Merge pull request 'bit of a refactor' (#1) from review into main
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Reviewed-on: #1
This commit is contained in:
mic0 2024-10-25 09:13:39 +00:00
commit 4bcf23a9ac
7 changed files with 77 additions and 63 deletions

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@ -8,14 +8,12 @@ const calculateBalance = (balance: bigint, perSecond: bigint, lastRaidedAt: bigi
(new Date()).getTime() - parseInt(lastRaidedAt.toString()) * 1000; (new Date()).getTime() - parseInt(lastRaidedAt.toString()) * 1000;
return ( return (
balance + balance +
(BigInt(millisecondsSinceLastRaid) * (perSecond * BigInt(10000) /* decimals */) (BigInt(millisecondsSinceLastRaid) * perSecond
/ BigInt(1000) /* deduct milliseconds*/)) / BigInt(1000) /* deduct milliseconds*/))
} }
export const toReadable = (value: bigint, applyTokenDivision?: boolean) => { export const toReadable = (value: bigint) => {
if (applyTokenDivision) { value = value / BigInt(10000);
value = value / BigInt(10000);
}
const suffixes = [ const suffixes = [
{ value: BigInt('1000'), suffix: 'thousand' }, { value: BigInt('1000'), suffix: 'thousand' },
{ value: BigInt('1000000'), suffix: 'million' }, { value: BigInt('1000000'), suffix: 'million' },
@ -64,8 +62,8 @@ const Counter = () => {
balance, balance,
army?.profit_per_second ?? BigInt(0), army?.profit_per_second ?? BigInt(0),
player?.last_raided_at ?? BigInt(0) player?.last_raided_at ?? BigInt(0)
), true); ));
availableBalance.current = toReadable(balance, true); availableBalance.current = toReadable(balance);
render(); render();
}, 100); }, 100);
return () => clearInterval(tickInterval) return () => clearInterval(tickInterval)

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@ -91,7 +91,7 @@ const PlayerProvider = ({ children }: { children: ReactNode }) => {
} }
}); });
console.log(player) console.log(player, army)
const register = useCallback(() => { const register = useCallback(() => {
writeContract({ writeContract({

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@ -4,29 +4,13 @@ pragma solidity ^0.8.13;
import "@openzeppelin/contracts/token/ERC20/ERC20.sol"; import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/access/Ownable.sol"; import "@openzeppelin/contracts/access/Ownable.sol";
import {RaidGeldUtils} from "../src/RaidGeldUtils.sol"; import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
import {Army, Player, Raider} from "../src/RaidGeldStructs.sol";
struct Raider {
uint16 level;
}
struct Army {
Raider moloch_denier;
Raider apprentice;
Raider anointed;
Raider champion;
uint256 profit_per_second;
}
struct Player {
uint256 total_minted;
uint256 created_at;
uint256 last_raided_at;
}
contract RaidGeld is ERC20, Ownable { contract RaidGeld is ERC20, Ownable {
uint8 constant DECIMALS = 4; uint256 public constant MANTISSA = 1e4;
uint256 public constant BUY_IN_AMOUNT = 0.00005 ether; uint256 public constant BUY_IN_AMOUNT = 0.00005 ether;
uint256 public constant INITIAL_GELD = 50 * 10 ** DECIMALS; uint256 public constant INITIAL_GELD = 50 * MANTISSA;
uint256 public constant RAID_WAIT = 15 seconds; uint256 public constant RAID_WAIT = 15 seconds;
mapping(address => Player) private players; mapping(address => Player) private players;
@ -79,8 +63,8 @@ contract RaidGeld is ERC20, Ownable {
// Helper so we can use it when buying units too // Helper so we can use it when buying units too
function performRaid(address player) private { function performRaid(address player) private {
uint256 time_past = block.timestamp - players[player].last_raided_at; uint256 time_past = block.timestamp - players[player].last_raided_at;
uint256 new_geld = armies[player].profit_per_second * time_past * 10 ** decimals(); uint256 new_geld = armies[player].profit_per_second * time_past;
// TODO: Pink noise, make it so sometimes its better than expected // TODO: Pink noise, make it so sometimes its better than expected
@ -124,15 +108,15 @@ contract RaidGeld is ERC20, Ownable {
currentLevel = army.champion.level; currentLevel = army.champion.level;
} }
uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units) * 10 ** decimals(); uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
// First trigger a raid so player receives what he is due at to this moment
performRaid(msg.sender);
require(balanceOf(msg.sender) > cost, "Not enough GELD to add this much"); require(balanceOf(msg.sender) > cost, "Not enough GELD to add this much");
// TODO: Since we are first minting then burning the token, this could be simplified // TODO: Since we are first minting then burning the token, this could be simplified
// by first calculating the difference and then minting / burning in just one operation // by first calculating the difference and then minting / burning in just one operation
// First trigger a raid so player receives what he is due at to this moment // then burn the cost of the new army
performRaid(msg.sender);
// then burn the cost of the new army
_burn(msg.sender, cost); _burn(msg.sender, cost);
// Increase level // Increase level

20
src/RaidGeldStructs.sol Normal file
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@ -0,0 +1,20 @@
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.13;
struct Raider {
uint16 level;
}
struct Army {
Raider moloch_denier;
Raider apprentice;
Raider anointed;
Raider champion;
uint256 profit_per_second;
}
struct Player {
uint256 total_minted;
uint256 created_at;
uint256 last_raided_at;
}

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@ -1,18 +1,25 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
pragma solidity ^0.8.13; pragma solidity ^0.8.13;
import {Army} from "../src/RaidGeld.sol"; import {Army} from "../src/RaidGeldStructs.sol";
library RaidGeldUtils { library RaidGeldUtils {
uint256 public constant PRECISION = 10000;
uint256 constant BASE_PRICE = 380000;
uint256 constant PRICE_FACTOR = 11500;
uint256 constant APPRENTICE_PROFIT = 61000;
uint256 constant ANOINTED_PROFIT = 6 * 64000;
uint256 constant CHAMPION_PROFIT = 67000 * 61000 * 64000 / PRECISION / PRECISION;
function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) { function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
require(unit <= 3, "No matching unit found"); require(unit <= 3, "No matching unit found");
uint256 rollingPriceCalculation = uint256(unit + 1) * 38;
uint256 rollingPriceCalculation = uint256(unit + 1) * BASE_PRICE;
uint256 price = rollingPriceCalculation; uint256 price = rollingPriceCalculation;
// Each level costs 15% more than previous // Each level costs 15% more than previous
uint256 PERCENT_INCREASE = 115;
for (uint256 i = 1; i < currentLevel + units; i++) { for (uint256 i = 1; i < currentLevel + units; i++) {
rollingPriceCalculation = rollingPriceCalculation * PERCENT_INCREASE / 100; rollingPriceCalculation = rollingPriceCalculation * PRICE_FACTOR / PRECISION;
if (i >= currentLevel) { if (i >= currentLevel) {
price += rollingPriceCalculation; price += rollingPriceCalculation;
} }
@ -22,10 +29,15 @@ library RaidGeldUtils {
function calculateProfitsPerSecond(Army memory army) internal pure returns (uint256) { function calculateProfitsPerSecond(Army memory army) internal pure returns (uint256) {
// Each next unit scales progressivelly better // Each next unit scales progressivelly better
uint256 moloch_denier_profit = army.moloch_denier.level;
uint256 apprentice_profit = army.apprentice.level * 61 / 10; uint256 moloch_denier_profit = army.moloch_denier.level * PRECISION;
uint256 anointed_profit = army.anointed.level * 6 * 64 / 10;
uint256 champion_profit = army.champion.level * 61 / 10 * 64 / 10 * 67 / 10; uint256 apprentice_profit = army.apprentice.level * APPRENTICE_PROFIT;
uint256 anointed_profit = army.anointed.level * ANOINTED_PROFIT;
uint256 champion_profit = army.champion.level * CHAMPION_PROFIT;
return moloch_denier_profit + apprentice_profit + anointed_profit + champion_profit; return moloch_denier_profit + apprentice_profit + anointed_profit + champion_profit;
} }
} }

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@ -3,7 +3,7 @@ pragma solidity ^0.8.13;
import {Test, console} from "forge-std/Test.sol"; import {Test, console} from "forge-std/Test.sol";
import {RaidGeld, Army, Player} from "../src/RaidGeld.sol"; import {RaidGeld, Army, Player} from "../src/RaidGeld.sol";
import "../src/RaidGeldUtils.sol"; import "../src/RaidGeldUtils.sol";
contract raid_geldTest is Test { contract raid_geldTest is Test {
RaidGeld public raid_geld; RaidGeld public raid_geld;
@ -118,14 +118,13 @@ contract raid_geldTest is Test {
uint256 unit_level = army.moloch_denier.level; uint256 unit_level = army.moloch_denier.level;
uint256 balance = raid_geld.balanceOf(player1); uint256 balance = raid_geld.balanceOf(player1);
uint256 income_per_sec = army.profit_per_second; uint256 income_per_sec = army.profit_per_second;
// Add 1 unit // Add 1 unit
raid_geld.addUnit(0, 1); raid_geld.addUnit(0, 1);
uint256 unitPrice = RaidGeldUtils.calculateUnitPrice(0, 0, 1) * 10 ** 4; uint256 unitPrice = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
// Check that those tokens were burnt // Check that those tokens were burnt
// WARN: In addUnit will mint additional tokens but they are not calculated // WARN: In addUnit will mint additional tokens but they are not calculated
// into this because the test doesnt move the blockchain so no extra tokens // into this because the test doesnt move the blockchain so no extra tokens
// are minted to the user // are minted to the user
uint256 newBalance = raid_geld.balanceOf(player1); uint256 newBalance = raid_geld.balanceOf(player1);
assertEq(newBalance, balance - unitPrice); assertEq(newBalance, balance - unitPrice);
@ -134,7 +133,6 @@ contract raid_geldTest is Test {
// Check that unit level increased // Check that unit level increased
uint256 new_unit_level = army.moloch_denier.level; uint256 new_unit_level = army.moloch_denier.level;
assertEq(new_unit_level, unit_level + 1); assertEq(new_unit_level, unit_level + 1);
// Check that user income per second increased // Check that user income per second increased
uint256 new_income_per_sec = army.profit_per_second; uint256 new_income_per_sec = army.profit_per_second;
assertLt(income_per_sec, new_income_per_sec); assertLt(income_per_sec, new_income_per_sec);

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@ -3,14 +3,14 @@ pragma solidity ^0.8.13;
import {Test, console} from "forge-std/Test.sol"; import {Test, console} from "forge-std/Test.sol";
import {Army, Raider} from "../src/RaidGeld.sol"; import {Army, Raider} from "../src/RaidGeld.sol";
import "../src/RaidGeldUtils.sol"; import "../src/RaidGeldUtils.sol";
contract raid_geldTest is Test { contract raid_geldTest is Test {
function test_0_unit_price() pure public { function test_0_unit_price() public pure {
// buying 1 unit of moloch_denier // buying 1 unit of moloch_denier
uint256 basePriceMolochDenier = RaidGeldUtils.calculateUnitPrice(0, 0, 1); uint256 basePriceMolochDenier = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
assertEq(basePriceMolochDenier, 38); assertEq(basePriceMolochDenier, RaidGeldUtils.BASE_PRICE);
// buying 3 units // buying 3 units
// has to be a bit more than 3 * 38 = 114 // has to be a bit more than 3 * 38 = 114
uint256 price = RaidGeldUtils.calculateUnitPrice(0, 0, 3); uint256 price = RaidGeldUtils.calculateUnitPrice(0, 0, 3);
@ -28,25 +28,27 @@ contract raid_geldTest is Test {
assertGt(price, basePriceChamp * 12); assertGt(price, basePriceChamp * 12);
} }
function test_1_profits_per_second() pure public { function test_1_profits_per_second(uint16 _dLvl, uint16 _apLvl, uint16 _anLvl, uint16 _cLvl) public {
Army memory army = Army({ Army memory army = Army({
moloch_denier: Raider({ level: 1}), moloch_denier: Raider({level: 1}),
apprentice: Raider({ level: 0}), apprentice: Raider({level: 0}),
anointed: Raider({ level: 0}), anointed: Raider({level: 0}),
champion: Raider({ level: 0}), champion: Raider({level: 0}),
profit_per_second: 0 // irrelevant for this test profit_per_second: 0 // irrelevant for this test
}); });
uint256 profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army); uint256 profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
assertEq(profits_per_second, 1); assertEq(profits_per_second, RaidGeldUtils.PRECISION);
army = Army({ army = Army({
moloch_denier: Raider({ level: 2}), moloch_denier: Raider({level: _dLvl}),
apprentice: Raider({ level: 0}), apprentice: Raider({level: _apLvl}),
anointed: Raider({ level: 10}), anointed: Raider({level: _anLvl}),
champion: Raider({ level: 1}), champion: Raider({level: _cLvl}),
profit_per_second: 0 // irrelevant for this test profit_per_second: 0 // irrelevant for this test
}); });
profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army); profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
assertEq(profits_per_second, 640); uint256 expected = _dLvl * RaidGeldUtils.PRECISION + _apLvl * RaidGeldUtils.APPRENTICE_PROFIT
+ _anLvl * RaidGeldUtils.ANOINTED_PROFIT + _cLvl * RaidGeldUtils.CHAMPION_PROFIT;
assertEq(profits_per_second, expected);
} }
} }