];
}
// Function to get the Boss struct
function getBoss(address addr) public view returns (Boss memory) {
return bosses[addr];
}
// Quick fn to check if user is registered
function isRegistered(address addr) public view returns (bool) {
return players[addr].created_at != 0;
}
// Add a unit to your army
function addUnit(uint8 unit, uint16 n_units) external onlyActiveSession {
require(unit <= 3, "Unknown unit");
Army storage army = armies[msg.sender];
uint16 currentLevel = 0;
if (unit == 0) {
// moloch_denier
currentLevel = army.moloch_denier.level;
} else if (unit == 1) {
// apprentice
currentLevel = army.apprentice.level;
} else if (unit == 2) {
// anointed
currentLevel = army.anointed.level;
} else if (unit == 3) {
// champion
currentLevel = army.champion.level;
}
uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
// First trigger a raid so player receives what he is due at to this moment
uint256 time_past = block.timestamp - players[msg.sender].last_raided_at;
uint256 new_geld = armies[msg.sender].profit_per_second * time_past;
require(balanceOf(msg.sender) + new_geld >= cost, "Not enough GELD to add this unit");
performRaid(msg.sender);
// TODO: Since we are first minting then burning the token, this could be simplified
// by first calculating the difference and then minting / burning in just one operation
// then burn the cost of the new army
_burn(msg.sender, cost);
// Increase level
if (unit == 0) {
// moloch_denier
army.moloch_denier.level += n_units;
} else if (unit == 1) {
// apprentice
army.apprentice.level += n_units;
} else if (unit == 2) {
// anointed
army.anointed.level += n_units;
} else if (unit == 3) {
// champion
army.champion.level += n_units;
}
// update profite per second
army.profit_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
// Emit event
emit UnitAdded(
msg.sender,
unit,
n_units,
cost,
balanceOf(msg.sender),
army.moloch_denier.level,
army.apprentice.level,
army.anointed.level,
army.champion.level
);
}
function battle_with_boss() external onlyActiveSession returns (bool[2] memory hasWonOrAscended) {
// first perform raid
performRaid(msg.sender);
Boss memory boss_to_attack = bosses[msg.sender];
// calculate how much the player will put into battle
uint256 geld_to_burn = balanceOf(msg.sender) >= RaidGeldUtils.getBossPower(boss_to_attack.level)
? RaidGeldUtils.getBossPower(boss_to_attack.level)
: balanceOf(msg.sender);
bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao);
if (hasWonBattle) {
// Burn geld, send some sweet DAO Token and continue
_burn(msg.sender, geld_to_burn);
uint256 reward = RaidGeldUtils.calculateBossReward(boss_to_attack.level, BUY_IN_DAO_TOKEN_AMOUNT);
players[msg.sender].total_rewards += reward;
daoToken.transfer(msg.sender, reward);
if (boss_to_attack.level == 6) {
// User ascends! Moloch is defeated, user can start a new run
players[msg.sender].prestige_level += 1;
player_dies(msg.sender);
return [hasWonBattle, true /* New prestige level! */ ];
} else {
// else go to next boss
bosses[msg.sender].level += 1;
}
} else {
// Whoops u died, boss defeated you
player_dies(msg.sender);
}
return [hasWonBattle, false /* hasnt gotten prestige level */ ];
}
function player_dies(address player) private {
reset_player(player);
players[player].has_active_session = false;
_burn(msg.sender, balanceOf(player));
}
receive() external payable {
revert("No plain Ether accepted, use register() function to check in :)");
}
// Revert any non-function-call Ether transfers or calls to non-existent functions
fallback() external payable {
revert("No fallback calls accepted");
}
}
interface ISwapRouter02 {
struct ExactInputSingleParams {
address tokenIn;
address tokenOut;
uint24 fee;
address recipient;
uint256 amountIn;
uint256 amountOutMinimum;
uint160 sqrtPriceLimitX96;
}
function exactInputSingle(ExactInputSingleParams calldata params) external payable returns (uint256 amountOut);
struct ExactOutputSingleParams {
address tokenIn;
address tokenOut;
uint24 fee;
address recipient;
uint256 amountOut;
uint256 amountInMaximum;
uint160 sqrtPriceLimitX96;
}
function exactOutputSingle(ExactOutputSingleParams calldata params) external payable returns (uint256 amountIn);
}
interface IWETH is IERC20 {
function deposit() external payable;
function withdraw(uint256 amount) external;
}