bit of a refactor #1
@ -4,29 +4,13 @@ pragma solidity ^0.8.13;
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import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
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import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
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import "@openzeppelin/contracts/access/Ownable.sol";
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import "@openzeppelin/contracts/access/Ownable.sol";
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import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
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import {RaidGeldUtils} from "../src/RaidGeldUtils.sol";
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import {Army, Player, Raider} from "../src/RaidGeldStructs.sol";
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struct Raider {
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uint16 level;
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}
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struct Army {
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Raider moloch_denier;
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Raider apprentice;
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Raider anointed;
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Raider champion;
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uint256 profit_per_second;
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}
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struct Player {
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uint256 total_minted;
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uint256 created_at;
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uint256 last_raided_at;
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}
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contract RaidGeld is ERC20, Ownable {
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contract RaidGeld is ERC20, Ownable {
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uint8 constant DECIMALS = 4;
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uint256 public constant MANTISSA = 1e4;
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uint256 public constant BUY_IN_AMOUNT = 0.00005 ether;
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uint256 public constant BUY_IN_AMOUNT = 0.00005 ether;
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uint256 public constant INITIAL_GELD = 50 * 10 ** DECIMALS;
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uint256 public constant INITIAL_GELD = 50 * MANTISSA;
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uint256 public constant RAID_WAIT = 15 seconds;
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uint256 public constant RAID_WAIT = 15 seconds;
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mapping(address => Player) private players;
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mapping(address => Player) private players;
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@ -80,7 +64,7 @@ contract RaidGeld is ERC20, Ownable {
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function performRaid(address player) private {
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function performRaid(address player) private {
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uint256 time_past = block.timestamp - players[player].last_raided_at;
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uint256 time_past = block.timestamp - players[player].last_raided_at;
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uint256 new_geld = armies[player].profit_per_second * time_past * 10 ** decimals();
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uint256 new_geld = armies[player].profit_per_second * time_past;
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// TODO: Pink noise, make it so sometimes its better than expected
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// TODO: Pink noise, make it so sometimes its better than expected
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@ -124,7 +108,7 @@ contract RaidGeld is ERC20, Ownable {
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currentLevel = army.champion.level;
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currentLevel = army.champion.level;
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}
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}
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uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units) * 10 ** decimals();
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uint256 cost = RaidGeldUtils.calculateUnitPrice(unit, currentLevel, n_units);
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require(balanceOf(msg.sender) > cost, "Not enough GELD to add this much");
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require(balanceOf(msg.sender) > cost, "Not enough GELD to add this much");
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// TODO: Since we are first minting then burning the token, this could be simplified
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// TODO: Since we are first minting then burning the token, this could be simplified
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22
src/RaidGeldStructs.sol
Normal file
22
src/RaidGeldStructs.sol
Normal file
@ -0,0 +1,22 @@
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// SPDX-License-Identifier: MIT
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pragma solidity ^0.8.13;
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struct Raider {
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uint16 level;
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}
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struct Army {
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Raider moloch_denier;
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Raider apprentice;
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Raider anointed;
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Raider champion;
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uint256 profit_per_second;
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}
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struct Player {
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uint256 total_minted;
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uint256 created_at;
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uint256 last_raided_at;
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}
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@ -1,18 +1,28 @@
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// SPDX-License-Identifier: MIT
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// SPDX-License-Identifier: MIT
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pragma solidity ^0.8.13;
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pragma solidity ^0.8.13;
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import {Army} from "../src/RaidGeld.sol";
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import {Army} from "../src/RaidGeldStructs.sol";
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library RaidGeldUtils {
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library RaidGeldUtils {
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uint256 public constant PRECISION = 10000;
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uint256 constant BASE_PRICE = 380000;
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uint256 constant PRICE_FACTOR = 11500;
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uint256 constant APPRENTICE_PROFIT = 61000;
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uint256 constant ANOINTED_PROFIT = 6 * 64000;
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uint256 constant CHAMPION_PROFIT = 67000 * 61000 * 64000/ PRECISION / PRECISION;
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function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
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function calculateUnitPrice(uint8 unit, uint16 currentLevel, uint16 units) internal pure returns (uint256) {
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require(unit <= 3, "No matching unit found");
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require(unit <= 3, "No matching unit found");
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uint256 rollingPriceCalculation = uint256(unit + 1) * 38;
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uint256 rollingPriceCalculation = uint256(unit + 1) * BASE_PRICE;
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uint256 price = rollingPriceCalculation;
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uint256 price = rollingPriceCalculation;
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// Each level costs 15% more than previous
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// Each level costs 15% more than previous
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uint256 PERCENT_INCREASE = 115;
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for (uint256 i = 1; i < currentLevel + units; i++) {
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for (uint256 i = 1; i < currentLevel + units; i++) {
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rollingPriceCalculation = rollingPriceCalculation * PERCENT_INCREASE / 100;
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rollingPriceCalculation = rollingPriceCalculation * PRICE_FACTOR / PRECISION;
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if (i >= currentLevel) {
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if (i >= currentLevel) {
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price += rollingPriceCalculation;
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price += rollingPriceCalculation;
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}
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}
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@ -22,10 +32,15 @@ library RaidGeldUtils {
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function calculateProfitsPerSecond(Army memory army) internal pure returns (uint256) {
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function calculateProfitsPerSecond(Army memory army) internal pure returns (uint256) {
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// Each next unit scales progressivelly better
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// Each next unit scales progressivelly better
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uint256 moloch_denier_profit = army.moloch_denier.level;
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uint256 apprentice_profit = army.apprentice.level * 61 / 10;
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uint256 moloch_denier_profit = army.moloch_denier.level * PRECISION;
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uint256 anointed_profit = army.anointed.level * 6 * 64 / 10;
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uint256 champion_profit = army.champion.level * 61 / 10 * 64 / 10 * 67 / 10;
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uint256 apprentice_profit = army.apprentice.level * APPRENTICE_PROFIT;
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uint256 anointed_profit = army.anointed.level * ANOINTED_PROFIT;
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uint256 champion_profit = army.champion.level * CHAMPION_PROFIT;
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return moloch_denier_profit + apprentice_profit + anointed_profit + champion_profit;
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return moloch_denier_profit + apprentice_profit + anointed_profit + champion_profit;
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}
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}
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}
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}
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@ -118,10 +118,9 @@ contract raid_geldTest is Test {
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uint256 unit_level = army.moloch_denier.level;
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uint256 unit_level = army.moloch_denier.level;
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uint256 balance = raid_geld.balanceOf(player1);
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uint256 balance = raid_geld.balanceOf(player1);
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uint256 income_per_sec = army.profit_per_second;
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uint256 income_per_sec = army.profit_per_second;
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// Add 1 unit
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// Add 1 unit
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raid_geld.addUnit(0, 1);
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raid_geld.addUnit(0, 1);
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uint256 unitPrice = RaidGeldUtils.calculateUnitPrice(0, 0, 1) * 10 ** 4;
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uint256 unitPrice = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
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// Check that those tokens were burnt
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// Check that those tokens were burnt
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// WARN: In addUnit will mint additional tokens but they are not calculated
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// WARN: In addUnit will mint additional tokens but they are not calculated
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@ -134,7 +133,6 @@ contract raid_geldTest is Test {
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// Check that unit level increased
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// Check that unit level increased
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uint256 new_unit_level = army.moloch_denier.level;
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uint256 new_unit_level = army.moloch_denier.level;
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assertEq(new_unit_level, unit_level + 1);
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assertEq(new_unit_level, unit_level + 1);
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// Check that user income per second increased
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// Check that user income per second increased
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uint256 new_income_per_sec = army.profit_per_second;
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uint256 new_income_per_sec = army.profit_per_second;
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assertLt(income_per_sec, new_income_per_sec);
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assertLt(income_per_sec, new_income_per_sec);
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@ -9,7 +9,7 @@ contract raid_geldTest is Test {
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function test_0_unit_price() public {
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function test_0_unit_price() public {
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// buying 1 unit of moloch_denier
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// buying 1 unit of moloch_denier
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uint256 basePriceMolochDenier = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
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uint256 basePriceMolochDenier = RaidGeldUtils.calculateUnitPrice(0, 0, 1);
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assertEq(basePriceMolochDenier, 38);
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assertEq(basePriceMolochDenier, RaidGeldUtils.BASE_PRICE);
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// buying 3 units
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// buying 3 units
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// has to be a bit more than 3 * 38 = 114
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// has to be a bit more than 3 * 38 = 114
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@ -28,7 +28,7 @@ contract raid_geldTest is Test {
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assertGt(price, basePriceChamp * 12);
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assertGt(price, basePriceChamp * 12);
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}
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}
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function test_1_profits_per_second() public {
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function test_1_profits_per_second(uint16 _dLvl, uint16 _apLvl, uint16 _anLvl, uint16 _cLvl) public {
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Army memory army = Army({
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Army memory army = Army({
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moloch_denier: Raider({ level: 1}),
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moloch_denier: Raider({ level: 1}),
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apprentice: Raider({ level: 0}),
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apprentice: Raider({ level: 0}),
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@ -37,16 +37,21 @@ contract raid_geldTest is Test {
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profit_per_second: 0 // irrelevant for this test
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profit_per_second: 0 // irrelevant for this test
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});
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});
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uint256 profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
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uint256 profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
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assertEq(profits_per_second, 1);
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assertEq(profits_per_second, RaidGeldUtils.PRECISION);
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army = Army({
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army = Army({
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moloch_denier: Raider({ level: 2}),
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moloch_denier: Raider({ level: _dLvl}),
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apprentice: Raider({ level: 0}),
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apprentice: Raider({ level: _apLvl}),
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anointed: Raider({ level: 10}),
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anointed: Raider({ level: _anLvl}),
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champion: Raider({ level: 1}),
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champion: Raider({ level: _cLvl}),
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profit_per_second: 0 // irrelevant for this test
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profit_per_second: 0 // irrelevant for this test
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});
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});
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profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
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profits_per_second = RaidGeldUtils.calculateProfitsPerSecond(army);
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assertEq(profits_per_second, 640);
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uint256 expected =
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_dLvl * RaidGeldUtils.PRECISION +
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_apLvl * RaidGeldUtils.APPRENTICE_PROFIT +
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_anLvl * RaidGeldUtils.ANOINTED_PROFIT +
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_cLvl * RaidGeldUtils.CHAMPION_PROFIT;
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assertEq(profits_per_second, expected);
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}
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}
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}
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}
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Loading…
Reference in New Issue
Block a user