// SPDX-License-Identifier: MIT pragma solidity ^0.8.13; import "@openzeppelin/contracts/token/ERC20/ERC20.sol"; import "@openzeppelin/contracts/access/Ownable.sol"; import {RaidGeldUtils} from "../src/RaidGeldUtils.sol"; import {Army, Player, Raider, Boss} from "../src/RaidGeldStructs.sol"; import "../src/Constants.sol"; contract RaidGeld is ERC20, Ownable, Constants { uint256 public constant MANTISSA = 1e4; uint256 public constant BUY_IN_AMOUNT = 0.00005 ether; uint256 public immutable BUY_IN_DAO_TOKEN_AMOUNT; uint256 public constant INITIAL_GELD = 50 * MANTISSA; mapping(address => Player) private players; mapping(address => Army) private armies; mapping(address => Boss) private bosses; // WETH IWETH public immutable weth = IWETH(WETH); // RGCVII token ERC20 public daoToken; // RGCVII pool address public pool; // Uniswap ISwapRouter02 private constant router = ISwapRouter02(SWAP_ROUTER); // Events event PlayerRegistered(address indexed player, uint256 initialGeld); event RaidPerformed(address indexed player, uint256 totalMinted, uint256 geldBalance); event UnitAdded( address indexed player, uint8 unitType, uint16 nUnits, uint256 cost, uint256 geldBalance, uint16 molochDenierLevel, uint16 apprenticeLevel, uint16 anointedLevel, uint16 championLevel ); // Modifier for functions that should only be available to registered players modifier onlyPlayer() { require(players[msg.sender].created_at != 0, "Not an initiated player"); _; } modifier onlyActiveSession() { require(players[msg.sender].has_active_session, "Session is not active, you need to buy into the game first"); _; } modifier newPlay() { Player memory player = players[msg.sender]; bool notRegistered = player.created_at == 0; bool returningPlayer = player.is_registered && !player.has_active_session; require(notRegistered || returningPlayer, "Active session already in progress"); _; } constructor(address _daoToken, address _pool) ERC20("Raid Geld", "GELD") Ownable(msg.sender) { daoToken = ERC20(_daoToken); pool = _pool; BUY_IN_DAO_TOKEN_AMOUNT = 500 * 10 ** daoToken.decimals(); } function start_game(address player) private { bool existing_player = players[player].is_registered; // Mint some starting tokens to the player _mint(player, INITIAL_GELD); // Reset or set player reset_player(player); players[player].has_active_session = true; players[player].is_registered = true; if (existing_player) { // TODO: Emit new run } else { // Emit event emit PlayerRegistered(msg.sender, INITIAL_GELD); } } function reset_player(address addr) private { Player memory player = players[addr]; uint32 current_n_runs = player.n_runs + 1; uint256 current_total_rewards = player.total_rewards; bool current_is_registered = player.is_registered; uint32 current_prestige_level = player.prestige_level; // Set initial states players[addr] = Player({ total_minted: INITIAL_GELD, created_at: block.timestamp, last_raided_at: block.timestamp, n_runs: current_n_runs, total_rewards: current_total_rewards, has_active_session: false, is_registered: current_is_registered, prestige_level: current_prestige_level }); armies[addr] = Army({ moloch_denier: Raider({level: 0}), apprentice: Raider({level: 0}), anointed: Raider({level: 0}), champion: Raider({level: 0}), profit_per_second: 0 }); bosses[addr] = Boss({level: 0, variants: RaidGeldUtils.generate_boss_variants(block.prevrandao)}); } // New player want to register with ETH function register_eth() external payable newPlay { require(msg.value == BUY_IN_AMOUNT, "Incorrect buy in amount"); weth.deposit{value: BUY_IN_AMOUNT}(); weth.approve(address(router), BUY_IN_AMOUNT); ISwapRouter02.ExactInputSingleParams memory params = ISwapRouter02.ExactInputSingleParams({ tokenIn: WETH, tokenOut: DAO_TOKEN, fee: 10000, recipient: address(this), amountIn: BUY_IN_AMOUNT, amountOutMinimum: 0, sqrtPriceLimitX96: 0 }); router.exactInputSingle(params); start_game(msg.sender); } // New player wants to register with dao function register_dao() external payable newPlay { //@notice this is not safe for arbitrary tokens, which may not follow the interface eg. USDT //@notice but should be fine for the DAO token require( daoToken.transferFrom(msg.sender, address(this), BUY_IN_DAO_TOKEN_AMOUNT), "Failed to transfer DAO tokens" ); start_game(msg.sender); } // Override for default number of decimals function decimals() public view virtual override returns (uint8) { return 4; } // Manual minting for itchy fingers function raid() external onlyActiveSession { performRaid(msg.sender); } // Helper so we can use it when buying units too function performRaid(address player) private { uint256 time_past = block.timestamp - players[player].last_raided_at; uint256 new_geld = armies[player].profit_per_second * time_past; _mint(player, new_geld); players[player].last_raided_at = block.timestamp; players[player].total_minted += new_geld; emit RaidPerformed(player, players[player].total_minted, balanceOf(player)); } // Function to get the Player struct function getPlayer(address addr) public view returns (Player memory) { return players[addr]; } // Function to get the Army struct function getArmy(address addr) public view returns (Army memory) { return armies[addr]; } // Function to get the Boss struct function getBoss(address addr) public view returns (Boss memory) { return bosses[addr]; } // Quick fn to check if user is registered function isRegistered(address addr) public view returns (bool) { return players[addr].created_at != 0; } // Add a unit to your army function addUnit(uint8 unit, uint16 n_units) external onlyActiveSession { require(unit <= 3, "Unknown unit"); Army storage army = armies[msg.sender]; uint16 currentLevel = 0; if (unit == 0) { // moloch_denier currentLevel = army.moloch_denier.level; } else if (unit == 1) { // apprentice currentLevel = army.apprentice.level; } else if (unit == 2) { // anointed currentLevel = army.anointed.level; } else if (unit == 3) { // champion currentLevel = army.champion.level; } uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units); // First trigger a raid so player receives what he is due at to this moment uint256 time_past = block.timestamp - players[msg.sender].last_raided_at; uint256 new_geld = armies[msg.sender].profit_per_second * time_past; require(balanceOf(msg.sender) + new_geld >= cost, "Not enough GELD to add this unit"); performRaid(msg.sender); // TODO: Since we are first minting then burning the token, this could be simplified // by first calculating the difference and then minting / burning in just one operation // then burn the cost of the new army _burn(msg.sender, cost); // Increase level if (unit == 0) { // moloch_denier army.moloch_denier.level += n_units; } else if (unit == 1) { // apprentice army.apprentice.level += n_units; } else if (unit == 2) { // anointed army.anointed.level += n_units; } else if (unit == 3) { // champion army.champion.level += n_units; } // update profite per second army.profit_per_second = RaidGeldUtils.calculateProfitsPerSecond(army); // Emit event emit UnitAdded( msg.sender, unit, n_units, cost, balanceOf(msg.sender), army.moloch_denier.level, army.apprentice.level, army.anointed.level, army.champion.level ); } function battle_with_boss() external onlyActiveSession returns (bool[2] memory hasWonOrAscended) { // first perform raid performRaid(msg.sender); Boss memory boss_to_attack = bosses[msg.sender]; // calculate how much the player will put into battle uint256 geld_to_burn = balanceOf(msg.sender) >= RaidGeldUtils.getBossPower(boss_to_attack.level) ? RaidGeldUtils.getBossPower(boss_to_attack.level) : balanceOf(msg.sender); bool hasWonBattle = RaidGeldUtils.calculateBossFight(boss_to_attack.level, geld_to_burn, block.prevrandao); if (hasWonBattle) { // Burn geld, send some sweet DAO Token and continue _burn(msg.sender, geld_to_burn); uint256 reward = RaidGeldUtils.calculateBossReward(boss_to_attack.level, BUY_IN_DAO_TOKEN_AMOUNT); players[msg.sender].total_rewards += reward; daoToken.transfer(msg.sender, reward); if (boss_to_attack.level == 6) { // User ascends! Moloch is defeated, user can start a new run players[msg.sender].prestige_level += 1; player_dies(msg.sender); return [hasWonBattle, true /* New prestige level! */ ]; } else { // else go to next boss bosses[msg.sender].level += 1; } } else { // Whoops u died, boss defeated you player_dies(msg.sender); } return [hasWonBattle, false /* hasnt gotten prestige level */ ]; } function player_dies(address player) private { reset_player(player); players[player].has_active_session = false; _burn(msg.sender, balanceOf(player)); } receive() external payable { revert("No plain Ether accepted, use register() function to check in :)"); } // Revert any non-function-call Ether transfers or calls to non-existent functions fallback() external payable { revert("No fallback calls accepted"); } } interface ISwapRouter02 { struct ExactInputSingleParams { address tokenIn; address tokenOut; uint24 fee; address recipient; uint256 amountIn; uint256 amountOutMinimum; uint160 sqrtPriceLimitX96; } function exactInputSingle(ExactInputSingleParams calldata params) external payable returns (uint256 amountOut); struct ExactOutputSingleParams { address tokenIn; address tokenOut; uint24 fee; address recipient; uint256 amountOut; uint256 amountInMaximum; uint160 sqrtPriceLimitX96; } function exactOutputSingle(ExactOutputSingleParams calldata params) external payable returns (uint256 amountIn); } interface IWETH is IERC20 { function deposit() external payable; function withdraw(uint256 amount) external; }