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forked from mico/idle_moloch
idle_moloch/app/src/components/BossOutcomeModal.tsx

76 lines
2.1 KiB
TypeScript

import { formatUnits } from "viem";
import { usePlayer } from "../providers/PlayerProvider";
import styles from "../styles/Modal.module.css";
import bgStyles from "../styles/Background.module.css";
import { bossToName, bossToReward } from "./BossInfo";
import { bossLevelToClass } from "./Boss";
import { lostSound, wonSound } from "../utils/soundsEffect";
interface BossOutcomeModalProps {
setIsOpen: (val: boolean) => void;
}
const BossOutcomeModal = ({ setIsOpen }: BossOutcomeModalProps) => {
const { lastBossResult } = usePlayer();
if (lastBossResult == null) return null;
const outcome = lastBossResult.reward != BigInt(0);
const ascended = lastBossResult.prestigeGained;
if (outcome) {
wonSound();
} else {
lostSound();
}
const text = outcome ? (
<span>
and you <strong className={styles.won}>won!</strong> 🤩
</span>
) : (
<span>
and you <strong className={styles.lost}>lost</strong> 😔
</span>
);
const rewardAmount = parseFloat(
parseFloat(
formatUnits(bossToReward[lastBossResult.level], 18).toString()
).toFixed(4)
);
const rewardText = ascended ? (
<p>
You won <strong>{rewardAmount} RGCVII</strong> and{" "}
<strong>ASCENDED!!!</strong>. This means you beat the bosses and gained a{" "}
<strong>Prestige level</strong>. Your GELD is now forfeit, but your legend
lives on.
</p>
) : outcome ? (
<p>
You won <strong>{rewardAmount} RGCVII</strong>
</p>
) : (
<p>
Your GELD is now forfeit.
<br />
Try again 💪 we know you can do it!
</p>
);
const bossName = bossToName[lastBossResult.variant];
const bossClass = bossLevelToClass[lastBossResult.variant];
return (
<div className={`${styles.modal} ${styles.bossModal}`}>
<h2>You battled {bossName} Moloch!</h2>
<div className={`${bgStyles.boss} ${bossClass} ${styles.image}`} />
<p className={styles.outcome}>{text}</p>
{rewardText}
<div>
<button onClick={() => setIsOpen(false)}>Onward!</button>
</div>
</div>
);
};
export default BossOutcomeModal;