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forked from mico/idle_moloch
idle_moloch/src/RaidGeld.sol
2024-10-27 02:21:42 +08:00

209 lines
6.5 KiB
Solidity

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.13;
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
import {Army, Player, Raider} from "../src/RaidGeldStructs.sol";
contract RaidGeld is ERC20, Ownable {
uint256 public constant MANTISSA = 1e4;
uint256 public constant BUY_IN_AMOUNT = 0.00005 ether;
uint256 public constant INITIAL_GELD = 50 * MANTISSA;
mapping(address => Player) private players;
mapping(address => Army) private armies;
// Events
event PlayerRegistered(address indexed player, uint256 initialGeld);
event RaidPerformed(
address indexed player,
uint256 totalMinted,
uint256 geldBalance
);
event UnitAdded(
address indexed player,
uint8 unitType,
uint16 nUnits,
uint256 cost,
uint256 geldBalance,
uint16 molochDenierLevel,
uint16 apprenticeLevel,
uint16 anointedLevel,
uint16 championLevel
);
// Modifier for functions that should only be available to registered players
modifier onlyPlayer() {
require(players[msg.sender].created_at != 0, "Not an initiated player");
_;
}
constructor() ERC20("Raid Geld", "GELD") Ownable(msg.sender) {}
// This effectively registers the user
function register() external payable {
require(
players[msg.sender].created_at == 0,
"Whoops, player already exists :)"
);
require(msg.value == BUY_IN_AMOUNT, "Incorrect buy in amount");
// Mint some starting tokens to the player
_mint(msg.sender, INITIAL_GELD);
// Set initial states
players[msg.sender] = Player({
total_minted: INITIAL_GELD,
created_at: block.timestamp,
last_raided_at: block.timestamp
});
armies[msg.sender] = Army({
moloch_denier: Raider({level: 0}),
apprentice: Raider({level: 0}),
anointed: Raider({level: 0}),
champion: Raider({level: 0}),
profit_per_second: 0
});
// Emit event
emit PlayerRegistered(msg.sender, INITIAL_GELD);
}
// Override for default number of decimals
function decimals() public view virtual override returns (uint8) {
return 4;
}
// Allows the owner to withdraw
function withdraw() external onlyOwner {
payable(owner()).transfer(address(this).balance);
}
// Manual minting for itchy fingers
function raid() external onlyPlayer {
uint256 totalMinted = performRaid(msg.sender);
// Emit event
emit RaidPerformed(msg.sender, totalMinted, balanceOf(msg.sender));
}
// Helper so we can use it when buying units too
function performRaid(address player) private returns (uint256) {
uint256 time_past = block.timestamp - players[player].last_raided_at;
uint256 new_geld = armies[player].profit_per_second * time_past;
// TODO: Pink noise, make it so sometimes its better than expected
_mint(player, new_geld);
players[player].last_raided_at = block.timestamp;
players[player].total_minted += new_geld;
return players[player].total_minted;
}
// Function to get Player struct
function getPlayer(address addr) public view returns (Player memory) {
return players[addr];
}
// Function to get Army struct
function getArmy(address addr) public view returns (Army memory) {
return armies[addr];
}
// Quick fn to check if user is registered
function isRegistered(address addr) public view returns (bool) {
return players[addr].created_at != 0;
}
// Add a unit to your army
function addUnit(uint8 unit, uint16 n_units) external onlyPlayer {
require(unit <= 3, "Unknown unit");
Army storage army = armies[msg.sender];
uint16 currentLevel = 0;
if (unit == 0) {
// moloch_denier
currentLevel = army.moloch_denier.level;
} else if (unit == 1) {
// apprentice
currentLevel = army.apprentice.level;
} else if (unit == 2) {
// anointed
currentLevel = army.anointed.level;
} else if (unit == 3) {
// champion
currentLevel = army.champion.level;
}
uint256 cost = RaidGeldUtils.calculateUnitPrice(
unit,
currentLevel,
n_units
);
// First trigger a raid so player receives what he is due at to this moment
uint256 time_past = block.timestamp -
players[msg.sender].last_raided_at;
uint256 new_geld = armies[msg.sender].profit_per_second * time_past;
require(
balanceOf(msg.sender) + new_geld >= cost,
"Not enough GELD to add this unit"
);
uint256 totalMinted = performRaid(msg.sender);
// Emit event
emit RaidPerformed(msg.sender, totalMinted, balanceOf(msg.sender));
// TODO: Since we are first minting then burning the token, this could be simplified
// by first calculating the difference and then minting / burning in just one operation
// then burn the cost of the new army
_burn(msg.sender, cost);
// Increase level
if (unit == 0) {
// moloch_denier
army.moloch_denier.level += n_units;
} else if (unit == 1) {
// apprentice
army.apprentice.level += n_units;
} else if (unit == 2) {
// anointed
army.anointed.level += n_units;
} else if (unit == 3) {
// champion
army.champion.level += n_units;
}
// update profite per second
army.profit_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
// Emit event
emit UnitAdded(
msg.sender,
unit,
n_units,
cost,
balanceOf(msg.sender),
army.moloch_denier.level,
army.apprentice.level,
army.anointed.level,
army.champion.level
);
}
receive() external payable {
revert(
"No plain Ether accepted, use register() function to check in :)"
);
}
// Revert any non-function-call Ether transfers or calls to non-existent functions
fallback() external payable {
revert("No fallback calls accepted");
}
}